One the game is loaded after a second or two all his life is gone and he dies sending him to the Game Over Screen. The player does start off with full life but it increments it very fast until its gone.
Life is set as an inventory item.
In the Collisions the only character I have him as losing life from is one Enemy. I am using the remove inventory after use if player owns 1 life, he has 10 total, after contact with the enemy. There player does not load into the level near any enemys.
The game over screen is a Special Function switch map with really nothing else checked. It is call in collisions if player "lacks" 1 health when coming in contact with an enemy.
Any idea or any more information I need to explain?
Thanks for any help