It's a little easier in SGDK2 because the documentation is better and the editor is integrated with the environment. Furthermore, if you're really desperate for a much nicer environment (in SGDK2), you can compile the project, load it into Micfosoft Visual C# Express, and edit it and test it in that environment (which has pop-up tips and a full debugger and everything), then when you're ready, copy the completed code back into your project. But the scripting process for version 1.x isn't going to improve much, I'm sorry to say. I think there are nice editors for VBScript available, which do syntax highlighting and such. You may want to use one of those instead of Notepad, but beyond that, I don't think there's much to do about it. It would be nice if there were some VBScript editor that would allow you to add references (like GameDev.exe) and give you pop-up help like Visual Studio does, but I'm not aware of such an environment.