Scrolling Game Development Kit Forum

SGDK Version 1 => Help/FAQ => Topic started by: SmartBoy16 on 2008-04-30, 11:36:43 AM

Title: walking through a tile
Post by: SmartBoy16 on 2008-04-30, 11:36:43 AM
i sort of noticed this with some games, but whenever the prite is either taller or wider than a single tile, you can walk right through the right or top sides of the tile. (the wizards demo somewhat shows this)
Title: Re: walking through a tile
Post by: durnurd on 2008-04-30, 12:03:18 PM
This is a known problem, and is due to the way that collision detection occurs.  You can either choose to split the sprite into two sprites, or change the tileset size.
Title: Re: walking through a tile
Post by: bluemonkmn on 2008-05-01, 06:28:49 AM
... or change the sprite size, or lay out your tiles differently, or use SGDK2  ;D