Scrolling Game Development Kit Forum

SGDK Version 2 => News and Announcements => Topic started by: bluemonkmn on 2010-05-19, 06:53:29 AM

Title: SGDK 2.1.4 Released
Post by: bluemonkmn on 2010-05-19, 06:53:29 AM
Changes in version 2.1.4


Download the latest from http://sourceforge.net/projects/sgdk2/ (http://sourceforge.net/projects/sgdk2/)
Title: Re: SGDK 2.1.4 Released
Post by: Vincent on 2010-05-19, 07:35:26 AM
Wow!  Each time there's is a new version of SGDK2, I'm telling myself: "OK, this is the last time I update since I've done too many changes into the source code".  And each time that I see the list of changes I know I just have to update!  :P

I can't wait to try this out!  The platform deactivation that doesn't result in an error is a great addition!  In my game, the character can sometime destroy the platform he's riding, which resulted in some strange behaviors.  I'm glad to see that it's fixed. Sorting sprites in the map editor is a good idea too. :)

Thanks bluemonkmn!
Title: Re: SGDK 2.1.4 Released
Post by: durnurd on 2010-05-19, 07:42:39 AM
With this update onward, hopefully, you shouldn't have to do too many changes to the original source code, so resetting the source code shouldn't be a problem.  At least, that was one of the things that I thought would be fixed by providing the ability to use subclasses of SpriteBase and PlanBase, and also being able to override most functions in those classes.
Title: Re: SGDK 2.1.4 Released
Post by: Vincent on 2010-05-19, 07:45:27 AM
@Durnurd: No doubt since most of the changes I did are in the SpriteBase class. :)