Scrolling Game Development Kit Forum
SGDK Version 2 => General Discussion => Topic started by: v6v on 2008-02-08, 04:39:21 PM
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Can the SGDK 2 be compatible with DirectX 10? And if not will it be?
(Vista doesn't use DirectX 9 and OpenGL I have heard... I've tried 1.x on it, but my computer crashed, so I use the SGDK2 now)
<<<WAVE OF THE FUTURE>>>
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You might be using the wrong terminology here.
1. Certainly SGDK2 is compatible with DirectX 10. If you have DirectX 10 installed, I don't think that prevents you from running SGDK2 on Manged DirectX 9 on the same system.
2. Vista may not use DirectX 9 or OpenGL, but that doesn't mean you can't run DirectX 9 and OpenGL on a Vista system. Just because the OS doesn't use it doesn't mean applications running on the OS can't use it.
I don't suspect those are the questions you meant to ask, but I think those are the correct answers. One thing I can tell you is that SGDK2 does run on Vista, which might answer your real question. Another thing I can tell you is I don't intend to do any more new DirectX-based development on SGDK2. All new development for SGDK2 will probably be in OpenGL. I don't think that will be limiting. On the contrary, I think that will enable SGDK2 to expand to more platforms than before.
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Thanks man. No arguing here.
[Another thing I can tell you is I don't intend to do any more new DirectX-based development on SGDK2./quote]
But will the weather effects be converted to Open GL?
(PLEASE DON'T TAKE IT OUT OF THE SGDK2 FOR THE LOVE OF GAMEDEV)
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I think it will be relatively simple to upgrade the weather effects template for OpenGL. The weather effects template is the flashiest/fanciest thing SGDK2's got going for it so far, so I think that'll be a pretty high priority to get working once OpenGL is fully in place.