I'm trying to figure out how to get save games working properly, but I can't get it to work.
The save and load functions are activated when clicking on a specific sprite; here are the rules I am using: Saving:
If Clicked On
If On the Title Screen{
Switch to 'First Level' map
Set 'CurrentSave' Counter to 1
Save Game to 'CurrentSave' Slot, InMemory = False (because that should save it to a file?)
}
Else (not on the starting Map)
Save Game to 'CurrentSave' Slot, InMemory = False
End
Loading from Title Screen:
If Clicked On
Set 'CurrentSave' Counter to 1
LoadGame 'CurrentSave' Slot, InMemory = False
'Quickload' In Game:
If Clicked On
LoadGame 'CurrentSave' Slot, InMemory = False
Using the 'Quickload' works fine inside the game. However, if I turn off the game, start it up and try to load a saved game, it crashes with a bunch of errors.