New to the forums and the SDK, I'm Wes, you'll probably see me a lot more...
Now that the formalities are out of the way...
I'm not new to scripting, I'm majoring in CompSci at UT@K but I can't grasp this "VisualBasic" as you call it.. lol
I'm trying to develop a Mario style side scroller for a class of mine and I like to think that I have gotten pretty far, but I definitely have a LONG LONG way to go.
Currently, I've got a fun, working level, but everything is held together by popsicle sticks.
I'm trying to stay away from VBS since I know nothing of it, but it seems inevitable.
I can't get XXXXXX working:
- Double Jumps (Though not needed now, would be neat later on) (saw the other post, tried to copy/paste, no worky)
- Shooting (saw the post, copy/paste = no worky)
- Jump on Head enemies, run into = death/hurt
- powerUps, downs (currently half-ass implemented with special functions, could use suggestions)
- life status / game over start over level help (currently sequence of show text, teleport)
- Other suggestions and spare code are MORE THAN WELCOME!
- Interaction with non-moving sprites (ie Yoshi in the download, the interaction is sub-par [defined collision, other suggestion?] and you kind of get stuck in him with his message repeating... help?)
I have a
DOWNLOAD of my current V0.0001b Game
http://utkwes.googlepages.com/downloadsTry just playing it, and you'll see many problems, but still a pretty good first attempt. The images are obviously grafted from the original game. My psd's are even included in the DL.
Please feel free to give me suggestions (coding, special function implementation, etc, I figure you've all at least seen if not are in love with mario)
Thank you very much, awesome program Ben,
-Wes