It appears to be running successfully and the level editor worked without any flaws. It is working very nicely.
I do have more information about the pixel garbling bug on the startup screen that I mentioned earlier.
I assumed the problem was something outside of the OS, but I found it didn't capture because it was blinking very rapidly. After multiple attempts I was successful at at capturing. I notice the strange blinking block changed the next time I loaded it.
The first attachment is a screenshot from the first launch from the game's compiled .exe file.
The second attachment is a compilation. I cut out the block for the subsequent two runs. (There could have been another run I missed) and pasted them so you you see two of them, each on subsequent runs, presented with what appeared to be the last tile shown for runs afterward.
I actually recompiled and did a few more trying to look for a pattern, but different blocks appeared. Some of them look like game tiles. Sometimes they were not there at all. It looks like it is getting some kind of graphic data from different places and is displaying it on that tiny block.
Like I said before, it only happens on this screen and does not seem to interfere with anything. But I did say it did not apply to the generated exe file. This was inaccurate, as it does manifest both with SGDK running in addition to it and without as I discovered.
With that being said, I did try two other games, including Alpha and Omega, and the Turret demo and did not run into this problem. It may be unique to your sample game.
Anyway I am confident enough to begin work on my own game. Keep up the good work.
Chris