Scrolling Game Development Kit Forum
SGDK Version 2 => Help, Errors, FAQ => Topic started by: v6v on 2008-02-10, 06:57:04 PM
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Dual Screen game that uses a stylus for a "OnMouseMove" rule ported to the DS?
Anyone?
(Tumbleweed rolls by)
HELLLOOOOOOOOO?
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There is no SGDK2 for DS, and there probably won't be, I'm afraid. Nobody I know has any development experience with DS.
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(sniffle) :'(
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Don't give up, though. If you can find someone with DS development experience and persuade them to help support SGDK2 projects on DS, that'd be great!
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good idea bluemonk. some homebrew guys who would maybe be glad to have a tool like sgdk2. i posted a site in offtopic some time ago. i'll visit it again.
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Don't give up, though. If you can find someone with DS development experience and persuade them to help support SGDK2 projects on DS, that'd be great!
you could ask Nintendo to help with that, then you can post games that you have made online and download them using Wifi (dont take me too seriously though)
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Dual Screen game that uses a stylus for a "OnMouseMove" rule ported to the DS?
Anyone?
(Tumbleweed rolls by)
HELLLOOOOOOOOO?
i think what you could do though is simulate a DS on the computer
just draw or find a picture of a DS and use that as a backround
then have the two screens be separate areas and the bottom one can have a crosshair for the stylus's "current position"
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ha, and if the player has a graphic tablet, it would really be like playing on the DS ;D cool....