Scrolling Game Development Kit Forum
SGDK Version 1 => General Discussion => Topic started by: tprime on 2010-12-30, 04:22:31 PM
-
With a bit more experience, and a busted laptop, I decided to use SGDK for prototyping my games.
Seems you can make some advanced games if you think things in smaller steps. I can't explain what I mean by this, but maybe when I actually do something I never thought I can do, then I can explain. :yes:
-
Number One:
Never realized you could have customized your toolbar in SGDK.
-
You can customize the toolbar in SGDK 1.x? How?
-
Instead of clicking the icon, like the map editor and tileset editor, you click the background of it. Best to click the space between the "Run Game" and "Tilesets".
A window will then pop up. You can rearrange the icons or remove them or add a seperator.
However, I think it will reset once you close out SGDK.
-
Hm... I guess I forgot about that feature of the toolbar control from VB6.
-
The good thing is that it is not as important compared to the other things you had to update.