Scrolling Game Development Kit Forum
SGDK Version 2 => Help, Errors, FAQ => Topic started by: durnurd on 2008-03-05, 01:11:19 PM
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Out of curiosity here, what sort of limit would you suggest be put on the number of tiles displayed on the screen at a time? I was prototyping something in SGDK2 where I wanted very small tiles and lots of them on the screen at a time, and it caused the system to slow down considerably. To make sure it wasn't just my calculations that were slowing the system down, I removed all of the calculations, and the system was still running rather slowly (~25 FPS). So the question is: what would you put as a minimum on tile size?
Also, while working on this, I found that pressing the delete key anywhere in the Tileset editor assumes you want to delete a tile, but if focus is in the Tile Size textboxes, it should instead delete the text.
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Your guess is better than mine on minimum tile size. One reason I don't often put arbitrary limits on things is because I don't know what they should be :).
Dang delete key shortcuts. I have more trouble with delete key menu shortcuts than... than... King Arthur's men have in figuring out their favorite color... er colour, I guess they're British! No wait, I mean more trouble than they have with the Knights who formerly said "Ni"... AHHHhhhhh.h...h...h!
Edit: BTW, hold on to that project. I want to see if OpenGL performs better.