Scrolling Game Development Kit Forum

SGDK Version 2 => General Discussion => Topic started by: ashytaka on 2007-12-17, 01:33:10 PM

Title: Functionality
Post by: ashytaka on 2007-12-17, 01:33:10 PM
Hi, I'm new here so just thought I would introduce myself :)

I've only really just starting playing with SGDK but have already found it astonishingly straight forward to use! (now if only I could program better ;)

But before I got stuck in I wondered if anyone knew if it was feasable within the game to have a control scheme and "shooting" gameplay in the same veign as say Contra or Midnight resistance?
With the multiple angle fireing while running jumping etc..

If its feasable then I have me an idea.. if not .. back to the drawing board :) hehe

Thankyou!
Title: Re: Functionality
Post by: Tanja on 2007-12-17, 02:53:47 PM
welcome!
and sorry i don't know that.
Title: Re: Functionality
Post by: bluemonkmn on 2007-12-17, 05:21:10 PM
What input device are you planning on using?
Title: Re: Functionality
Post by: ashytaka on 2007-12-18, 01:13:20 PM
I would hope to use keys / Joypad .

but if it was possible to put some kind of 360 degree shooting using the mouse to aim as you run/jump around the scenery like in Abuse then that would be just as ideal
Title: Re: Functionality
Post by: bluemonkmn on 2007-12-18, 03:53:30 PM
It's certainly possible.  I'm not sure off the top of my head how difficult it would be.  If I recall correctly, there are functions provided to calculate angles based on positions, which might help in aiming the player a the mouse, but I'm not sure how readily those functions can be used for your goal.  Shouldn't be too hard to get working one way or another, though, if you're not afraid to deal with a little code.
Title: Re: Functionality
Post by: ashytaka on 2007-12-18, 04:47:40 PM
Thanks :)

I'll certainly give it a try! atleast if I know something similar is feasable then I can have a bash at it :)