Scrolling Game Development Kit Forum

SGDK Version 2 => Help, Errors, FAQ => Topic started by: KrazyKain on 2007-11-05, 03:43:55 AM

Title: error ><
Post by: KrazyKain on 2007-11-05, 03:43:55 AM
making the tutorial program to get the hang of SGDK2, and when i debug (step 136) i get this error "Process id=0xbc4 (3012), Thread id=0xe80(3712)"

I'm very sure i followed the tutorial down to a T so... any ideas?
Title: Re: error ><
Post by: bluemonkmn on 2007-11-05, 05:54:54 AM
Can you find any more details on the message?  Usually there's something more than just a process id and a thread id.  Maybe you can post the SGDK2 file somewhere and I can try running it here to see if I get the same error.
Title: Re: error ><
Post by: KrazyKain on 2007-11-05, 06:01:25 AM
thats pretty much the entire error, i'll replicate it later and see if theres any more info i can give you
Title: Re: error ><
Post by: bluemonkmn on 2007-11-05, 06:06:05 AM
If you need a place to post the SGDK2 file, FTP to:
enigmadream.com
User: sgdkuser
Password: sgdkuser
Title: Re: error ><
Post by: KrazyKain on 2007-11-05, 06:11:47 AM
ok done, i called it tutorialKrazyKain i think. just for the record i DO have DX9.c and the .netframework.
Title: Re: error ><
Post by: bluemonkmn on 2007-11-05, 06:20:03 AM
In the sprite definition for "Player" there are states "Norm0" through "Norm355", but then there's also a "New Sprite State 1" at the end without any frames.  Looks like SGDK2 doesn't handle that very well.  If you delete the empty sprite state, the project runs.
Title: Re: error ><
Post by: KrazyKain on 2007-11-05, 08:02:13 AM
really? ok thanks alot! great, now i can continue my learning so i can make fortress13 :D

*edit* aha! success, thanks alot, thats got to be the quickest support i've ever received, kudos to you!