Scrolling Game Development Kit Forum
SGDK Version 1 => Help/FAQ => Topic started by: Vieden on 2005-04-04, 03:25:24 PM
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plz i cant find where to make it :S
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Do the quick tutorial first under the help. if you done that you can create a game.
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Select Sprites and Paths from the View menu, or click on the single red ball in the toolbar. Follow the quick tutorial in the help menu. It shows you how to make a complete project.
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Do the quick tutorial first under the help. if you done that you can create a game.
:)
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Select Sprites and Paths from the View menu, or click on the single red ball in the toolbar. Follow the quick tutorial in the help menu. It shows you how to make a complete project.
you had to be first didnt you? :(
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you had to be first didnt you? :(
Had to be first? To answer the question? Well, people do come here hoping to have questions answered. And you can't blame him. He did make SGDK.
On another note, it would be nice if people would follow the tutorials like it tells you to do when you first run the program and look in the help that comes with the program before they come asking questions.
That's just a personal gripe, I guess.
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you had to be first didnt you? :(
Had to be first? To answer the question? Well, people do come here hoping to have questions answered. And you can't blame him. He did make SGDK.
On another note, it would be nice if people would follow the tutorials like it tells you to do when you first run the program and look in the help that comes with the program before they come asking questions.
That's just a personal gripe, I guess.
just look at our posting times :)
well thats what i told him also. good luck getting a project up. cant wait to see a new game/program
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Ah, didn't notice. Odd when that happens, isn't it?
Now that they know how to make sprites, it still may be some time before a suitable game is released, of course. That's one of the pretty basic things you need to know to get started on a game.
Ooh, challenge: Somebody make an SGDK game without any sprites except the player sprite. Then add all the sprites and paths in afterward! Silly challenge, yes, but it would certainly make the person think about design quite a bit first, which is a good thing.
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I like the GoldYoink idea where there are no sprites on any maps except the first one, and the script examines the tiles on each map to determine where to put the sprites. 'Course that makes you think about design less, not more (because it's so easy to make maps), so that version of the "challenge" wouldn't encourage pre-planned design so much.
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I like the GoldYoink idea where there are no sprites on any maps except the first one, and the script examines the tiles on each map to determine where to put the sprites. 'Course that makes you think about design less, not more (because it's so easy to make maps), so that version of the "challenge" wouldn't encourage pre-planned design so much.
Goldyoink is still a very fun game.
Sadly. it doesnt got music :(
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Well, the idea behind the game was to show scripting. You can add music when you play it if you really want music. Or you could just play music in Windows Media Player or something and then start playing the game.
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Select Sprites and Paths from the View menu, or click on the single red ball in the toolbar. Follow the quick tutorial in the help menu. It shows you how to make a complete project.
you had to be first didnt you? :(
Follow the tutorial my ass! It does the basic steps, graphics, etc. When or where does it show you how to make templates, initial sprites, sprite definitions. A tutorial should be a step by step procedure. 1. Make graphics. A. create or load a graphic map. Note: I discovered that there is no standard in displaying your tiles. IE Tile animation displays 14 across. Tile matching, tile categories and sprites and paths are 8 across. It does NOT show how to make a full project, try again. IE, how and where is an original player sprite created to begin with?
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There are two tutorials and they both show you how to make a fully functioning project, including sprites. If you're following the Quick Tutorial, then step number 4 is "Create a Sprite" with all the details (14 steps) on how to do it.
If you are following the full tutorial, then step 5 is "Defining Paths and Sprites" which also goes into detail on how to create a sprite. What more do you expect?
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I just wanted to say that I thought the tutorial with the program was great, I just downloaded the program this morning and had the tutorial finished in no time. It worked great.
DO you think maybe this guy is asking how to create more complex sprites?
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Naw, I think he just missed the relavent parts of the tutorials. It sounds like he saw step one of the built-in tutorial and thought that was the whole tutorial. Or maybe he wanted the steps to be numbered instead of divided into paragraphs.
As long as I'm writing, do you need any more details on how to create a more complex sprite?
BTW, I say "he" because it seems unfortunately, without fail, that all we get here are guys. If there are any girls out there (and believe me, they are more than welcome :)) who would prefer to be addressed as "she", just let me know.