Scrolling Game Development Kit Forum

SGDK Version 2 => Help, Errors, FAQ => Topic started by: v6v on 2012-06-09, 10:23:47 AM

Title: X and Y for Camera
Post by: v6v on 2012-06-09, 10:23:47 AM
If I needed to get the current view's X and Y, would I use the rectangle CurrentView's X and Y?
Title: Re: X and Y for Camera
Post by: bluemonkmn on 2012-06-09, 11:50:10 AM
I think you would use the main layer's CurrentPosition, which identifies where the top left corner of the layer is relative to the top left corner of the screen. So it's usually negative, but you can just switch the sign (make it positive) to get the position of the screen relative to the layer.