Scrolling Game Development Kit Forum
SGDK Version 2 => Help, Errors, FAQ => Topic started by: v6v on 2012-07-06, 02:32:34 PM
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Yet another question. Can there be a collection of dither brushes to the SGDK2 graphics editor? This would simplify the task of hand-dithering graphics.
(http://fly.cc.fer.hr/~unreal/theredbook/figures/dither.gif)
A variety of pixel pattern brushes would attract a large amount of pixel artists and simplify the task of dithering. It shouldn't be too much of an issue to add, right?
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I don't understand the purpose of dithering in a 24-bit color game with 255 alpha levels.
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I know that the alpha channel and the 24 bit color removes the need for a dither brush, but it is an effect that seems to be used quite often in modern pixel spriting, despite current technology. >.> Nevermind though. It was just a small dream, I'll have to stick to pixel by pixel hand dithering....