Author Topic: SGDK2 Released  (Read 15322 times)

bluemonkmn

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SGDK2 Released
« on: 2007-12-27, 05:12:53 PM »
See the full article describing the whole release at http://sgdk2.sourceforge.net/release/.

If you scroll to the bottom you will see a link to the Slashdot Firehose.  If you can vote to include this story on Slashdot, and if it gets published there, it would be a big boost for the release!
« Last Edit: 2007-12-27, 05:35:04 PM by bluemonkmn »

Jam0864

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Re: SGDK2 Released
« Reply #1 on: 2007-12-27, 07:12:13 PM »
Wow nice... :D

Voted for the article on slashdot... hopefully it gets published. :D 

I'm downloading it now.  ;)

PS. Love the fixed background on the site. :)
« Last Edit: 2007-12-27, 07:15:19 PM by Jam0864 »

Tanja

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Re: SGDK2 Released
« Reply #2 on: 2007-12-28, 08:46:28 AM »
are there differences (more fixes) to RC-1?

bluemonkmn

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Re: SGDK2 Released
« Reply #3 on: 2007-12-28, 03:47:27 PM »
Yes, they are listed in the change log at http://sourceforge.net/project/shownotes.php?group_id=152001&release_id=564439:
  • If template Projects folder cannot be located, allow default project to be loaded from embedded resources instead of throwing an unhandled exception.
  • Compile temporary code in the temporary directory instead of in the program directory in order to avoid errors when running in secured environments as an unprivileged user.
  • Correct default numeric values in frame tweening wizard to use system's decimal separator.

Jam0864

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Re: SGDK2 Released
« Reply #4 on: 2007-12-28, 10:33:50 PM »
homepage still states sgdk2 is in beta.

Quote
SGDK2 is currently in beta. That means the main development and basic testing for the release is complete, all the features and documentation planned for the release are in, and now it's in the hands of the community for more public, widespread testing....

SmartBoy16

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Re: SGDK2 Released
« Reply #5 on: 2007-12-29, 01:49:49 PM »
See the full article describing the whole release at http://sgdk2.sourceforge.net/release/.


That's awesome!!!  and it only took six alphas and 2 betas. *claps hands*
Looking to the skies.....

bluemonkmn

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Re: SGDK2 Released
« Reply #6 on: 2007-12-29, 09:33:09 PM »
homepage still states sgdk2 is in beta.

Oops, thanks for catching that.

durnurd

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Re: SGDK2 Released
« Reply #7 on: 2007-12-30, 11:37:25 AM »
  • Compile temporary code in the temporary directory instead of in the program directory in order to avoid errors when running in secured environments as an unprivileged user.

So you figured it out then?
Edward Dassmesser

bluemonkmn

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Re: SGDK2 Released
« Reply #8 on: 2007-12-30, 12:10:05 PM »
Yes, I had to use CreateObjectFromAndUnwrap instead of CreateObjectAndUnwrap, if I recall correctly, in order to specify the assembly file in the temp folder instead of just the assembly name.

bluemonkmn

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Re: SGDK2 Released
« Reply #9 on: 2007-12-31, 02:03:54 PM »
Methinks there are a few SGDK2 fans I don't know about, and some interest in the new release on the 27th that people aren't talking about in these forums yet :yes::
  • December 22 2007: 4 Downloads; 125 web hits
  • December 23 2007: 54 Downloads; 253 web hits
  • December 24 2007: 11 Downloads; 132 web hits
  • December 25 2007: 14 Downloads; 107 web hits
  • December 26 2007: 5 Downloads; 127 web hits
  • December 27 2007: 35 Downloads; 340 web hits
  • December 28 2007: 96 Downloads; 2152 web hits
  • December 29 2007: 184 Downloads; 4322 web hits

Got a nice boost from the release there.

Oh, and although the story wasn't posted on Slashdot, it was posted on http://gamedev.net/

Jam0864

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Re: SGDK2 Released
« Reply #10 on: 2007-12-31, 08:11:56 PM »
hahaha cool! :D

So there must be people going round the site who haven't registered/posted, because there is a massive spike there! :)


Tanja

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Re: SGDK2 Released
« Reply #11 on: 2008-01-01, 11:11:16 AM »
wow, a really nice download count.

bluemonkmn

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Re: SGDK2 Released
« Reply #12 on: 2008-01-05, 11:30:16 AM »
I noticed a few problems in the first tutorial (creating a game without importing).  I have fixed them so the tutorial will be better in the next release.  Until then, the updated tutorial can be found here:
http://sgdk2.sourceforge.net/Documentation/Tutorial1.html

Tanja

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Re: SGDK2 Released
« Reply #13 on: 2008-01-15, 11:54:38 AM »
i found a difference in the tileset editor. i don't know wether you changed it willful, but the old thing i liked better.
when i make some mapped tiles, and by coincidence want to make a already mapped tile again, it gave instantly this message:
Tile index __ has been already mapped. [...]

when i do the same in the newest version of sgdk2, it doesn't give me the message, but changes the index to 0.
what sense does that make? when i don't look, and click, there is a frame 0 on the first frame of a new mapping, what i don't want, this way or the other.

bluemonkmn

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Re: SGDK2 Released
« Reply #14 on: 2008-01-15, 02:40:56 PM »
That wasn't intentional, I don't think.  I will try it when I get home.