I could not find any documentation on how to solve this problem. The player shoots a "bullet", but it appears in the wrong place from the sprite. It should appear in front of the barrel of the gun but appears too low. It also does not appear the same distance from the player's center if facing left or right. However I have been careful to adjust the sprite's offset have a very precise collision rectangle.
My strategy was to create two framesets, one for left, and one for right so that it would appear in the precise location. I tried the different "addspritehere" relative positions but didn't find one that worked.
I went into the frameset and changed the bullet sprite's offset so that appears in the right place upon shooting, but now it does not match up to the sprite's collision.
I don't see an obvious or documented solution on the forums or the help file. Please advise.
Chris.