Scrolling Game Development Kit Forum

SGDK Version 1 => Projects => Topic started by: tprime on 2006-12-16, 10:08:44 PM

Title: Tony the Speeder
Post by: tprime on 2006-12-16, 10:08:44 PM
I am making a new game. It is 2D and will be cool. One of the problems is the screen scolling. The second one is the screen shakes when character runs. :-[ Can someone help me!!!! :'(
Title: Re: Tony the Speeder
Post by: Jam0864 on 2006-12-17, 01:09:25 AM
I had a similar problem in my game. It turned out the scroll margins were too big for the sprite. Go to Player Settings, subtract the size of the sprite horizontaly off the screen resolution horizontally (default horizontal screen resolution is 640) then half that number. Do the same for vertical (default vertical screen resolution is 480) and enter both numbers in their respective boxes. This should fix the problem.
Title: Re: Tony the Speeder
Post by: tprime on 2007-02-18, 02:13:14 PM
Thanks!
Title: Re: Tony the Speeder
Post by: tprime on 2007-04-15, 09:53:10 PM
Does anyone have a "trademark character".
Title: Re: Tony the Speeder
Post by: tprime on 2007-04-22, 12:30:56 PM
I need some help now. I'm making a map, and when it's finished, I'll copy it and make more maps. That way I save time on making Functions. So when I'm testing, my character jumps, but does not switch to its jumping sprite. It stays the same. Does anyone know the answer?
Title: Re: Tony the Speeder
Post by: tprime on 2007-05-27, 11:52:11 AM
The demo for Tony the Speeder is almost done. It has One level, but I hope everyone will like it. I will be happy to recieve any critisism, that's helpful. ;)
Title: Re: Tony the Speeder
Post by: tprime on 2007-05-28, 11:12:59 AM
 I need help now. I made an installation, but when I try to play the game that came from my installation, it say "automation error". And then says something about an open display.
Someone help!
Title: Re: Tony the Speeder
Post by: Jam0864 on 2007-05-29, 01:38:20 AM
Were all your files in the same folder when you created the installer? It won't work if you have a different folder for sound effects, graphics and maps etc
Title: Re: Tony the Speeder
Post by: tprime on 2007-06-23, 10:17:55 PM
Thanks, but it did not work. So I decided to not do it all fancy. DEMO will come out soon!
Do you mind your name "Jam0864" comes out in the credits? You did help me a lot! :D
Title: Re: Tony the Speeder
Post by: tprime on 2007-06-30, 01:55:17 PM
IT"S HERE!  :D IT"S HERE!  :D
My most proudest moment................ :'(
Okay, it's over!  ;)

BlueMonkMn, can you help me get my game in your site?
Title: Re: Tony the Speeder
Post by: Jam0864 on 2007-07-01, 12:10:36 AM
Do you mind your name "Jam0864" comes out in the credits? You did help me a lot! :D
Sounds good to me.  ;D
Quote
BlueMonkMn, can you help me get my game in your site?
upload it somewhere, i use this site. http://www.box.net/
(it's free as long as your game is less than 10MB)
and then Bluemonkmn has left these instructions
http://gamedev.comdel.net/index.php?topic=9.0
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2007-07-04, 09:52:55 AM
Sorry, I forgot the check the forums for a few days.
If you don't have a place to host the game, you can FTP to enigmadream.com
with user name and password = sgdkuser

Then I can put it somewhere for you.
Title: Re: Tony the Speeder
Post by: tprime on 2007-07-18, 08:51:13 PM
I found a place. I used box.net! Thanks though. To download it go to www.IndependentGameMakers.piczo.com and find the link that goes to the games site. And, BlueMonkMn, can my game be mentioned on the SGDK site? Thanks! :D ;D

PS. I went on EnigmaDream though, but I was sent to a white screen with 3 links. Music, Videos, and Pictures.
Title: Re: Tony the Speeder
Post by: durnurd on 2007-07-19, 09:03:34 AM
you have to use FTP on enigmadream.com, not HTTP.  Since you found a place to put it, I won't bother explaining how to FTP.
Title: Re: Tony the Speeder
Post by: Jam0864 on 2007-07-20, 06:04:59 PM
*downloads* Your shortcut in the folder doesn't work for some reason...you might wanna remove that in the non-demo version...The graphics are pretty good. =D With the background, you might wanna add some parallax scrolling to make the 3d feel work. I like how it keeps track of the score, but maybe instead of reseting your score when you die, just make it take a fraction of your score, because you get the score back at 0, and all the apple things have gone away, so you don't have much chance of getting a high score when you've collected heaps of apples then died...I love the cloud things, how they disapear every so often and you fall...how many levels are there? I seem to still be on the second level, having some trouble with the clouds...D= lol
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2007-07-23, 05:51:02 AM
I found a place. I used box.net! Thanks though. To download it go to www.IndependentGameMakers.piczo.com and find the link that goes to the games site. And, BlueMonkMn, can my game be mentioned on the SGDK site? Thanks! :D ;D

Why do none of the hills work like hills? It looks like you grouped all your hills into one category.  Have you noticed that none of the hills work?
I also am wondering if I'm supposed to be able to get past level 2.
Title: Re: Tony the Speeder
Post by: tprime on 2007-07-23, 08:04:28 PM
Sorry :-[, about that. I think I will put up an updated version. With better graphics, more fun, checkpoints, and faster loading (I hope for the last part) ;D. And yes, you are able to get past Level 2. The easiest way is to jump when the clouds turns into its 3rd or 2cnd to last gray color!
And my name will be changed.
Title: Re: Tony the Speeder
Post by: tprime on 2007-07-23, 09:46:23 PM
You would probally have to jump while holding left or right to get up slopes. I did put them in of group. It will be fixed in the next version. Except different rules. And to get up slopes in a leftward direction, you will have to hold the left button and jump. ;)
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2007-07-24, 05:04:57 AM
I know how to get past clouds.  Just turn into a ball and wait for them to come back because you can't fall when you're a ball.  But I can't figure out how to get past the wall of enemies at the end of the clouds.
Title: Re: Tony the Speeder
Post by: tprime on 2007-07-29, 10:41:52 PM
Sorry, about the lateness. I added a new project, it will cause you to move where you are rolling, but only on the ground. That means no air rolling. And the fastest way to move would be by rolling. And only 7 lucky people have the original DEMO, excluding me. Have fun!

P.S. Visit www.IndependentGameMakers.piczo.com

And I would be happy to recieve any suggestions for part 2. Yep there is a part 2, 3, and 4. And he will not stop there! ;)

And also any helpful advice for this and my future games!
And also I will help anyone who needs it!
And also ask for some MODS, How cool would it be to play Rolly or the Wizard guy instead of Tony?
*My 50th post. All dance for Tony!*
Title: Re: Tony the Speeder
Post by: tprime on 2007-08-13, 09:57:31 PM
I have an installation that's to big to go on box.net. And I learned how to ftp :D! So BlueMonkMN, are you able to put the installation on your site? Thanks! ;D
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2007-08-14, 08:11:39 AM
You can FTP it to enigmadream.com and then I can move it somewhere publicly accessible. Login with user sgdkuser and password sgdkuser. Let me know if/when you have uploaded it so I can move it and provide a link.  You can upload a set of files representing a little web site for it if you want (use relative paths).  I don't know if I'll have time to review and post it on gamedevprj.sf.net, though.  For now I'll just host it at some address on enigmadream.com.  Then you can post links where you like.

I wonder how I should decide what projects to review and post on gamedevprj.sf.net.  Maybe I should make a formula to decide whether a project is worth its size... maybe 100 KB * 10^(stars / 2)? :)
0 stars = 100 KB max
1 star = 316 KB max
2 stars = 1 MB max
3 stars = 3.1 MB max
4 stars = 10 MB max
5 stars = 31 MB max

Of course that doesn't work because that means I have to review the project before I decide if it was worth reviewing :)... but I could at least use it to decide which games are worth posting after reviewing them.

Anyway I can host it, but I don't know yet if it'll get listed.  Maybe I should get some help in reviewing and posting projects.
Title: Re: Tony the Speeder
Post by: tprime on 2007-08-18, 11:51:10 AM
Well I thought I knew how to transfer files. It turns out I just knew how to log in? Sorry, can some one help? Thanks! ???
Title: Re: Tony the Speeder
Post by: Jam0864 on 2007-08-18, 04:39:53 PM
well, people can't be stuffed downloading a game that's over 10mb unless they know it's really good. COMPRESS IT! Re-Save bmp files as jpg. (use a high quality compressor... not paint. Use photoshop or GIMP and save as full quality, you can barely tell the difference in the graphics, but the file size drops dramatically. (I got a 30MB project down to 10MB using this method.) if its still too big, music files could be WMA/MP3 to be compressed.
     Of course, the game itself keeps looking for BMP graphics and doesnt find them, this causes an error. So open up the gdp file in notepad. (right click>open with>notepad) then change (for example)

TileSetDef=1
Name=Ground
ImagePath=Ground.bmp
TileWidth=128
TileHeight=128

to

TileSetDef=1
Name=Ground
ImagePath=Ground.jpg
TileWidth=128
TileHeight=128

and do it for every tileset...save it, then run your project.  ;D (you have to do it for sound files as well if you changed them)



Title: Re: Tony the Speeder
Post by: SmartBoy16 on 2007-08-21, 09:01:58 AM
You can also open the file in an editor that has a "Replace all" function. Most of them are rich text editors like Microsoft Word. if you do use it make sure you save it in text only format

Edit->Replace... then type in .bmp for the find box and .jpg for the replace with box. some include a "comfirmation" type thing where it hilights the word and asks you if you want to replace it. otherwise click replace all to do this automatically.
Title: Re: Tony the Speeder
Post by: tprime on 2007-08-21, 08:16:35 PM
Thanks, you were both helpful. But when I tried the JPEG, Tony ended up looking as if he had things around him. So instead I just used an install. You guys should try it. It's free, and whatever you put in it, it still belongs to you and not the people who created the install thing.
www.clickteam.com. Along with that, they have even more things! But note, always read the agreements! ;)
Oh, and the new demo will be out. And all you have to protect you is, your, or his, own rolling ability!
Title: Re: Tony the Speeder
Post by: Jam0864 on 2007-08-22, 12:58:08 AM
thats cause you tried the low-quality jpeg... you have to put quality on 100%...
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2007-08-22, 05:41:54 AM
1) I don't recommend JPG for sprites with transparency, even if it's set to 100%.  I think GIF would get better compression without quality loss.  But even if you just leave it as BMP, the compression provided by the install packager should help.
2) Are you saying you went to clickteam to get an install packaging program?  Why not use the one recommended by GameDev (NSIS)?
Title: Re: Tony the Speeder
Post by: Jam0864 on 2007-08-22, 04:05:36 PM
yeah, I agree with the install packager thing...NSIS doesn't have ads if I remember correctly, and with the in-built exporter in SGDK, it is very easy to use. =D
Title: Re: Tony the Speeder
Post by: tprime on 2007-08-22, 09:10:26 PM
Quote
Are you saying you went to clickteam to get an install packaging program?  Why not use the one recommended by GameDev (NSIS)?

Well, it was around winter last year when I learned about the install thing I got. And I didn't know how to use the NSIS. And also I had gotten used to the one I got when I finally learned. I had also wanted to experiment with the one I got. See if it kept files hidden or readonly. It only keeps things readonly, I think. No disrespect on the NSIS, I hope. :-\ And can I use this picture as my user picture.
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2007-08-23, 06:02:13 AM
You don't have to know how to use NSIS because the GameDev Install Packager creates the installation for you.  You just have to right-click on the file it generates and say Compile or something like that.  That way you're sure that all the correct pieces are being delivered to the correct places.  I'm not saying that NSIS is all that great, just that it's a lot easier and more reliable to use the built-in install packaging solution because GameDev knows which files to deliver and has a pre-packaged script that installs them properly, specifically for GameDev projects.  Just want to make sure everyone's aware of it.  Of course you're free to use any installer you want.
Title: Re: Tony the Speeder
Post by: tprime on 2007-08-27, 09:22:44 PM
Oh. Well I didn't know that. I also like the way you can customize with the clickteam install. ;D
Title: Re: Tony the Speeder
Post by: tprime on 2007-09-08, 12:49:14 PM
Has anyone went to download the new version? It's less in size than the other ones, and you can get it at www.IndependentGameMakers.piczo.com . You have to go to "Games" in the Navigator, than click on the "TonytheSpeeder" Link or Picture. Then download it! :D
Title: Re: Tony the Speeder
Post by: tprime on 2007-10-27, 02:58:32 PM
I made a mistake in the demo. When the game is completed, I will add a better one!
Title: Re: Tony the Speeder
Post by: tprime on 2007-10-29, 10:43:12 PM
 ;D TtS is Tony the Speeder for short! There is now:
*New Sound
*New Maps (That my team is developing on)
*New Power-up
* (Later) New Patches to give Tony the ability to crouch and to taunt (Later after release)
Title: Re: Tony the Speeder
Post by: tprime on 2007-12-12, 10:03:42 PM
You can now taunt!
And Tony now has something so cool......A neck! It was tough giving him a neck. Now he's Humanistic (Human-Realistic). PS anyone can use humanistic now.  :)
www.IndependentGameMakers.piczo.com
You can download Turkey and Santa Tony later, along with a new demo.
Turkey Tony has no neck.  :-[ Oh well. First time using that one, I think.
Title: Re: Tony the Speeder
Post by: tprime on 2007-12-22, 02:20:08 PM
Turkey Tony is here, and tommorow (I hope), Santa Tony will be here! Enjoy!
And Happy Holidays! And a better demo is out!
Title: Re: Tony the Speeder
Post by: tprime on 2008-02-01, 11:19:42 PM
Major site changes, and I now use that NSIS installer. If I were to use that other installer, without paying, I would have been...BREAKING THE LAW.
You wouldn't steal a car.
You wouldn't steal a CD.
Using programs, without reading the liscense carefully, and not knowing you have to pay...IS STEALING!
Don't Steal, read liscenses carefully.
(Based on those commercials on owning pirated dvd's!) :laugh:
Title: Coming Back to the Present
Post by: tprime on 2008-08-03, 09:31:13 PM
I'm back. Sorry I've been away for a while, but I will post more. I had a journey to the future, due to a girl who claims to be my grand-daughter in the future. She explained that I was their only hope. She said I was a hero who was legendary. There I had to save her world from our global warming.
Just kidding.
I have tooken a break for a while, but had taken time to enrich my passion for developing. Along with that, I've managed to get the game Tony the Speeder, now Tony~ 'The One, The Only', fully developed. It might be the first SGDK game to have 50 levels. Along with that different ideas that might inspire new developers. I hope to get it out soon. Ben Marty, are you able to take off the sgdk logo on the gdp project when it's done. I would like to put your name on the credits instead.  ;)
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2008-08-04, 06:42:17 AM
I can't remember if the GDP file format supports a mechanism to hide the logo screen!  Do you have any reference to anything I said that it does?  If so, I can probably figure out out again :).  (They say the something-or-other is the first things to go when you get old...  >:( )
Title: Re: Tony the Speeder
Post by: tprime on 2008-08-04, 09:42:11 AM
It mentions it in the BMDXCTLS Help file and another place (I forget where).

Quote
BMDXCtls is freely distributable, but copyright
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2008-08-05, 05:00:34 PM
The BMDXCtls help file is talking about hiding the about dialog for BMDXCtls, which SGDK2 already does for you.
Title: Re: Tony the Speeder
Post by: durnurd on 2008-08-05, 06:00:44 PM
I think by SGDK2 you mean SGDK 1.4
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2008-08-06, 05:53:32 AM
Yes, that's what I mean :)
Title: Re: Tony the Speeder
Post by: tprime on 2008-08-06, 08:15:53 PM
SGDK 1.4 can do that? How?  ??? Would it be difficult?
Title: Re: Tony the Speeder
Post by: durnurd on 2008-08-07, 05:54:10 PM
SGDK 1.4 already does that.  It's referring to a different splash screen that would also show up if SGDK 1.4 didn't suppress it.
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2008-08-08, 05:31:34 AM
On further investigation, it looks like there is a hidden command line switch to hide the SGDK 1.4 splash screen as well, which I vaguely remember adding.  So if you create an install package, you could provide this command line switch in the shortcut that runs the game to hide the splash screen.  I would have to give you a special code to use with this command line switch.  I think I can do that if I can get at your project somewhere to test it.
Title: Re: Tony the Speeder
Post by: tprime on 2008-08-08, 05:59:37 PM
I'll send you a copy of the whole game when it is completely finished. (You will get the first copy and for free too!)   :educated:
Title: Re: Tony the Speeder
Post by: tprime on 2008-08-12, 09:02:35 AM
My game is almost done. I would like to put a code where the game project can not be edited and all it can do is just be played. How can I do that? Thank you.  :blindfold:
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2008-08-13, 05:17:16 AM
There's no designed way to do that.  The closest thing is to distribute your project with GDPlay.exe instead of GameDev.exe.  I believe that's the default for the packaging wizard.  The only other thing I can think of is to change GDPlay and your GDP file so GameDev.exe gets an error trying to read the GDP file, but the modified GDPlay knows how to read it.
Title: Re: Tony the Speeder
Post by: SmartBoy16 on 2008-08-14, 09:00:30 AM
i think that you can also keep the .gdp file hidden and read-only (RightClick -> Properties, check hide box and read-only box) and the only way to run it is from a shortcut premade in the start menu

and i think somewhere on the internet there is a program that somehow permanantly locks a file so it cannnot be edited or copied
Title: Re: Tony the Speeder
Post by: tprime on 2008-08-14, 11:40:42 AM
Thanks guys I will put the GDPlay.exe. And the properties hidden manuever won't work. However I will look for the permantly lock file program. As a gamedeveloper, the hardest thing about selling games is making sure no one can copy it to another computer without buying it.
Title: Re: Tony the Speeder
Post by: super adventure on 2008-08-14, 04:40:59 PM
 ;D im making a serise named super adventure i sure that there will be a 1 2 3.its rally probaly simalar to this game ;D
Title: Re: Tony the Speeder
Post by: tprime on 2008-08-15, 08:09:15 PM
Really? Wow, then I guess it will be a good game.  ;D  ;)
How long have you been using SGDK?

Tip~If you put a lot of stuff inside your project, and the gdp file reaches over 35 kb, the project will run slower.

It took me a while to close windows after awhile. I have to wait around 5 sec.
It could also be my cpu preformance.
Title: Re: Tony the Speeder
Post by: tprime on 2008-09-13, 03:01:59 PM
I plan to get my game out soon.

Plus thanks to this topic: http://gamedev.enigmadream.com/index.php?action=post;topic=1123.0;num_replies=87#top

I probally will give most of the game (levels, help files, and stuff) for free.

I will then sell the FULL game (levels, clips, better sounds, videos, better playability, and more) for $5.00. I plan the game to be sold as an e-item, meaning it can be only bought online.

Perhaps in the future I will make the game with a CD case and CD booklet.
Title: A Possible Revoluci
Post by: tprime on 2008-09-14, 04:40:19 PM
For anyone who did not want people to edit the project when sold should use this http://toplang.com/filelock. Although the program is File Lock, locking your file is not the key. Make a shortcut of the game, then when you have a permanent location for your copy, disguise your game files folder as any of the choices. It won't work for Windows Vista though.

*Warning: When doing this, have an extra copy of your game. It is possible to lose your files. First hand experience  :educated:*
Title: Re: Tony the Speeder
Post by: tprime on 2008-09-14, 07:26:01 PM
My game is ready to download, just go to this to get it:http://www.box.net/shared/0nlqxo1kic
I will cost $5 to register this game, once I get stuff straightened out.
Tell people, friends, and family of this game (if you want).

I am not too sure if the method I used on an ealier post will work, but it may work on CD.

BONUS~Anyone who has posted at least once, before this post will be able to recieve free registration to this game. (Information will be messaged).
Not available for after replys for this post.

Thanks for making this game a future success.  :) ;) ;D :crazy: :yes: :educated: :gum: :laugh: :nerd: :surprise: :tired: ::) 8)
Title: Re: Tony the Speeder
Post by: v6v on 2008-09-15, 03:39:54 AM
So...Tony...since I posted after :(
Can I get a first level demo?
(Thats what I'm gonna do with my sonic game)

(Oh, and I think that there's always gonna be a way to edit and redistribute a shareware game
Don't sweat it, there's master hackers out there.
They might edit it and change it, so don't be surprised when you look on youtube.
This has happened to me before- I put my game on a paysite- BAM! download.com was selling it as freeware, and when I looked on youtube, they changed it from mario to sonic 'HOW??') >:(

So, about me getting a date with that demo....?
Title: Re: Tony the Speeder
Post by: tprime on 2008-09-18, 08:53:44 PM
I forgot to mention, I realized that it is impossible to stop hackers from sharing $$$ making products for free. So instead, I made them part of a solution. People can download the game for free, that way if you like it or not you don't have to bother buying it. If you like to register it costs $5.00.

Registering is simpily sending me your adress for future updates. You are notified for important updates, and you can get a personalized game (pending). Registering costs $5.00. Personalized games are for registered players only, and it costs too.

In other words you are free to use my game as a  base, if you plan to use my levels as a base, try not to use the same design (ex. graphics and where they are placed. You can download the game @ www.revoluciongames.webs.com.

I can also bend the rules a bit, free registers to whomever replys to this topic within this month of September 2008.

PS Sorry about your game, I invented the registration so when people do put up my game as freeware, then only people who register can get benifits. I will look at you game some time. (Plus I understand the whole Sonic thing, I too am a Sonic fan  ;) )
Title: Re: Tony the Speeder
Post by: v6v on 2008-09-21, 03:27:01 PM
Hah... funny thing, me and a bunch of my Friends made a 9k site called revolution comics...
I put a .GDP game demo there a while back- when I used SGDK 1.4.6
I was called Revolution Comics racing.
(This probably doesn't belong here- forgive me)
But, about my sonic game- Don't steal this idea, please...
My friend is a huge sonic fan, so we came up with this...(2.5D game featuring Sonic Rush-like elements with more secret items and powers)
Sonic (blue hedgehog) races to Dr. Eggman (old fat guy) and realzes hs new invention- The Omni Unit Omega is collecting souls from the
living and using them to fuel his ultimate creation- Razeforth - A pseudohuman that posseses the powers ofevery horror creature ever known
and is constructed from the limbs of dead serial killers.(dark) The Creature realizes it's powers as Eggman is bragging them to Sonic and awakens and rips a tear in the dimensional fabric- guess who's affected! That's right, Mario!(Fat plumber) and also two new characters. So Sonic Mario and my new secret characters fight the SADE force (Eggman Bowswer and Dr Ijjer 'new villan that lubricates his body his victims' with blood') and themselves (Yup! that cagefight between Sonic and Mario is happening outside of "SS Brawl"!) to stop this force from turning everyone into souless beings bent in destruction. And...Sonic has a new power enchancing the gameplay!!!! To find out you'll have to play the game that mixes green hill with donut plains (MARIO AND SONIC LEVELS WITH AN EXCLUSIVVE SECRET DIMENSION) It's a SGDK2 game, but the demo is pretty much done. (I'll include screenshots and a link on a sgdk2 topic later)

Now you know why I was asking these questions about a sonic game like motionblur and timebreak! Play it and you'll see!
 ;)
Title: Re: Tony the Speeder
Post by: tprime on 2008-09-21, 04:51:35 PM
What is the site link? It sounds pretty cool, and I won't steal it!  :)


(This probably doesn't belong here- forgive me)

And you are free to post any post anywhere.
Title: Re: Tony the Speeder
Post by: tprime on 2008-10-12, 12:12:56 PM
I haven't been on here for some time. Well I got a new update on the game. Visit www.revoluciongames.webs.com

There is a new attack. Which is even harder to defeat enemies. It adds more challenge.
Title: Re: Tony the Speeder
Post by: tprime on 2008-10-12, 12:14:03 PM
I was not on for a while because I was getting a new internet.
Title: Network Game
Post by: tprime on 2008-10-17, 08:12:00 PM
I've checked out the network game demo. But I don't really understand how it is used.
Title: Re: Tony the Speeder
Post by: tprime on 2008-11-02, 06:27:13 PM
I added new updates to my game. just visit www.revoluciongames.webs.com  :)

This will be the last update for the free version of the game. Unless if it has errors.
Thanks, for making this game a big hit.
 8)
Title: Re: Tony the Speeder
Post by: tprime on 2008-11-02, 07:34:44 PM
You can FTP it to enigmadream.com and then I can move it somewhere publicly accessible. Login with user sgdkuser and password sgdkuser. Let me know if/when you have uploaded it so I can move it and provide a link.  You can upload a set of files representing a little web site for it if you want (use relative paths).  I don't know if I'll have time to review and post it on gamedevprj.sf.net, though.  For now I'll just host it at some address on enigmadream.com.  Then you can post links where you like.



I wonder how I should decide what projects to review and post on gamedevprj.sf.net.  Maybe I should make a formula to decide whether a project is worth its size... maybe 100 KB * 10^(stars / 2)? :)
0 stars = 100 KB max
1 star = 316 KB max
2 stars = 1 MB max
3 stars = 3.1 MB max
4 stars = 10 MB max
5 stars = 31 MB max

Of course that doesn't work because that means I have to review the project before I decide if it was worth reviewing :)... but I could at least use it to decide which games are worth posting after reviewing them.

Anyway I can host it, but I don't know yet if it'll get listed.  Maybe I should get some help in reviewing and posting projects.

How is this going? Is it good? Have you thought about using this formuala? :D
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2008-11-03, 06:28:48 AM
I have been doing too many other things to play games on the computer, but if you want me to consider it for the listing, I can.
Title: Re: Tony the Speeder
Post by: tprime on 2008-11-03, 01:08:05 PM
but if you want me to consider it for the listing, I can.
Sure, thank you.

I have been doing too many other things to play games on the computer

I can do this for you. I have free time.
Title: Re: Tony the Speeder
Post by: tprime on 2008-11-03, 01:10:07 PM
Quote from: TonyX link=topic=920.msg7644#msg7644

I can do this for you. I have free time.

Except for my games. That wouldn't be fair. ;)
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2008-11-03, 06:46:43 PM
When I try to run the demo, the splash screen shows, and I get a bunch of "ActiveX component cannot create object" errors (3 I think).  It looks like you neglected to deliver BMDXCtls.dll and ScrHost.dll?  Did you use the install packager?  I thought it would include those.
Title: Re: Tony the Speeder
Post by: tprime on 2008-11-04, 06:32:10 PM
Oh, I used the zip installer. You don't have to change the splash screen anymore. It makes the project look cooler. Can you still play it though?
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2008-11-05, 04:48:11 PM
I could probably play it, but I wouldn't want to post a self-installing package that doesn't install everything you need to play the game.  I would either post the project-only zip (intended for SGDK users) without all the extra overhead of an installer, or a full installer that works properly (for anybody).
Title: Re: Tony the Speeder
Post by: tprime on 2008-11-05, 08:52:09 PM
Oh, okay, you can do that. I probally should test it out at a friend's house, who doesn't have SGDK. Thank you.  :)
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2008-11-06, 06:39:32 AM
Hm... I think there are still a few too many problems to make this worthwhile posting, unless I'm missing something.  Maybe you can help:
1. I can't walk up hills without jumping.
2. The speed of the player doesn't make sense.  One moment I'll die because jumping over the enemy launches the player off a cliff into the water, when all I intended to do was land on the other side of the enemy next to the water. The next, I'll die because jumping over the water didn't go half as far as last time I jumped and just dumps me in the water.  There's no way to jump across moving at that speed.  Why does the player move at completely different rates?  I can't survive if I can't predict how fast the player is going to move.
3. I don't understand what happens when I crouch.  It just plays a loud white noise sound until I get up; why?
4. After finishing the first level, I get an infinite number of error messages and have to terminate GDPlay.
5. There are no instructions included.  Is there anything I can do besides jump?  Do the things I'm picking up have any significance?
Title: Re: Tony the Speeder
Post by: tprime on 2008-11-08, 01:55:11 PM
1. I haven't figured out how to fix that. But you can walk on slopes facing right without jumping. When going left, you have problems.

2. I haven't checked on that.

3. Nothing happens, I wanted something cool. No worries about that, I plan to delete it.

4. I haven't checked up on that.

5. The instructions are in the help files.
Title: Re: Tony the Speeder
Post by: SmartBoy16 on 2008-11-09, 09:43:17 PM
heres some of my suggestions

1. have you made sure that the uphill tiles and downhill tiles are defined correctly

   /|
  / |     <- This is uphill
 /  |
/__|


|\
| \
|  \       < - This is Down hill
|__\

or are your hill tiles mistakenly defined as both a solid tile and an uphill tile
or you mistakenly put the wrong tile definitions in the wrong dropdown box for solid def

2. do you have too many events going on at one time for the jump button? on my system, there is a short pause when i jump

3. if there is an enemy that flies low-head, you could crouch (or better yet, crawl) under the enemy without being hit

4. check scrpiting, that's my best offer

5. put a shortcut on the same folder as the help files, or even better, explain the instructions in-game
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2008-11-10, 05:45:13 AM
I think the problem is that your tiles aren't square.  I don't think the GameDev code allows the player to climb hills steeper than 45 degrees.  That's why I can't walk up hills in either direction.  The tiles are taller than they are wide, which causes the slope of hills to be steeper than 45 degrees.
Title: Re: Tony the Speeder
Post by: SmartBoy16 on 2008-11-10, 08:11:54 AM
i think the problem is also that whenever your player touches a solid or a hill tile, you change back to the normal character (since you use a separate sprite for jumping). for some reason, this is causing you to sink into the ground, especially in the hill tiles. i noticed that the game works just fine when not actually playing the game because you have map editing turned off (like tiles don't disappear forever when you collect them). i think what's happening is that when you touch a solid or hill tile, it's inertia causes the player to go through the tile while it is switching, thus not making you able to move correctly. i think another problem is that the one of the sprites that you switch to does not have solid tiles defined, which may cause you to sink even more into a tile.

i had this almost same problem, so i tried using this script to help

Code: [Select]
Sub Player_OnBeforeMoveSprites()
With ProjectObj.GamePlayer.PlayerSprite
        If .DX = 0 AND .DY =0 Then
                .ActivateFunction("Normal") 'replace "Normal" with whatever function is your switch back to normal function
        End If
End With
End Sub

it works pretty well!
Title: Re: Tony the Speeder
Post by: SmartBoy16 on 2008-11-11, 11:06:02 AM
sorry! i lied. use this one!
Code: [Select]
Sub Player_OnBeforeMoveSprites()
With ProjectObj.GamePlayer.
        If .PlayerSprite.DX = 0 AND .PlayerSprite.DY =0 Then
        If .PlayerSprite.rDef.Name <> "Player" Then 'replace "Player" With the definition name of your main player sprite, btw, <> means not equal to
                .ActivateFunction .rMap.Specials("Normal") 'replace "Normal" with whatever function is your switch-back-to-the-main-sprite function
        End If
        End If
End With
End Sub

using this does not require any tile interactions.
Title: Re: Tony the Speeder
Post by: tprime on 2008-11-11, 09:34:18 PM
1. I think BlueMonkMN is right about this problem. SmartBoy16, you did,
 however, solve a problem I had before. So I will keep your code in mind.
Thanks.
2. The pause should be only at the start at the game. So, I probally should
load the jump before the game starts.
3. Good idea, but I already started to take off the crouch and look up sprites.
Feel free to use it, though.
4. I planned to make my game without scripting. So I have none to check.
5. I thought I put it out where it could be seen. I should update that.

Thanks.
 :)
Title: Re: Tony the Speeder
Post by: SmartBoy16 on 2008-12-06, 07:34:37 AM
i think i solved your hill problem. when you walk up a hill and stop you change into the standing sprite, which is taller and narrower than your running sprite. this causes you to get stuck inside the hill (see pics below)


this is also why you ocasionally get stuck in the ground. when you stand and then you run, your runing sprite digs into the ground causing you to be stuck. the same goes for most of your other sprites, especially your rolling sprites. try to make all of your sprites at a consistant size, such as 53x53.


and your oddly shaped tiles are taller than they are thinner.  i think when the game tries to make your slopes it ends up as a shape like this:


         /|
        / |
       /  |
      /   |
     /    |
    /     |
   /      |
  /       |
 /        |
/         |
|         |
|______|


if you go fast enough, you don't notice this very much. but when you go from a solid to a slope (especially coming from the right)
you stop.
Title: Re: Tony the Speeder
Post by: tprime on 2008-12-06, 11:28:59 AM
I see what your'e saying. Thanks. And I have now kept him in constant size.
But to do that, I had to give up some stuff like the roll, looking up, and crouching.
But now he does a jump bounce. Press space when jumping.

I would change the graphics for the game to get a more fitting size, but if
I did that, it would corrupt the other levels. (Like the warning that appears when
you press "update" on a graphic)

I will fix it in the sequal. So I'll keep your suggestions, first, in mind.

Thanks. :)
Title: Re: Tony the Speeder
Post by: Jam0864 on 2008-12-06, 07:32:42 PM
you shouldn't have to give up rolling, looking up etc.
It doesn't matter if you have excess space on the side of a tile. For example in my stickmen sprites in SGDK2, every frame had the same tile size, but the jumping had excess on the sides and the running had excess on the top. I could have cropped each tile to fit perfectly but I would have the same problems you described.
Title: Re: Tony the Speeder
Post by: SmartBoy16 on 2008-12-06, 10:40:30 PM
I would change the graphics for the game to get a more fitting size, but if
I did that, it would corrupt the other levels. (Like the warning that appears when
you press "update" on a graphic)

now that i think of it, your layers would be off too if you changed your tile sizes. but this is something i can live with
Title: Tony~'The One, The Only' Hits the Internet 12/14/2008!
Post by: tprime on 2008-12-13, 02:21:57 PM
My game is released tommorow, and costs 5.00 (Due to the Holiday Discount). To register it costs $10.00 (Due to the Holiday Discount). But those who've at
least posted once on this topic BEFORE 12/14/2008 get a free Registration. When you buy the game, you are also free to edit it. Just not to get profit off of everything I worked for (Graphics, Level Design, and Media).  :)  ;)

Enjoy!

ps~in time for the holidays. :yes:  :pray:
Title: Re: Tony the Speeder
Post by: Zorb Burger on 2008-12-13, 02:30:35 PM
I'm not trying to downgrade you or anything, but don't you think that Benjamin Marty deserves some of the profit you make, if any?  After all, you are using his game engine.  Just a thought...
Title: Re: Tony the Speeder
Post by: SmartBoy16 on 2008-12-13, 02:57:10 PM
so i get this straight...to buy it costs $5, but if you want the full version, it costs $10?
Title: Re: Tony the Speeder
Post by: Jam0864 on 2008-12-13, 06:31:57 PM
lol Zorb Burger is back. Hello Zorb Burger!

I actually agree with Zorb for once, bluemonkmn has put more work in than you have if you think about it. :x

Then again in the license it states you can sell your game, as long as it was seperate from the engine. (I think that was how it worked, can't remember) And currently it is not seperate from the engine.
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2008-12-13, 11:13:03 PM
As long as the work your selling is somehow distinct from the kit, you're OK.  If you make modifications to the engine/kit itself, you can't sell that or distribute it without also making the source available.  But if you want to sell/distribute a game that requires the kit in order to run it, you're free to distribute the (un-modified) engine (GDPlay) as part of your distribution.  Just try to make it clear that the game is yours and the engine is open source.  If you don't want people to copy your game, of course, you technically can't prevent them from copying the open source pieces, just your game files.

As for the money, I'm more interested in seeing everyone have easy and open access to the kit (and as many games as possible) than I am in a few $5-$10 payments for this or that.  The paperwork isn't worth the trouble to me.  If you start making thousands of dollars, I might be interested in taking a share if you're offering :), but otherwise, feel free to go for it on your own.  I'll just be happy to see people enjoying the program and the games.  The main thing I am concerned about is proper credit as much as possible: try to take credit for your own work and no more (don't say that I made the whole game if I didn't, and don't say that I had nothing to do with it if I did).
Title: Re: Tony the Speeder
Post by: tprime on 2008-12-14, 04:37:20 PM
so i get this straight...to buy it costs $5, but if you want the full version, it costs $10?

No, the full version is the same as the registered, the registering comes with a
warranty, also with some benefits.

lol Zorb Burger is back. Hello Zorb Burger!

I actually agree with Zorb for once, bluemonkmn has put more work in than you have if you think about it. :x

Then again in the license it states you can sell your game, as long as it was seperate from the engine. (I think that was how it worked, can't remember) And currently it is not seperate from the engine.

What he meant by this was for people who wanted to sell it to people without having them edit it. But
I did not mind people editing my game, so by putting the SGDK with my game, that also helps the SGDK community.

As long as the work your selling is somehow distinct from the kit, you're OK.  If you make modifications to the engine/kit itself, you can't sell that or distribute it without also making the source available.  But if you want to sell/distribute a game that requires the kit in order to run it, you're free to distribute the (un-modified) engine (GDPlay) as part of your distribution.  Just try to make it clear that the game is yours and the engine is open source.  If you don't want people to copy your game, of course, you technically can't prevent them from copying the open source pieces, just your game files.

As for the money, I'm more interested in seeing everyone have easy and open access to the kit (and as many games as possible) than I am in a few $5-$10 payments for this or that.  The paperwork isn't worth the trouble to me.  If you start making thousands of dollars, I might be interested in taking a share if you're offering :), but otherwise, feel free to go for it on your own.  I'll just be happy to see people enjoying the program and the games.  The main thing I am concerned about is proper credit as much as possible: try to take credit for your own work and no more (don't say that I made the whole game if I didn't, and don't say that I had nothing to do with it if I did).

I probally won't be making too much. But I hope I can donate something to the SGDK (1, 2, or possible releases) Development.
Title: Re: Tony the Speeder
Post by: tprime on 2008-12-14, 04:46:04 PM
I also hoped this game would get more people into developing, and perhaps have a world filled with people and developers who know the SGDK is a great engine for game devopment.  :)

Title: Re: Tony the Speeder
Post by: tprime on 2008-12-14, 04:51:39 PM
Don't worry about registering, everyone who posted here yesterday and before are covered.  ;)

PS~ I also wanted people to be able to edit it so they can get practice at developing, or help develop a better verion of the game.  ;D
Title: Re: Tony the Speeder
Post by: tprime on 2008-12-14, 04:52:47 PM
I also hope to do some free sample projects for the SGDK. I have a lot of ideas. 8)
Title: Re: Tony the Speeder
Post by: Jam0864 on 2008-12-15, 06:08:13 PM
if they can edit it, they can remove the demo restrictions and compile it to play the full version... Unless your planning on releasing a version where the full-version content doesn't exist?
Title: Re: Tony the Speeder
Post by: tprime on 2008-12-17, 09:56:20 PM
Not like that, the register version is just to buy a warranty with it.

PS~ What did you mean by:
... Unless your planning on releasing a version where the full-version content doesn't exist?

It sounds pretty good. Can you explain a bit more. Thanks.
Title: Re: Tony the Speeder
Post by: SmartBoy16 on 2008-12-17, 09:58:54 PM
you actually got your game rated by someone? that's neat! where'd u find it?

what Jam0864 means is you only include the files needed for (for example) the first two levels and maybe limit the secrets, certain moves, ect. some major companies do this too.
Title: Re: Tony the Speeder
Post by: tprime on 2008-12-17, 11:45:08 PM
Actually I self rated it. I then copied the image of the rating on my box art cover.  :-[
You can find it at http://www.tigrs.org/. It is for free, so know one participates in the rating except you. Plus it does not save ratings in, how you would say, system. It is also better to have a rating, explaining what people are downloading or buying, that way a kid doesn't accidently download the wrong game!

I understand now. But that is not what I'm doing though. But not a bad idea.  :suspious:  ;D
Title: Re: Tony the Speeder
Post by: Jam0864 on 2008-12-18, 01:39:46 AM
how can you buy a warranty for your game? You realize if someone downloads your game, buys this 'warranty' and their computer stuffs up shortly after, or they get an error message or ANY slight thing going wrong, you might legally be required to fulfill the warranty and buy them a new computer? That's why most computer software has disclaimers.
Title: Re: Tony the Speeder
Post by: SmartBoy16 on 2008-12-18, 08:11:00 AM
there's an error on your demo. When you try to start playing, the starting map is not defined. plus on the 2-1 Level, when you press down, an error appears, "Missing SpriteDef Taunt" and your gravity is set to 0 (unless you wanted it that way)

otherwise, everything else runs very smoothly and i like the addition of other characters. with the Demo version you should also include some (not all if you want) the help files, like just the movement directions.
Title: Re: Tony the Speeder
Post by: tprime on 2008-12-20, 12:02:35 AM
how can you buy a warranty for your game? You realize if someone downloads your game, buys this 'warranty' and their computer stuffs up shortly after, or they get an error message or ANY slight thing going wrong, you might legally be required to fulfill the warranty and buy them a new computer? That's why most computer software has disclaimers.

Thanks. I probally should just take off the warranty thing. People who register, have their game replaced if it has an error. And also other benefits. Thanks. I did not know a situation like that can happen.

there's an error on your demo. When you try to start playing, the starting map is not defined. plus on the 2-1 Level, when you press down, an error appears, "Missing SpriteDef Taunt" and your gravity is set to 0 (unless you wanted it that way)

otherwise, everything else runs very smoothly and i like the addition of other characters. with the Demo version you should also include some (not all if you want) the help files, like just the movement directions.

Thanks. You helped me find an error, with switching Taunt. But he is actually supposed to fly. So he gets to go around using a HeliPak. Did you know that when flying, you are using energy too. I think I should add a control help file. I originally didn't because I wanted people to experience the story when they bought the game. The help file holds the story. But I can use this now:
what Jam0864 means is you only include the files needed for (for example) the first two levels and maybe limit the secrets, certain moves, ect. some major companies do this too.

I should use this for the story.
Title: Re: Tony the Speeder
Post by: Jam0864 on 2008-12-20, 07:37:28 AM
You should try and test this as thoroughly as possible before trying to sell it. I hate it when developers sell me a game and I have to wait a month for a patch (or five) to fix major issues. A after release day patch should be a last resort, unless it's to add new features, then it's all good (everyone likes new stuff :D)
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2008-12-20, 08:30:24 AM
I remember I bought Baldur's Gate about 8 years ago, and it was a great-looking game, but I returned it to the store because it kept freezing/dying.  I decided I didn't want to support irresponsible development any more (although I've found that Oblivion freezes occasionally too, and I haven't returned that.  Only once a month or so, though, not too bad.).
Hopefully now with the invention of managed code (.NET) this won't be as much of an issue any more.  Now if we could just get everybody using it.  I still experience problems at work when I have to use non-managed components from within a managed application.  The non-managed components still leak memory.
Title: Re: Tony the Speeder
Post by: tprime on 2008-12-20, 02:01:07 PM
You should try and test this as thoroughly as possible before trying to sell it. I hate it when developers sell me a game and I have to wait a month for a patch (or five) to fix major issues. A after release day patch should be a last resort, unless it's to add new features, then it's all good (everyone likes new stuff :D)

I probally will have most errors fix. I already started fixing some. Plus I hope to add patches that make the game more fun as well. :laugh:

I remember I bought Baldur's Gate about 8 years ago, and it was a great-looking game, but I returned it to the store because it kept freezing/dying.  I decided I didn't want to support irresponsible development any more (although I've found that Oblivion freezes occasionally too, and I haven't returned that.  Only once a month or so, though, not too bad.).
Hopefully now with the invention of managed code (.NET) this won't be as much of an issue any more.  Now if we could just get everybody using it.  I still experience problems at work when I have to use non-managed components from within a managed application.  The non-managed components still leak memory.

I plan to use SGDK2 as soon as I get a new computer. Mine runs slower than it did before I got the new internet. Plus making multiplayer games is more easier with the SGDK2.  ;D
Title: Re: Tony the Speeder
Post by: SmartBoy16 on 2008-12-21, 09:06:38 PM
i think if you add a patch, add a cheat code section where you can start with 1000 lives or have infinite health. that would be a nice thing to give someone who completed all 50 levels (hopefully without cheating). (now that i think of it, that would be a nice idea for RANAT! :) )

You should try and test this as thoroughly as possible before trying to sell it. I hate it when developers sell me a game and I have to wait a month for a patch (or five) to fix major issues. A after release day patch should be a last resort, unless it's to add new features, then it's all good (everyone likes new stuff :D)

ya know, i think some game developers release their games to have people test them before they actually officially release it. this is usually called a Demo version or a beta version, as SGDK2.1 is in right now. what you're doing is not bad, just you released it a little too early.
Title: Re: Tony the Speeder
Post by: tprime on 2008-12-26, 06:45:03 PM
i think i solved your hill problem. when you walk up a hill and stop you change into the standing sprite, which is taller and narrower than your running sprite. this causes you to get stuck inside the hill (see pics below)


this is also why you ocasionally get stuck in the ground. when you stand and then you run, your runing sprite digs into the ground causing you to be stuck. the same goes for most of your other sprites, especially your rolling sprites. try to make all of your sprites at a consistant size, such as 53x53.


and your oddly shaped tiles are taller than they are thinner.  i think when the game tries to make your slopes it ends up as a shape like this:


         /|
        / |
       /  |
      /   |
     /    |
    /     |
   /      |
  /       |
 /        |
/         |
|         |
|______|


if you go fast enough, you don't notice this very much. but when you go from a solid to a slope (especially coming from the right)
you stop.

I managed to get this fixed. But I have to clean up the mess, that was created as well. But it will, be all worth it in the end. :)
Title: ANOUNCEMENT: TONY
Post by: tprime on 2009-03-05, 03:56:06 PM
My project file has reached 100 kb!!!  ;D

And I will have my new version available March 14. It's on sale for $5.00!

Enjoy.
Title: Re: Tony the Speeder
Post by: SmartBoy16 on 2009-03-05, 08:57:35 PM
Hey! That's great. :)
Title: Re: Tony the Speeder
Post by: tprime on 2009-03-05, 09:15:46 PM
Thanks. How is your project coming along? I'll download the latest, soon. Since I will have more free time. :)
Title: Re: Tony the Speeder
Post by: SmartBoy16 on 2009-03-07, 12:28:27 AM
its coming along...slowly. March Madness is getting in the way. Ill do lots more on it once BasketBall is over
Title: Re: Tony the Speeder
Post by: tprime on 2009-03-07, 12:14:29 PM
Allright. Good Luck then.  ;)
Title: Tony & Friends: Final Update has been released... . ....
Post by: tprime on 2009-03-16, 10:35:16 PM
Well, I updated my final game, so it's safe to buy. And if you want, you can also try the demo too. It has 5 levels.  :surprise:

But the full game has 50 levels plus added features I didn't have before.  :surprise:

Enjoy!
Title: Tony & Friends... . ....A Freeware?
Post by: tprime on 2009-03-24, 05:58:09 PM
Just like the sgdk, I've decided to put my game as a freeware. Since the whole economy is going a bit down. But with this I will be able to get more publicity and probally get attention from good gaming studios.

So enjoy SGDK Forum members and others.  ;)

http://www.megaupload.com/?d=8HDNUYO6

Also, BlueMonkMN, are you able to upload my game onto the SGDK site?
Title: Re: Tony the Speeder
Post by: Jam0864 on 2009-03-24, 11:00:05 PM
I can provide hosting if you want, so downloaders don't have to go through the megaupload dialog.
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2009-03-25, 05:15:17 AM
Before I download and install this, I want to ask...  :-[ ... has anyone with up-to-date anti-virus software installed and run this?  (There's always the chance that the creator has  a virus and doesn't know it.)  I don't run anti-virus software because I've never really needed it.  But I do get a little nervous downloading "random" EXE files from the internet and running them like this.  Would you be open to posting a non-EXE (Zip of GDP and all project files) version of your project for people with similar concerns to mine?
Title: Re: Tony the Speeder
Post by: Jam0864 on 2009-03-25, 10:56:39 PM
I don't use anti virus software either. :D
Title: Re: Tony the Speeder
Post by: tprime on 2009-03-26, 05:26:56 PM
Sure, but my installer after it has installed the game, installs gamedev for those who have not download gamedev. So I can put it in a zip for you.  ;D

I can provide hosting if you want, so downloaders don't have to go through the megaupload dialog.

Sure thanks. That'll be better, I was using BOX, but my game reaches the max limit (limit=10, game=80).  ;)
Title: Re: Tony the Speeder
Post by: tprime on 2009-03-26, 10:39:28 PM
http://www.megaupload.com/?d=MSH99OWT

This is the zip version.  8)
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2009-03-27, 05:57:48 PM
Should I add an entry to the project listing linked to the new location when it's posted?
Title: Re: Tony the Speeder
Post by: Jam0864 on 2009-03-27, 10:33:17 PM
Do you want the .exe or the .zip uploaded?
Title: Re: Tony the Speeder
Post by: tprime on 2009-03-28, 12:50:37 AM
Should I add an entry to the project listing linked to the new location when it's posted?

What do you mean? Can you explain, thanks.  ;D

Do you want the .exe or the .zip uploaded?

The zip would be more suitable for SGDK users. So you should put up the installer, and BlueMonkMN could put the zip on the sgdk site. Thanks guys.  ;)
Title: Re: Tony the Speeder
Post by: Jam0864 on 2009-03-28, 05:43:39 AM
Sorry, I didn't realise there was a filesize limit on my webserver, since the largest file I'd ever uploaded was ~20mb. I just thought there was a limit for the total, but it turns out there's a limit per file too...

So it turns out I can't host your game. :'(
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2009-03-28, 08:15:05 AM
The size of the project was bugging me (too big) so I decided to play and see how much the average player would actually see before considering posting it (large projects should justify themselves with lots of good gameplay).  If 50%+ or 10 MB+ of the project size is content that a player would never even see, it seems excessive.  It looks like 75%+ of the project size is music and videos that only play once if that, but I can't confirm that because I can't get to any of it during the game.  Anyway, this game seems almost impossible to play.  Level 1-3 was extremely difficult, and 1-4 seems impossible.  I must have taken about 30 lives to get past 1-3, and on 1-4 all I can do is go forward and die.  Am I missing something?  How do you get past 1-4?  >:( ...  ;D

Also, I'm not sure I can still post new projects in the old listing without a lot of effort.  I took a look and realized it's kind of fallen into disrepair, and I don't really remember how to use the site :-[.
Title: Re: Tony the Speeder
Post by: tprime on 2009-03-28, 10:32:48 AM
Sorry, I didn't realise there was a filesize limit on my webserver, since the largest file I'd ever uploaded was ~20mb. I just thought there was a limit for the total, but it turns out there's a limit per file too...

So it turns out I can't host your game. :'(


It's allright. I can find another kind of hosting site (so people don't have to deal with loading time). Thanks any way though.  :)

The size of the project was bugging me (too big) so I decided to play and see how much the average player would actually see before considering posting it (large projects should justify themselves with lots of good gameplay).  If 50%+ or 10 MB+ of the project size is content that a player would never even see, it seems excessive.  It looks like 75%+ of the project size is music and videos that only play once if that, but I can't confirm that because I can't get to any of it during the game. 

Some of the videos are boss intros and also credits. They can be accessed at the store (pause with enter, and press any of the directional keys). But you have to pay to listen to them (In marbles, the things you collect). Some things can only be purchased when you unlock them by entering a certain level. I just realized I forgot to put a function for this. So I'll add a zip with maps to update the other maps.  :-[

Anyway, this game seems almost impossible to play.  Level 1-3 was extremely difficult, and 1-4 seems impossible.  I must have taken about 30 lives to get past 1-3, and on 1-4 all I can do is go forward and die.  Am I missing something?  How do you get past 1-4?  >:( ...  ;D

Level 1-3 is played as Eric. Eric can fly. So you could have just flew through the level.  :yes: But if you were collecting the things, then it would be harder.  :)

Level 1-4 is tough, but the trick is to try to keep the enemy following you throughout the map. Since when it goes off didsplay, another one is created in its place. So keeping the enemy with you, will make it more easier to pass the level. Also make sure you don't collide with him.

Also, I'm not sure I can still post new projects in the old listing without a lot of effort.  I took a look and realized it's kind of fallen into disrepair, and I don't really remember how to use the site :-[.

Don't worry about it too much. If you can't, then It'll be okay.   ;)
Title: Re: Tony the Speeder
Post by: tprime on 2009-03-28, 11:28:26 AM
Okay, you can update your files by replacing them with these ones.
Title: Re: Tony the Speeder
Post by: bluemonkmn on 2009-03-28, 09:35:49 PM
Well, that made a big difference.  I noticed the character was kind of flying, but for some reason I thought he could only fly for a few seconds, so I had to ride the platform through the whole level and jump just right to avoid the bouncy things.  Flying makes it much easier.  And level 1-4 is still kind of hard, but knowing that there is some strategy really helped.  I got to the next level (1-B?) and then there was a big green thing that I picked up and got an automation error, so I had to give up again.
Title: Re: Tony the Speeder
Post by: tprime on 2009-03-29, 01:32:45 PM
Oh, thanks.
I got to the next level (1-B?) and then there was a big green thing that I picked up and got an automation error, so I had to give up again.

Thanks. I'll fix it up.  :)
Title: Re: Tony the Speeder
Post by: tprime on 2009-03-31, 08:33:24 PM
Okay, this time you have to replace four files. Some had the same errors.   :death:
Title: Re: Tony the Speeder
Post by: Jam0864 on 2009-03-31, 11:27:55 PM
After you've finished fixing all this stuff you should update the original zip you posted, so that people don't have to download two patches in addition to the game.
Title: Re: Tony the Speeder
Post by: SmartBoy16 on 2009-04-01, 06:50:31 AM
you should call it Tony & Friends SP2
Title: Re: Tony the Speeder
Post by: Jam0864 on 2009-04-01, 06:26:13 PM
LOL?

Title: Re: Tony the Speeder
Post by: tprime on 2009-04-01, 07:44:59 PM
After you've finished fixing all this stuff you should update the original zip you posted, so that people don't have to download two patches in addition to the game.

Yah, I'll do that. But before I do that, I want at least on person to be able to go through most of the game. :)

you should call it Tony & Friends SP2

 :laugh:
Title: Re: Tony the Speeder
Post by: SmartBoy16 on 2009-05-20, 09:18:51 AM
hey! i finally found the time to download your game. i like it. especially the movies. theres just one concern i have. in the second level there is the ramp that has water directly below it and you can go through the water and get this emblem thingy. only problem is that i cant get out of it. i had to delete the save file and start over.

and when are you going to reveal the huge secret at the end? :D you must have got that idea from mine since i also have a big dark secret at he end of mine :surprise:
Title: Re: Tony the Speeder
Post by: tprime on 2009-05-21, 07:47:55 AM
I remember that problem. Someone had the same problem when they did it at my house. I'll try to fix it.

and when are you going to reveal the huge secret at the end?

Did you watch all movies without playing the game?

 :o ???

I think that was the final boss video you were watching, right?  ;D


:D you must have got that idea from mine since i also have a big dark secret at he end of mine :surprise:

I probally did, but just forgot.  :-[