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SGDK Version 2 => News and Announcements => Topic started by: bluemonkmn on 2007-12-02, 10:42:19 AM

Title: SGDK2 Beta 2 Released
Post by: bluemonkmn on 2007-12-02, 10:42:19 AM
A new beta release of SGDK2 is now available for download.
Changes include:
Title: Re: SGDK2 Beta 2 Released
Post by: Tanja on 2007-12-02, 11:48:20 AM
  • When importing graphics, draw the grid with lines instead of dots
  • When drawing tiles in the map editor, display the preview as a replacement of existing tiles instead of overlapping existing tiles
  • Add "SelectLastCreatedSprite" rule function
  • Add lastCreatedSprite to drop-down lists for parameters that expect sprites
  • Fix error with swapped X and Y values in preview of solidity mask when no alpha mask is applied
  • Add Tutorial4.html for sound and music.

thank you blue monk! these are my favourites.
Title: Re: SGDK2 Beta 2 Released
Post by: bluemonkmn on 2007-12-03, 07:29:10 AM
It looks like I missed a few things in beta 2:

Colors:
Default = Will be included before final release
Brown = Will be investigated and might be included in the release

Since talking about features for the next beta in all sorts of different topics makes it hard for me to remember what to do (and forget to fix things) I will collect changes for the next beta here.  Keep in mind that during beta, changes are mainly for minor adjustments and bug fixes.
Title: Re: SGDK2 Beta 2 Released
Post by: Tanja on 2007-12-03, 10:58:39 AM
Keep in mind that during beta, changes are mainly for minor adjustments and bug fixes.

oooh.....  :-[
Title: Re: SGDK2 Beta 2 Released
Post by: durnurd on 2007-12-03, 11:36:10 AM
Don't worry.  Value-add is still on the schedule after the first release.
Title: Re: SGDK2 Beta 2 Released
Post by: bluemonkmn on 2007-12-12, 07:03:07 AM
OK, I implemented all the fixes listed above (including the enable/disable child rules and indicator in the tree view) and fixed the problem that durnurd found with the frame remapping wizard.  I also added a tutorial for importing sprites (http://sgdk2.sf.net/Documentation/Tutorial5.html (http://sgdk2.sf.net/Documentation/Tutorial5.html)) to make it more obvious that sprites can be imported (as suggested by Morgengrauen, I think).  Is there anything else I'm forgetting? I think I'm ready for Release Candidate 1.
Title: Re: SGDK2 Beta 2 Released
Post by: durnurd on 2007-12-12, 09:30:46 AM
Well, it may be too late now, but perhaps either a way to link source code to an object for importing purposes, or when importing an object of any type aside from Source Code, Source Code files are also imported from the template?

Perhaps for 2.0.1
Title: Re: SGDK2 Beta 2 Released
Post by: tprime on 2007-12-12, 09:45:46 PM
So does that mean SGDK2 Beta 2 is actually the actual release, where only small and not major changes will be implented?
Title: Re: SGDK2 Beta 2 Released
Post by: bluemonkmn on 2007-12-13, 06:01:58 AM
There weren't any major changes from beta 1 to beta 2 either.  Just a lot of little fixes.  But unless I hear otherwise, beta 2 needs far fewer fixes.  So it's pretty close to the release version, I think.