Author Topic: The Crowdsourced Game  (Read 375770 times)

bluemonkmn

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Re: The Crowdsourced Game
« Reply #90 on: 2012-05-17, 09:02:37 PM »
I don't understand. Username is just a unique name of your choosing, all lowercase, that doesn't conflict with anybody else's username. What makes you think a domain is involved? Mine is bluemonkmn.

v6v

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Re: The Crowdsourced Game
« Reply #91 on: 2012-05-17, 09:05:59 PM »
I was able to get past it. They demanded a name because they needed something like username.sourceforge.net.

The name that I had tried to get had some capital letters in it.

I should also add, there should be a link to IotaBuildIt on the main page of the website, and if it's there, I missed it.
« Last Edit: 2012-05-17, 09:12:32 PM by #Sharp »

v6v

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Re: The Crowdsourced Game
« Reply #92 on: 2012-05-17, 09:23:24 PM »
Confirmed. Delete my page if you wish. I may use that one as my actual modification page, but I may actually make a new one as the time goes on.

bluemonkmn

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Re: The Crowdsourced Game
« Reply #93 on: 2012-05-18, 05:13:19 AM »
I should also add, there should be a link to IotaBuildIt on the main page of the website, and if it's there, I missed it.

What is a "link to IotaBuildIt"? Do you mean a link to play an incomplete version of the game?

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Re: The Crowdsourced Game
« Reply #94 on: 2012-05-18, 11:19:25 AM »
I should also add, there should be a link to IotaBuildIt on the main page of the website, and if it's there, I missed it.

What is a "link to IotaBuildIt"? Do you mean a link to play an incomplete version of the game?

Something that allows ease of access to the wiki and information areas, but a link to an incomplete version could also be nice.

bluemonkmn

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Re: The Crowdsourced Game
« Reply #95 on: 2012-05-18, 01:15:15 PM »
OK, the very first button at http://iotabuildit.sf.net/ links to the wiki homepage. It was already there -- did you miss it, or am I misunderstanding what you're suggesting?

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Re: The Crowdsourced Game
« Reply #96 on: 2012-05-18, 02:25:52 PM »
I wasn't clear, sorry, I meant a link from the SGDK2 website. But I'll bookmark the Iotabuild it page.

bluemonkmn

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Re: The Crowdsourced Game
« Reply #97 on: 2012-05-18, 04:38:35 PM »
Ah, well, I didn't want to link it too publicly until we had a chance to confirm that everything looked roughly OK, but I think that time has come so I will start announcing iotaBuildIt.

Vincent

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Re: The Crowdsourced Game
« Reply #98 on: 2012-05-20, 06:52:27 AM »
Hey bluemonkmn,

I followed your new tutorial video: opened a sourceforge account, set up TortoiseHG, got a local copy, made modifications, checked in my modifications, etc.  I had no problem following the video: very easy to understand.  Great stuff!  So I decided to make the first modifications I would like to see in IotaBuildIt: new tile category, different main player movement...

But then I encountered a problem: when I generate the HTML5 project, it doesn't work.  I tried with various settings: nada.  I thought that maybe my modifications caused the problems, so I reverted to the original IotaBuildIt sgdk2 file to export in HTML5: same problem.  I thought that maybe only local HTML5 files cause problems since the original IotaBuiltIt.html file works online (hard to believe but I wanted to rule everything out).  So I pushed my changes and tried them remotely: same thing.

My version of SGDK2 was downloaded yesterday (I wanted a clean install), version 2.2.3.  And the exact problem is: the export operation works fine, doesn't give any error, etc.  But when I open the html file, all I see is the blue background of the tutorial map.  Nothing else shows up, nothing moves, etc.  I tried it in a clean Chrome and a clean FireFox 12 (downloaded and installed them both yesterday too).   I don't get any javascript error, it's like the export operation wasn't properly completed.  Oh, by the way, the exe works just fine.

Can you download my project and test it on your end to see if you get the same behavior? 
My sourceforge repo (RO access):
http://hg.code.sf.net/u/vincent1111111/iotavincent

It's too bad, I really wanted to make the complete loop, submit my changes, get a review, etc.  Oh well, that's the point of testing the whole process I guess.  I'll ask for a review when the HTML5 export works on my end.

Thanks!  ;D
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bluemonkmn

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Re: The Crowdsourced Game
« Reply #99 on: 2012-05-21, 05:15:09 AM »
Ai yai yai! I forgot to publish some of the changes to SGDK2 -- I just uploaded/published SGDK 2.2.4. Could you see if that corrects the problems?

Vincent

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Re: The Crowdsourced Game
« Reply #100 on: 2012-05-21, 07:24:17 AM »
Hum, no.  Sorry, same result.
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bluemonkmn

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Re: The Crowdsourced Game
« Reply #101 on: 2012-05-21, 01:43:16 PM »
I see the same results as you. When I run your code from the tip of your repository, I get a non-scrolling blue rectangle, but if I play the previous revision, it works fine. Can you figure out how to revert your workspace to the previous version, so all your local files are at revision 408d42e6cd90. Your repository will still have revision af3578b8f497 in it, but your files will reflect the state from 408d42e6cd90. (Sorry I can't be much help at the moment because I don't have TortoiseHg handy, and I'm not terriby experienced yet; I can look further when I get a chance if you need more help.)

Then try to load that version of the project into your SGDK2 and export the HTML5 code with all separate files. This should show you if SGDK2 is exporting the same code that is in source control or not. After you have exported them, you can use TortoiseHg to compare or commit your changes (on a separate branch I think) to see if SGDK2 is generating different output on your system than it is on my system.

bluemonkmn

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Re: The Crowdsourced Game
« Reply #102 on: 2012-05-21, 02:18:41 PM »
I think I discovered the source of the problem (and shame on me as someone who develops international software at work for ignoring it in SGDK2). I think the problem happens because your system uses "," as the decimal separator. If you look at your changes to iotaBuildIt.js you will see that many "." characters in my version were replaced my "," characters in your version. Can you (at least temporarily) change your regional and language settings so that your system uses "." as the decimal separator (and "," as the thousands separator) and then regenerate the HTML5 code?

bluemonkmn

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Re: The Crowdsourced Game
« Reply #103 on: 2012-05-22, 05:06:20 AM »
I built a version of SGDK2IDE that uses "invariant" culture settings for the duration of generating HTML5 code. I'd like you to test it before I release it:
http://sgdk2.enigmadream.com/ben/SGDK2IDE.7z

Vincent

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Re: The Crowdsourced Game
« Reply #104 on: 2012-05-22, 06:14:46 AM »
Oh sorry, I'm late, I didn't see your last messages.  I'll try this tonight if I have the time. :)
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