Scrolling Game Development Kit Forum
SGDK Version 2 => Help, Errors, FAQ => Topic started by: durnurd on 2008-09-13, 11:14:53 AM
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I was looking at the code in LayerBase, and noticed that the get method for byte and int layers was:
return (int)(m_Tiles[x % m_nColumns, y % m_nRows]);
but for short it was only:
return (int)(m_Tiles[x,y]);
Same with GetTile and GetTileFrame. I assume this is an oversight?
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Oops... good timing since I was just about to open up SGDK2 and continue work on it anyway. Fixed it.