Scrolling Game Development Kit Forum

General => Off-Topic => Topic started by: Jam0864 on 2010-09-05, 05:17:54 AM

Title: Infinite Adaptive Mario
Post by: Jam0864 on 2010-09-05, 05:17:54 AM
http://users.soe.ucsc.edu/~bweber/dokuwiki/doku.php?id=infinite_adaptive_mario

Interesting concept
Title: Re: Infinite Adaptive Mario
Post by: tprime on 2010-09-05, 04:38:33 PM
Indeed!  ;D
Title: Re: Infinite Adaptive Mario
Post by: Vincent on 2010-09-07, 12:13:32 PM
That's annoying!  I can't reach a difficulty level of 60 and more.  :P  I'm not good enough at Mario it would seem...  ;)
Title: Re: Infinite Adaptive Mario
Post by: bluemonkmn on 2010-09-08, 05:40:03 AM
Interesting, but not the most important aspect of a good game.  I don't play games because they;re challenging, but because they're entertaining.  And I think challenge is only a small part of what makes them entertaining ... it just makes the gamer last longer.  I think more important aspects of what makes a game entertaining is variety and exploration.  In one sense, having generated content does make for a lot of potential variety, but I think adjusting the difficulty to meet the user's ability would only make it more frustrating.  I'd rather just have generated content at a fixed level of difficulty.  In another sense, though, generated content can't have as much variety as manually generated content because the generator will probably never be as smart as a human until computers are more creative than humans.
Title: Re: Infinite Adaptive Mario
Post by: tprime on 2010-10-14, 10:00:43 PM
Strong point there, bluemonk.  :)