Scrolling Game Development Kit Forum
General => Off-Topic => Topic started by: tprime on 2010-03-28, 08:58:56 AM
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I just made a new game called Cupcake Stacker. I have one available for Windows. I'll have a link for those who want to get the game for free. I'll send it to you in a private message.
Other than that, I still plan to use the SGDK. I have a club at school, that I run, that will use the SGDK for development. :)
Edit: It is way more easier to play with then my other games. Just click the Application to run it.
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What did you use to create it?
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I used XNA Game Studio. :(
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Tell me more about XNA! We're thinking about starting to develop with it where I work, and I was wondering what it's like.
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XNA Game Studio can be found at http://creators.xna.com
XNA is a framework that gives the developer resources, if that's what it's called, to make games using Visual Studio.
There are two versions available, I think. 3.1 and 4.0
With 4.0 you can make Windows Phone 7 games. With 3.1 you can create Zune games. I do not know if 4.0 can make Zune games as well.
It is capable of 2D and 3D games. The site also has some resources, along with other dev sites, so you can base your project off of it.
XNA games can be made for XBOX, and sold in the Marketplace, in the Indie Games section.
If you obtain a some sort of deal with Microsoft, you can sell the games in the Arcade section, and allow your game to have an "achievement" system. Which may boost sells.
http://en.wikipedia.org/wiki/Microsoft_XNA for info I may not have explained.
Sorry if I am taking spotlight off of SGDK, BlueMonk. :(
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Don't worry about SGDK. I don't want to exclude game development related discussion just because it's not about SGDK. We're game developers, and at least you're still talking about game development. So that's still relevant for these forums -- any discussion related to game development is interesting to me/us, and might even lead back to SGDK. :)
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Okay. :)
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What did you think of developing with it? Easy to use? Quirky? Fun? Awesome? Buggy? Hard to learn? Other questions?
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I think it's kinda tough to learn. But if you look at the examples, you can pretty much get a hang of it. If you get a hang of it, you should check out FlatRedBall. It's an engine for XNA. I'm learning it right now.