Scrolling Game Development Kit Forum
SGDK Version 1 => Script => Topic started by: SmartBoy16 on 2007-12-01, 04:15:02 PM
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im not sure if this would require scripting, but is there a way to change a (for example) midi file once it has played once. and also a way to use music from a cdrom drive.
i dont know if anyone out there has forgotten how to script since sgdk2, but if anybody knows how, let me know. :)
the map name is Level1, the midis are b3d1.mid, b3d2.mid, b3d3.mid. the cdrom has 6 tracks. (just for an example)
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Why do you want to change the MIDI file after it played once? If you want one to play after the other, why not just combine them into a single MIDI file?
GameDev should be able to play any file that media player can play. Some drivers expose CD tracks as CDA files, which I think Media Player will use to play the associated music track. Maybe you can load a CDA file into GameDev and see if it will play the associated music track from CD.
Funny -- whenever anybody wants to do something complicated without script, I find myself replying that it'd be easier to do with script. But once someone thinks they have a task for scripting, my suggestion is, hey, you could probably do that without script :).
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GameDev should be able to play any file that media player can play. Some drivers expose CD tracks as CDA files, which I think Media Player will use to play the associated music track. Maybe you can load a CDA file into GameDev and see if it will play the associated music track from CD.
doesn't work. Plus my CD-Rom drive is an odd letter (F:) so they would need to set up their cds for that drive (some how)
i could just include the music files on the cd and have the game run from there.
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how do you combine midis together? ???