Author Topic: TechnoVenture for SGDK2  (Read 265010 times)

boogerlad

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Re: TechnoVenture for SGDK2
« Reply #60 on: 2008-06-08, 06:27:29 PM »
hey durnard. If you're having graphic acceleration issues, i'd suggest your run glxgears and check if direct rendering is on. If it's off, then it'll greatly reduce performance. I'm a user of ubuntu, but i'm a pretty sucky noob.

durnurd

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Re: TechnoVenture for SGDK2
« Reply #61 on: 2008-06-08, 08:16:36 PM »
I've already gone through all that rigamarole, and in the end, if I want to use OpenGL, I basically need to turn off all hardware acceleration that I get with the restricted drivers, set the visual effects to "none" and restart the computer.  Then it works much better, but in the end problems still arise from some seemingly random tiles not drawing, apparently heavily based on the water section of the map.

Anyway, it's not as if I'm actually trying to play it.  I made it, I know how it ends up.  For playing games, I just stick to my laptop for now, which has a much worse graphics card, but it still works for my latest addiction, Lego Indiana Jones.
Edward Dassmesser

durnurd

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Re: TechnoVenture for SGDK2
« Reply #62 on: 2008-07-05, 01:17:54 AM »
I recently got an auto-upgrade which fixed some issues with my drivers.  However, the most recent version (TVSGDK2h.zip) doesn't include the sprite .cs files, and SGDK2IDE doesn't work so I can't compile it myself to get them... Does anybody have them?
Edward Dassmesser

bluemonkmn

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Re: TechnoVenture for SGDK2
« Reply #63 on: 2008-07-07, 05:40:51 AM »
I have them, but no time to upload them before I have to catch the bus.  remind me if I forget later.

bluemonkmn

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Re: TechnoVenture for SGDK2
« Reply #64 on: 2008-07-07, 05:48:20 PM »
I added the Sprites folder and posted the result at http://sgdk2.enigmadream.com/support/TVSGDK2i.zip

bluemonkmn

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Re: TechnoVenture for SGDK2
« Reply #65 on: 2008-12-29, 06:33:30 AM »
Have you finished updating this project to SGDK 2.1?  Since it's in the samples package, I should get an updated version of that and Tetris before officially releasing SGDK 2.1.

durnurd

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Re: TechnoVenture for SGDK2
« Reply #66 on: 2008-12-29, 01:15:34 PM »
Oh, yeah, it works fine.  I haven't updated Tetris yet, but that should be simple.
Edward Dassmesser

bluemonkmn

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Re: TechnoVenture for SGDK2
« Reply #67 on: 2008-12-30, 05:37:51 AM »
Two problems with TVSGDK2:
1) Looks like you totally changed the starting level.  It's too hard for a beginner to play I think.
2) It's trying to go into full screen mode and is having errors because it can't find a matching display mode on my system.  Do you know anything about that?  I wonder when that stopped working  ???

durnurd

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Re: TechnoVenture for SGDK2
« Reply #68 on: 2008-12-30, 10:10:29 AM »
Whoops.  I meant to change the starting level back to level 1 after I was done testing.  Don't know anything about the display issue, no.  There's a few things I need to update on TVSGDK2 and then I'll upload it again.

It does try to make the game full-screen at 320x240 resolution, that may be the problem in general, but it works for me.
« Last Edit: 2008-12-30, 10:24:45 AM by durnurd »
Edward Dassmesser

Jam0864

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Re: TechnoVenture for SGDK2
« Reply #69 on: 2008-12-30, 07:06:38 PM »
I know my monitor won't go anything below 640x480 so that is likely the issue.

bluemonkmn

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Re: TechnoVenture for SGDK2
« Reply #70 on: 2008-12-31, 06:31:29 AM »
Yeah, according to OpenTK, all the display modes supported by my display are 640x480 and higher.  I tried changing the code to stretch 320x240 to 640x480 for the 320x240 display mode, but then there are lined between the background tiles.  I wonder if my coordinates are off by half a pixel or what.

durnurd

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Re: TechnoVenture for SGDK2
« Reply #71 on: 2008-12-31, 08:34:01 AM »
Well, the simplest solution would be to make it non-full-screen then, I guess.  Or detect whether it's supported or not, and if not, then don't go to full screen (or do go to full screen at the closest resolution available and resize all drawing to accomodate.
Edward Dassmesser