Scrolling Game Development Kit Forum

SGDK Version 2 => General Discussion => Topic started by: Tanja on 2008-02-17, 05:24:56 AM

Title: Motion Tracking in-game
Post by: Tanja on 2008-02-17, 05:24:56 AM
the movie is a little bit long, you can fast-forward to its middle.

http://www.geemag.tv/viewVideo.php?video_id=1313&title=100_Marios_per_Hand_gelenkt (http://www.geemag.tv/viewVideo.php?video_id=1313&title=100_Marios_per_Hand_gelenkt)

now that i saw this video, i wonder if sgdk2 would be able to do the same?
remember all the eye toy games for playstation. but THIS would really revolutionize controlling of sprites, wouldn't it?
how much work would that be, bluemonk? sure a lot, but imagine the publicity!
Title: Re: Motion Tracking in-game
Post by: bluemonkmn on 2008-02-17, 01:56:16 PM
I think I'll get OpenGL and some of the lesser features done first ;)
Title: Re: Motion Tracking in-game
Post by: Tanja on 2008-02-17, 04:28:03 PM
you are a reaaaaally pragmatical guy.