General => Off-Topic => Topic started by: Tanja on 2009-05-04, 02:24:59 AM
Title: Pixel Joint anyone?
Post by: Tanja on 2009-05-04, 02:24:59 AM
has someone here an account? i am Morgengrauen: http://pixeljoint.com/p/12521.htm
Title: Re: Pixel Joint anyone?
Post by: bluemonkmn on 2009-05-04, 06:09:22 AM
Wow we need some of those folks contributing to SGDK2 -- or more games from you :). What happened to your game -- I think we never got to see the final version here?
Title: Re: Pixel Joint anyone?
Post by: Tanja on 2009-05-04, 11:41:28 AM
ah errg..... well.... maybe. classical motivation problem. there's still only my test level. i think i stopped when i was making a bilingual title screen or so....
BUT WAIT .... mister, you got me. i just reviewed the last version and decided that that is, what you will get. NOW. f*** the german texts, there are only three words in the entire game or so. well, i was about to make a help menu and an introduction, but who needs that? just move around with the arrow keys and throw seeds by hitting space. you have to find five fountains/wellsprings, sometimes they are not easy to see. look for little white drops sparkling from the ground. don't fly into the shiny sparks, they are dangerous flashes =) ah, there used to be a nice kirbyesque background music, dunno why it isn't there.
also, i tried it 2 times to upload at the games/project section, but failed. here is ist now:
Title: Re: Pixel Joint anyone?
Post by: bluemonkmn on 2009-05-04, 11:56:31 AM
I see that I limited the uploaded project size to 10,000 KB, and your project is slightly larger than that. I increased it to 15,000 KB if you want to try again. (It looks like I can't download from the link above unless I have/register a mediafire account.)
Title: Re: Pixel Joint anyone?
Post by: Tanja on 2009-05-04, 12:04:12 PM
anyone should be able to download it... i did it for myself. ok i try again no.... it says every time "file is unspecified"
Title: Re: Pixel Joint anyone?
Post by: Jam0864 on 2009-05-04, 11:35:36 PM
Bluemonk, there's just a bit of a delay before the download link shows.
Title: Re: Pixel Joint anyone?
Post by: bluemonkmn on 2009-05-05, 05:34:23 AM
There we go. The MediaFire UI was a bit too busy/complicated for me to figure out what to click to download the file :-[. I will try posting it on the project listing myself and see if I see the same problem. But that will have to wait until later. I'm out of time this morning.
Title: Re: Pixel Joint anyone?
Post by: durnurd on 2009-05-05, 07:33:50 AM
I got a Direct3D error trying to run the application; is it just me? Did it work for you, bluemonk?
Title: Re: Pixel Joint anyone?
Post by: Vincent on 2009-05-05, 11:22:35 AM
Well, It doesn't work for me neither. I get a dll not found error for the fmodex.dll . My guess is that it is a dll used for SGDK2 rather than SGDK2.1 . I don't have the dll of SGDK2 and I don't find the link where SGDK2 was. Was it removed now that SGDK2.1 is out?
Title: Re: Pixel Joint anyone?
Post by: bluemonkmn on 2009-05-05, 05:03:58 PM
And yet another error -- I started out getting an FMOD error, but when I copied FMODEX.DLL into the directory, then I get a serialization error while trying to execute Start_Menu_und_Save.
Title: Re: Pixel Joint anyone?
Post by: Vincent on 2009-05-05, 05:33:04 PM
Allright, got it working. I found my old tkd remake game at home that was in SGDK2 version, I copied all the SGDK2 dll in the folder with mistraal.exe and it works great!
Whoa!!! :surprise: It looks great! Well done Tanja! I wish I had such fine graphics for my game! You made them yourself? ;D Could you provide your project file? I would like to see how you arranged your tiles, your layers, etc! It really gives a great illusion of distance! The stars that appear as the zeppelin is going up are awesome too!!! :) The animation of the plants and the moss is fantastic also!
Congratulations! :)
Title: Re: Pixel Joint anyone?
Post by: bluemonkmn on 2009-05-06, 05:00:14 AM
How did you make it work? What versions of what files did you have to copy? I keep getting SerializationException.
Title: Re: Pixel Joint anyone?
Post by: Vincent on 2009-05-06, 04:23:36 PM
Okay, I'm home now, I'm going to give the dll and versions I am using to make Mistraal work:
dll
version
d3dx9_30.dll
9.12.589.0
fmodex.dll
0.4.6.1
Microsoft.DirectX.Direct3D.dll
9.5.132.0
Microsoft.DirectX.Direct3DX.dll
9.12.589.0
Microsoft.DirectX.DirectInput.dll
5.4.0.2904
Microsoft.DirectX.dll
5.4.0.2904
Reflect.dll
1.0.0.0
(not sure if they are all essential, I didn't bother to verify)
Hope it helps! :)
Title: Re: Pixel Joint anyone?
Post by: bluemonkmn on 2009-05-07, 05:16:14 AM
Well, I can't figure it out. I've got all the same files, but I still get SerializationException. Do you have a 64-bit OS? I'm running on Windows XP (32-bit).
Title: Re: Pixel Joint anyone?
Post by: Vincent on 2009-05-07, 06:51:20 AM