Scrolling Game Development Kit Forum

SGDK Version 1 => General Discussion => Topic started by: bat on 2005-11-10, 08:14:47 PM

Title: switching to a new level.
Post by: bat on 2005-11-10, 08:14:47 PM
how can i switch a map to another, to create a new level? Any fancy ways to do this?
Title: switching to a new level.
Post by: bluemonkmn on 2005-11-11, 06:48:16 AM
Is the "Switch to Map" function not fancy enough for you?
Title: switching to a new level.
Post by: billybob884 on 2005-11-11, 02:48:28 PM
maybe he's looking for a way to trigger it?, i.e. a special function, contact with a sprite (collision trigger) or maybe with a specific tile?
Title: switching to a new level.
Post by: bat on 2005-11-11, 03:10:03 PM
:idea: That's right! sorry... i'm new to this...
Title: switching to a new level.
Post by: bluemonkmn on 2005-11-11, 06:25:26 PM
Meh, at least it gives us something to talk about.  The forums would be too quiet without you here :).
Title: switching to a new level.
Post by: billybob884 on 2005-11-12, 09:15:29 AM
what exactly did you want to know, just the differnet ways it can be done, or how to do one of them?
Title: switching to a new level.
Post by: bat on 2005-11-15, 06:36:44 PM
it would be cool to know multiple ways. But don't waste your time...
Title: switching to a new level.
Post by: durnurd on 2005-11-15, 07:44:48 PM
There really aren't (and don't need to be) multiple ways to do it.  Activating the "Switch to map" special function is the only way.  However, there are many ways to activate that special function.  On sprite collision, on collision with a tile, when the player has a certain amount of inventory or presses a button (or both), or just touching the special function within the map editor.