Scrolling Game Development Kit Forum
SGDK Version 1 => General Discussion => Topic started by: GameDeveloper on 2005-11-03, 12:54:16 PM
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I decided to download this, seeing as how I am very excited about it's release, and had a few things to say, and also a few questions.
I have to say, the editing tiles portion of the new kit is alot better then before. You added alot of great feature to enhance the production speed/value. It was tough fiquring out where everything was, but I do understand it's just a preview. :)
I didn't, however, fiqure out how to even create a map. :( It was hard, and I think it kept on crashing... I'm not sure what the problem is, but I did find that when I went to edit a layer, and select a background tile, the value of that selection kept on restarting back to -1. I'm not sure this is why I couldn't create one or what. I was really dieng to check out the new map editing window :(
I'm still looking at the other things, but those are my first impressions thus far.
By the way, it's a good thing and a bad thing you released this.
Good: We can see what's to come.
Bad: Now I can't wait even longer, in fact I was trying to create a new game, only to remember it was a demo. :P
EDIT: I didn't see the test project. Maybe it's just me who can't view the maps...I'll try to see if I have the correct drivers or what not that I need.:?(noticed it doesn't matter if it's negetive one)
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Does anybody remember when you install DirectX 9.0 what the options are? Maybe you need to select some specific option(s) during installation. All I know at this point is that SGDK2 depends on managed DirectX 9. I don't know if the dlls it depends on mare maybe only delivered if you install the DX9 SDK or if there's a special option you need to select to install Managed DirectX during the install. I hope someone can help us out here. I wonder if the DirectX experts out there ever visit this board or if I'll have to go hunting for them at www.gamedev.net or gamehippo.com.
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It looks like there maybe is a special option that needs to be specified during the DirectX 9 install in order to get the managed DirectX DLLs. I got a clue here:
http://groups.google.com/group/microsoft.public.win32.programmer.directx.managed/browse_thread/thread/7cb4c10b51fd19d8/bcc926ab0838f9bb?lnk=st&q=microsoft.directx.dll&rnum=1&hl=en#bcc926ab0838f9bb
No time to research if further this morning, though.