Scrolling Game Development Kit Forum

SGDK Version 1 => General Discussion => Topic started by: bat on 2005-12-02, 07:50:07 PM

Title: how was SGDK made?
Post by: bat on 2005-12-02, 07:50:07 PM
 :-\

Title: Re: how was SGDK made?
Post by: durnurd on 2005-12-02, 09:50:49 PM
You have very short posts.  SGDK was made using Visual Basic 6.0 for the GUI and Engine.  It implements the actual drawing of tiles etc. using a DirectX dll called BMDXCtls.dll (Ben Marty DirectX Controls) which was written in C++ using Microsoft Visual C++.  Scripting is implemented through VBScript using a COM Interface (I know much less about this, so this is where my explanation ends).
Title: Re: how was SGDK made?
Post by: bluemonkmn on 2005-12-03, 09:17:52 AM
... If you want you can see exactly how it is all put together because the source code is all available for download from Sourceforge.
Title: Re: how was SGDK made?
Post by: bat on 2005-12-03, 06:44:38 PM
oh, that's right.  :D

( on the topic of my short posts, i am using dial-up currently...)