Author Topic: Legacy of Kain: Revival - First preview  (Read 22896 times)

bluemonkmn

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Re: Legacy of Kain: Revival - First preview
« Reply #30 on: 2009-09-09, 03:52:54 PM »
Approved -- no time to review it at the moment.  Hope I get some more time later.

SmartBoy16

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Re: Legacy of Kain: Revival - First preview
« Reply #31 on: 2009-09-09, 05:17:08 PM »
a few things about your game

i can see why you need 16x16 tiles now, your window is set to 320x240 where small tiles like that make sense. I was assuming you were using a 640x480 window. you can keep the small tiles for this game. on a side note, my computer runs on a 1900x1200 monitor making it hard to see. should i recommend an option to make it full screen when needed?

and one more thing, how do you get past the first door? i see a key, but i cant seem to use it... :(
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Vincent

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Re: Legacy of Kain: Revival - First preview
« Reply #32 on: 2009-09-09, 07:15:02 PM »
Thanks for taking time to test the game SmartBoy16! :)

Yeah...  I decided to make the game 320x240 because I'm not a good artist and I had a huge library of small tiles and sprites of that size, so it seemed logical to go for that.  I was working on a way to make a zoom on the game.  If you try to re-size the game window, it actually works, gets bigger and easier to see.  Unfortunately, some weird lines appear when you zoom the game, so it gets quite ugly...  As bluemonkmn pointed out in another thread, it maybe an OpenGl problem that leaves a single pixel of space between tiles.  I tried to solve the problem, but I'm worth a big zero at OpenGl now, so I prefer to invest my efforts in making the game itself.  I'll eventually get back to work on the zooming.

The door can be opened by a lever.  If you go through the test room form left to right, there is first a place you can jump to get many power ups, then there is place where you can jump and where you can see some bricks.  In front of these bricks, there is a lever (hard to see, I know).  If you use the activate skill on the lever (the little hand in the skill selector is the activate skill.  It's the default skill), the lever will switch, opening the door.  on the other side of the door, you can spawn monsters using the following keyboard keys:
1,2,3,4,5,6,7,8,9,0,q,w,e,r,t,y,u

If you want to take a look at some of the rooms I made for the first level, in the test chamber walk to the lowest left part of the map (very near the initial stating point) and you will warp to the first room I made.

If you have any other questions, suggestions, comments, please tell me! ;D
Legacy of Kain: Revival completed!
http://lokrevival.webs.com

See also my company website:
http://chivalrousgames.com

SmartBoy16

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Re: Legacy of Kain: Revival - First preview
« Reply #33 on: 2009-09-09, 11:50:14 PM »
there is a way for the game to run in full screen. under the project properties where you can set the starting map, the last option asks for windowed mode. True means the game is run in a window, false runs the game in full screen. does this help?

edit: you should also place somewhere what the buttons actually do. it took me a while to figure out that

Space = jump
RCtrl = attack
RShift = choose Special
Enter = use special

personally, i dont like the Space/Ctrl/Shift/Enter combo, but if this game runs easier by most, keep it that way. what i would suggest is a ASD/Space or ZXC/Space button layout.
« Last Edit: 2009-09-09, 11:53:54 PM by SmartBoy16 »
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Jam0864

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Re: Legacy of Kain: Revival - First preview
« Reply #34 on: 2009-09-10, 12:03:38 AM »
Don't run 320x240 in full screen, a lot of monitors won't support it.

bluemonkmn

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Re: Legacy of Kain: Revival - First preview
« Reply #35 on: 2009-09-10, 05:00:34 AM »
You can try to switch to full screen with Alt-Enter.  On my system that just causes an error because my video driver/card doesn't have a 320x240 full screen mode I guess.

Vincent

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Re: Legacy of Kain: Revival - First preview
« Reply #36 on: 2009-09-10, 07:26:28 AM »
Hi guys!

To Smartboy16: You can change the button layout the way you want it as in any default SGDK2 project! :)  When you run the game, go in the menu on the top of the window, open tools and then options.  You can see the different actions and the default buttons assigned to them.  (I left the default SGDK2 buttons, since you can set the ones you like.)  You can even set the buttons of a 4 buttons joypad.  That's what I do! :)

About the fullscreen mode: I did set it to 320x240 fullscreen, but it crashes.  My video card doesn't support it.  That's why I want to work on a zoom when the user re-sizes the window.

I sent bluemonkmn a doc file to explain the demo. (or did I include it in the first archive?  I don't remember.)  I always seem to forget to include stuff in the zip file of the demo. :(

I'll paste my instructions right here.  That way, I won't need to provide the file anymore. :)
Legacy of Kain: Revival completed!
http://lokrevival.webs.com

See also my company website:
http://chivalrousgames.com

Vincent

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Re: Legacy of Kain: Revival - First preview
« Reply #37 on: 2009-09-10, 07:31:57 AM »
Lok Revival instructions:

Hi and welcome!

Before we begin, please be patient while the game loads, it is not optimized at the moment, and it will take time to load.  It won't freeze: just be patient.  Some monsters are not preloaded and the game might slow down or seem to stop for a little while when they appear or try a new attack.  Be patient, the game will go on a little while later.  (They will be preloaded eventually.)

Here is an explanation on what you will find in this version of the game.
First of all, a little idea of the plot and the main character (since you won't know by playing the game at this stage).
The main character is the vampire Kain, from Eidos' Legacy of Kain games.  He is out on a quest for vengeance.

As a vampire, Kain has superhuman powers and weaknesses. 
Powers:
Kain will find many powers during his quest: new attacks, attack, defense and buff spells.  Some of them are passive, some of them must be activated.  To select a skill, you can use the skill selector in the menu by pressing the Esc button.  Or, you can select the proper skill in game, by pressing and holding down the select button (default right shift) and then using the left arrow for buffs, up arrow for attacks, right arrow for activate skill or down arrow for defense spells.

In addition to the skills you will find in game (most of the skills planned are into the demo except for 2), Kain has the ability to drain the blood of his dying enemies.  When an enemy is near death (stunned and dripping blood) hold down the skill button (default enter) + the up arrow to drain blood and restore your health.  Know that if the draining is interrupted by an enemy attacking Kain or by letting go of the button, the blood in air is lost.  Some blood containers can also restore health.  Striking an agonizing enemy will restore magic rather than health.
Kain also has the innate ability to transform into mist to evade attacks.  To transform to mist, press the down arrow + the skill button simultaneously while on the ground.  While in mist Kain cannot act, but most attacks won't harm him.  To leave the mist form, press and hold the jump button (default space)  With the notable exceptions of water based attacks and wind attacks.  Those can only be blocked by the water shield or the air shield.  The mist and drain blood skill are always available, whatever skill is selected at the moment.

Weakness
Kain major weakness is water.  Walking in water or being splashed by water attacks will hurt him.  His only defense is to avoid water or to use the water shield.  The water shield allows to walk over water.

Activate skill
This skill is known by default.  Kain uses it to use save points (red pillars) and use levers (they are hard to see int his version of the game but there is one on each side of the door to open and close it.  The other skills are roughly explained in the encyclopedia area of the menu when you are playing the game.  (esc to bring the menu) use the skill button (default enter) to use a skill.  Some must be activated and deactivated using the skill button, others need only to be cast once.

Attacks
By default, the only known attacks are basic ground attack (default right ctrl) and jump attack (default space to jump + attack while in the air).  Eventually, other attacks will be found and can be used by a combination of arrows and attack button on the ground or in the air.  (see encyclopedia for more info)

Using the menu
Move around the menu using the arrows.  Select item using select button (default right shift)

WHAT YOU CAN DO WITH THIS DEMO
Try the skills, fool around and, most of all, try the monsters:
To summun a monster, go near the save point that is on a single "floating" tile.  The monsters spawn under that pillar.  If you are far from it, the summoned monsters will vanish.
To summon a monster press one of the following keys on your keyboard: 1,2,3,4,5,6,7,8,9,0,q,w,e,r,t,y,u.  All of these keys are binded to a different monster, there is quite a lot of them to try.

Have fun.
If you have comments or questions, please ask them on the SGDK2 forum.
Thank you for your time,
Vincent
Legacy of Kain: Revival completed!
http://lokrevival.webs.com

See also my company website:
http://chivalrousgames.com

TheLaw

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Re: Legacy of Kain: Revival - First preview
« Reply #38 on: 2009-09-10, 08:32:04 AM »
Humm, the main menu is dead for me...well I can move the cursor, but I cant select. Any idears?
Tried on Windows XP with the latest SGDK.
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Vincent

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Re: Legacy of Kain: Revival - First preview
« Reply #39 on: 2009-09-10, 08:33:47 AM »
To TheLaw:
Are you using the "right select" button to select options?
Or have you changed your keys using the menu?
Legacy of Kain: Revival completed!
http://lokrevival.webs.com

See also my company website:
http://chivalrousgames.com

TheLaw

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Re: Legacy of Kain: Revival - First preview
« Reply #40 on: 2009-09-10, 08:37:59 AM »
@Vincent:
   No I didn't change any keys, and I pressed pressed right select and every other key on my keyboard! :)
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Vincent

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Re: Legacy of Kain: Revival - First preview
« Reply #41 on: 2009-09-10, 08:52:34 AM »
@TheLaw
Can you assign another key to this action and see if that would work?

If it doesn't work...  Well I don't know what to tell you.  Does anybody else have that same problem?
Legacy of Kain: Revival completed!
http://lokrevival.webs.com

See also my company website:
http://chivalrousgames.com

TheLaw

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Re: Legacy of Kain: Revival - First preview
« Reply #42 on: 2009-09-10, 09:26:44 AM »
HA! That's hilarious. The poltergeist have left my computer and now it works just fine!
Great stuff so far. Thanks!
I fought the law and TheLaw won...!

Vincent

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Re: Legacy of Kain: Revival - First preview
« Reply #43 on: 2009-09-10, 09:31:40 AM »
Oookay!

You got me worried for a moment! :)
I'm glad that it was just a momentary glitch! :)
Legacy of Kain: Revival completed!
http://lokrevival.webs.com

See also my company website:
http://chivalrousgames.com

TheLaw

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Re: Legacy of Kain: Revival - First preview
« Reply #44 on: 2009-09-10, 10:02:41 AM »
Yeah, that was weird. I tried it say 6 times in 'run' mode and maybe 3 times in debug mode before I posted! And as I'm sure we've all done at some point, I started playing piano rather aggressively on my keyboard in an effort to make it go! Oh well.
I will say, I feel sorry for you test running this game. You must have time to grab a coffee each time you test it!!!

LOL, good job tho. Keep it up!
I fought the law and TheLaw won...!