Scrolling Game Development Kit Forum

SGDK Version 1 => Projects => Topic started by: SmartBoy16 on 2007-12-08, 09:29:15 PM

Title: Codename: IDK
Post by: SmartBoy16 on 2007-12-08, 09:29:15 PM
Here's my FINAL Codename  for sgdk1, so get it while its still here (practically, its unlimited supplies) all other Codenames i made are either going to SGDK2 or cancelling.

its in 7zip, so you need that first. ill make a zip version soon

for those who dont know, IDK means "I dont know!"

to play, use the arrowkeys to move around (you wont levitate in the final version) to launch youself in a rocket, press Ctrl.(there is a slight problem with it) to return to normal self, press shift. hold Enter, Shift, Ctrl and Space to see the intro again (made using TrueSpace3)

the only problem about launching the rocket is that it doesnt revert back to the normal sprite when it hits the solid (see script)

i like the music for this too (came from vgmusic.com) unfortunately, im going to try to make my own music for it.

And heres the link: http://www.box.net/shared/utmhq2ir4h

Edit: Hey! this is my 105th post
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2007-12-10, 07:59:45 AM
I fixed the Rocket problem (its not posted yet) only problem is now if you hit a solid i want the health to go slightly down, how would i do that?
Title: Re: Codename: IDK
Post by: Jam0864 on 2007-12-11, 03:27:26 AM
havent used original SGDK in ages, so I can't remember if this is right.

Make a tile interaction so when player touches that solid group they lose <a lil bit =p> of inventory item <health>
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2007-12-11, 08:06:42 AM
then it ends up that the player loses health as it takes a step too

i just found out you can make self extracting 7z files, so ill post that instead (when Box starts working again for me...)
Title: Re: Codename: IDK
Post by: Tanja on 2007-12-11, 09:05:33 AM
then make a "if player is in rocket form state" and then include jams hint.
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2007-12-18, 08:01:52 AM
then make a "if player is in rocket form state" and then include jams hint.

i think thats only possible in sgdk2...unless you use scripting. im not too "savy" with Visual Basic
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2007-12-20, 08:13:31 AM
i just found out that you can compile self executables for 7 zip :-[, so (when i update it) ill post that version

i finally got the first level (99.9%) done! i need suggestions for a boss, anybody have ideas? ??? chatter away!  :canadian:
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2007-12-21, 08:00:32 AM
i just found out you can make self extracting 7z files, so ill post that instead (when Box starts working again for me...)
i just found out that you can compile self executables for 7 zip :-[, so (when i update it) ill post that version

i said the EXACT same thing twice!!! :crazy:
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2007-12-22, 10:38:24 AM
screenshots!

the link above doesnt work. http://www.box.net/shared/233di97k0s use this one
Title: Re: Codename: IDK
Post by: tprime on 2007-12-22, 01:28:12 PM
I downloaded the project. And woah! There are new smileys! ;D
Title: 7-zip
Post by: tprime on 2007-12-22, 01:54:48 PM
It said that "There were no files to extract". Do I need 7-zip!?
Title: Re: 7-zip
Post by: SmartBoy16 on 2007-12-25, 12:12:58 PM
It said that "There were no files to extract". Do I need 7-zip!?
yes

i found out why the files wouldn't work, the disk i use to transfer my files from my computer to the internet had bad sectors on it. i had to reformat it and scandisk it to make it work again. as im speaking, its copying the files (SLOW COMPUTER :'() and ill get it (finally) ready soon!
edit: FINALLY! :):):):) i got it. the file is in 7zip executable, so you dont need 7zip for this file

http://www.box.net/shared/njewmo1kws



Title: Re: Codename: IDK
Post by: SmartBoy16 on 2007-12-28, 11:18:57 AM
UPDATE!!!!

you can now enter level2 and use the rocket boots (slightly... :whistle:) The next level is the boss (still looking for ideas) to use the rocket boots (on the next release) Hold Ctrl while pressing up.

oh yeah! the game is now in widescreen! (technically 1024x768 letter box)

i think you can use the same link. if you cant find it, ill post it on my website (Google SmartBoy16 and Im Feeling Lucky)

*waiting for file to upload*  ;Dial up is fun, dont you think?;D

what else to tell... did you find the RedArrowItem yet? ??? if not, what you need to do is on the second to last front light where the GreenArrow is flying, go to the right side of it and on a small platform STOP THERE! jump up then left (let go of the up button) and use rocket to go behind the light (if you can, kill the greenarrow) quickly, after going behind the light, press shift and right away press left then Ctrl to launch another rocket to get back on the left platform. there you should see the first RedArrowItem. Remember, to Complete the game you MUST have all 15+ RedArrowItems. Keep that secret  :-X

*88% done...* still waiting... waiting... waiting... *98% done...* almost done!

and heres the link http://www.box.net/shared/njewmo1kws

remember, if you have ideas, chatter away!
:canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian:
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2007-12-31, 07:43:23 PM
Yet, another update and many changes

* Resolution changed to 800x600, still widescreen
* Fixed Acid Glitch
* Fixed enter Level 2 glitch
* Fixed door glitch in Level 2
* Changed max framerate to 60 instead of 40 (tell me what's better)
* Added basic story line (readme)
* Added Boss 1
* Added Smoke Effect for Boss (slow computers NOT Recommended)
* Added Music for Boss 1 (still need original music. if you have some, post here)

* Need help for when Rocket hits solid you lose one health


Secret TIME! On Level2, when you enter the maze, if you get too far in the maze there is a teleporter on one of the passages. If you're lost, KEEP Going!
also, to quickly goto the boss, from level1, press Up, Down and Shift at the same time. (this wont be in the final game)



If you have suggestions, let me know! :P

Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-01-02, 10:15:09 AM
Yet, another update and many changes

* Resolution changed to 800x600, still widescreen
* Fixed Acid Glitch
* Fixed enter Level 2 glitch
* Fixed door glitch in Level 2
* Changed max framerate to 60 instead of 40 (tell me what's better)
* Added basic story line (readme)
* Added Boss 1
* Added Smoke Effect for Boss (slow computers NOT Recommended)
* Added Music for Boss 1 (still need original music. if you have some, post here)

* Need help for when Rocket hits solid you lose one health


Secret TIME! On Level2, when you enter the maze, if you get too far in the maze there is a teleporter on one of the passages. If you're lost, KEEP Going!
also, to quickly goto the boss, from level1, press Up, Down and Shift at the same time. (this wont be in the final game)



If you have suggestions, let me know! :P



theres an error on this version. rename "rocket-360degsprite-tileset.bmp" as "rocket-360sprite-tiliset.new"
                      then rename "rocket-360degsprite-tileset.backup.bmp" as "rocket-360degsprite-tileset.bmp"

that should fix it.

if the smoke effect doesn't work, let me know what system you have so i can have a system requirements done (mine barely works too, so you wont be alone)


Title: Codename: IDK is now The RANAT Foundation
Post by: SmartBoy16 on 2008-01-08, 03:30:03 PM
Codename: IDK is now officially called "The RANAT Foundation" and many changes (check back later) will take place (fist of all is there a way to change the name of the original topic?)

Title Screen (with original music)
Sprite Changes (for now, just a standing person and a running proson, bigger)
Map changes (the player sprite is bigger, so i needed more space)
Completely redesigned level2 (he didn't fit anymore)
Tilematching (though it doesn't apply to the game itself)

After this next post (most likely tomorrow) ill start only posting the files needed to be updated (BMP, MAP, and GDP files)


Things i need help with:

Level Ideas (after 4 and 5, im out!)
Boss ideas ( :canadian:)
Music Ideas (NEEDED!!! the music that comes with the game WILL NOT be in the final version. it just shows what the music should be like)
Temporary hiding inventory items (especially for the start screen)
Sprite animators (especially for a "waiting sprite")

Thanks for all the help!  :)


Title: Re: Codename: IDK
Post by: Jam0864 on 2008-01-08, 07:07:56 PM
maybe go to http://freeplaymusic.com/ for some music. You might wanna ask the artist first before you put it in a game though.
Title: Re: Codename: IDK is now The RANAT Foundation
Post by: SmartBoy16 on 2008-01-15, 01:21:18 PM
Codename: IDK is now officially called "The RANAT Foundation" and many changes (check back later) will take place (fist of all is there a way to change the name of the original topic?)

Title Screen (with original music)
Sprite Changes (for now, just a standing person and a running proson, bigger)
Map changes (the player sprite is bigger, so i needed more space)
Completely redesigned level2 (he didn't fit anymore)
Tilematching (though it doesn't apply to the game itself)

After this next post (most likely tomorrow) ill start only posting the files needed to be updated (BMP, MAP, and GDP files)


Things i need help with:

Level Ideas (after 4 and 5, im out!)
Boss ideas ( :canadian:)
Music Ideas (NEEDED!!! the music that comes with the game WILL NOT be in the final version. it just shows what the music should be like)
Temporary hiding inventory items (especially for the start screen)
Sprite animators (especially for a "waiting sprite")

Thanks for all the help!  :)




Sorry for the huge delay, im starting to have problems uploading it. i will do that as soon as i can. for now ill tell you about other updates:

player sprite is now left and right (before it was only facing one way)
map edits (ocasionally, with bigger sprites, you sink into some hills)
Level2 has correct "Right way" Path (before it matched previous map)
Level2 has "wire effect" (using back and front layers and coloring them red)
updated Boss sprite (single for now)

also something i keep forgetting to mention, for best control (at least i have found it) put your left index finger on the Ctrl Key, your middle 2 fingers on the Shift Key, and the pinky finger on the / Key. if you think another button set works better, let me know.

and also, can i change the name of the topic somehow, or do i need to start a new one?
Title: The RANAT Foundation update 0.1
Post by: SmartBoy16 on 2008-01-18, 03:06:13 PM
Here it is! Version 0.1! :) ;)

Box.net Link: http://www.box.net/shared/ydcln3lr4k

On updates after this (until 0.2) you need to visit my box to get
updates. They will be in Zip format (unless it would be over 1 Meg
then it will be in 7zip executable) I will only post on "Sub-Major"
Updates (next one 0.11 or 0.2).

The Update files should go like this:

RANAT_Updatev.M.Smm.Mmmddyy.zip

where RANAT means the name of the game
Update means this is an update (RANAT.exe is required)
v.M.Sm is the version
M is Major
S is Sub-Major
m is Minor
Mmm is the month
dd is the day (2 digit)
yy is the year (2 digit)
zip is in Zip format (exe is executable, no software is needed)

Example:
RANAT_Updatev.0.110.Jan3107.zip

if there are questions ??? comments  :canadian: or concerns  :-\ , tell me!

Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-01-18, 03:15:15 PM
maybe go to http://freeplaymusic.com/ for some music. You might wanna ask the artist first before you put it in a game though.


hey! the music here is good! i found boss music already!  8)
Title: RANAT UPDATE (i know...again!)
Post by: SmartBoy16 on 2008-01-20, 11:26:06 PM
heres an update. after this one, you will need to check into my box (box.net) for updates. probably every two weeks ill update it. i will only post here if its a major update (next one 0.2)

heres the box.net link: http://www.box.net/shared/hvl69jbi84
this is the link to the folder with the updates.

if this doesn't work, try: http://www.box.net/shared/nfd01j0kko
this is just the file.

for either one to work right, you need the 0.1 update (see above)
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-01-27, 11:44:45 AM
Does anybody know what im doing wrong? ???

Code: [Select]

Sub OnTileInteraction (X, Y, Value, NewTouch, Interaction)
With ProjectObj.GamePlayer
If .rMap.Name = "Level1" Then 'on Level1
If Interaction = 3 Then 'The Tile Interaction with Floor Tiles
If .PlayerSprite.SpriteDef.Name = "RocketRight" OR .PlayerSprite.SpriteDef.Name = "RocketLeft" Then 'The Sprite Definition Name is RocketRight or RocketLeft
.InvQuantityOwned(5) = .InvQuantityOwned(5) -1 'Subtract Health by One
End If
End If
End If
End With
End Sub

HostObj.SinkObjectEvents ProjectObj.GamePlayer, "Player"
HostObj.ConnectEventsNow()
ProjectObj.GamePlayer.Play 16

what is supposed to happen is when you are a rocket and you touch the floor you lose one health continuously. you can try to input this code into my project test it. (the latest update should have it)
Title: Re: Codename: IDK
Post by: bluemonkmn on 2008-01-27, 12:34:23 PM
Have you used the debugging tips for outputting debug information from script in GameDev 1.x?  That might help you narrow down which code is running.  My guess is that you're simply seeing no effect from your code... it would be interesting to at least know if OnTileInteraction is getting called.  Hey, my guess is not, because I think it's supposed to be called Player_OnTileInteraction, now that I look at it :)
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-01-28, 08:12:49 AM
*slaps self in head* thanks! :-[
Title: Re: Codename: IDK
Post by: tprime on 2008-02-01, 11:50:26 PM
Where would we be getting a debugger that goes good, and is free, with SGDK? :)
Title: Re: Codename: IDK
Post by: bluemonkmn on 2008-02-02, 10:37:17 AM
Version 1.x was written in VB6, so the only way to debug version 1.x projects is to run the GameDev source code in VB6, which, as far as I know, still can't be had for free.  And debugging in a debugger doesn't work in 1.x anyway because it's full screen, which doesn't allow you to interact with the debugger while the game is running.  You're just as well-off to use debug logging to debug your projects in version 1.x.  (In 2.0 you can get Visual C# 2008 Express for free, which can load the projects generated by SGDK2).
Title: Re: Codename: IDK
Post by: tprime on 2008-02-02, 06:29:17 PM
Okay, and I forgot to log off yesterday! :o
Title: UPDATE 0.2!!!
Post by: SmartBoy16 on 2008-02-03, 02:18:41 PM
another update! all is explained in readme.

some more things im looking for

* How to change a sprite for as long as you're holding a button (when holding Shift you stay as rocket boots sprite, when you let go you are the normal sprite)
* Music remixers (taking the title screen music and making it sound like a mysterious or boss like mood)
* Level ideas, Story ideas, any sort of ideas (i've already got an ending, so don't suggest for that)
* anybody who can do a map script to quickly make Basic3-D maps
* Sprite animators

EDIT:  http://www.box.net/shared/hvl69jbi84

and the file is almost 5 megs, just to warn dial up users

if you can help, please do! thanks

SmartBoy16
Title: Where to advertise
Post by: SmartBoy16 on 2008-02-15, 08:16:12 AM
Version 0.3 is coming out soon. does anybody know where i can find an "advertising" website to advertise this game? ???
Title: Re: Codename: IDK
Post by: durnurd on 2008-02-15, 08:49:26 AM
You might be able to upload it to gamehippo.com.  Just find all the game sites you can possibly upload it to and do it.  And keep track of all of them too, so you can check on how it's doing.
Title: Re: Codename: IDK
Post by: Jam0864 on 2008-02-15, 04:03:05 PM
or download.com.

gamehippo won't necessarily accept it, download.com accepts everything.
Title: Re: Codename: IDK
Post by: durnurd on 2008-02-15, 04:34:47 PM
download.com only accepts files through upload.com, which distributes files to about 30 websites.  I'm not sure if it has a quick response time to file changes, and tracking files on different sites is difficult if you don't know all of the sites your file went to.  There's a pay version that includes these things, but the extras provided by the monthly service aren't worth it, really.
Title: Version 0.3!!!
Post by: SmartBoy16 on 2008-02-16, 01:52:08 PM
Version 0.3 is out! (see above for links)

this version does not have a Originals to save space. For the originals, visit version 0.2.
Title: Re: Version 0.3!!!
Post by: SmartBoy16 on 2008-02-19, 03:32:36 PM
Version 0.3 is out! (see above for links)

this version does not have a Originals to save space. For the originals, visit version 0.2.

just to clarify, i'm only posting the first three levels online. the entire game will be avalable on a cd for about $5 (when its finished) for a total of 15 levels with a boss after every other level and one final boss. i'm putting this game as my top priority at the moment. i should get a lot more done this summer (yes it may take that long). if you have any game suggestions and/or would like to help with development, please let me know! i'm currently open to any suggestions, except the ending iv'e already got that done.  :canadian: :canadian: :canadian:

Thanks so much for helping!

SmartBoy16
SmartBoy, Inc
Title: another queston arises!
Post by: SmartBoy16 on 2008-02-22, 08:20:00 AM
how do i run a function from scripting??? what will happen in Level 1-2 (Level2 in versions 0.3.0 and under) is you use rocket energy for your rocket boots. when it's empty, you return to yourself. the scripting sample should be in the latest version.
Title: Re: Codename: IDK
Post by: bluemonkmn on 2008-02-22, 06:22:15 PM
To activate a special function from script, use ProjectObj.GamePlayer.ActivateFunction as demonstrated in the scripting docutorial (see the "Ladders" section, and see line 305 of the GoldYoink script in the help file).
Title: Re: Codename: IDK
Post by: tprime on 2008-02-22, 09:29:21 PM
I'll try to download it! And give my rating...dial-up!
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-02-26, 07:53:53 PM
just something i was wondering, has anybody used my Basic-3D to make any games?

I'll try to download it! And give my rating...dial-up!

you think downloading is hard, try UPLOADING!!! >:(

if only i had wifi...*sighs...*

Title: 0.3.1
Post by: SmartBoy16 on 2008-03-05, 09:12:11 PM
i'm too lazy to log on to box, so ill post the update here
Title: 0.3.1.9 and a question
Post by: SmartBoy16 on 2008-03-24, 07:10:22 PM
here's the 0.3.1. update and i need help with this script

Code: [Select]
Dim bFirstTime_RocketCollect
Dim bFirstTime_RocketBootsEmpty

Dim intPlayerDX
Dim intPlayerDY

bFirstTime_RocketCollect = True
bFirstTime_RocketBootsEmpty = True

Sub Display_KeyPress(Key)
With ProjectObj.GamePlayer
If UCase(Chr(Key)) = "B" Then
intPlayerDX = 999
.ActivateFunction .rMap.Specials("PauseGame")
End If
End With
End Sub

Sub Player_OnAfterMoveSprites()

CurrentDisplay.DrawText "RocketCollect = " & bFirstTime_RocketCollect, 10, 10
CurrentDisplay.DrawText  "BootsEmpty = " & bFirstTime_RocketBootsEmpty, 10, 25
CurrentDisplay.DrawText "DX = " & intPlayerDX, 150, 10
CurrentDisplay.DrawText "DY = " & intPlayerDY, 150, 25

With ProjectObj.GamePlayer
intPlayerDX = .PlayerSprite.DX
intPlayerDY = .PlayerSprite.DY
If .rMap.Name = "Level1-1" Then
If .PlayerSprite.rDef.Name = "Player $$Level1$$" Then
Exit Sub
End If
If .PlayerSprite.DX = 0 AND .PlayerSprite.DY = 0 Then
.ActivateFunction .rMap.Specials("TurnNormal")
End If
End If
End With
End Sub

Sub Player_OnTileInteraction (X, Y, Value, NewTouch, Interaction)
With ProjectObj.GamePlayer
If .rMap.Name = "Level1-1" Then
If Interaction = 1 Then
If bFirstTime_RocketCollect = True Then
bFirstTime_RocketCollect = False
.ActivateFunction .rMap.Specials("GotAnotherRocket")
End If
ElseIf Interaction = 3 Then
If .PlayerSprite.rDef.Name = "RocketRight" OR .PlayerSprite.rDef.Name = "RocketLeft" Then
.InvQuantityOwned(5) = .InvQuantityOwned(5) - 1
If .InvQuantityOwned(5) < 1 Then
.ActivateFunction .rMap.Specials("DieByRocket")
.InvQuantityOwned(5) = 0
.ActivateFunction .rMap.Specials("StartOver")
End If
End If
End If
ElseIf .rMap.Name = "Level1-2" Then
If Interaction = 4 Then
If .PlayerSprite.rDef.Name = "Player $$Level2$$" Then
If .InvQuantityOwned(8) = 0 Then
Exit Sub
End If
.InvQuantityOwned(10) = .InvQuantityOwned(10) + 1
If .InvQuantityOwned(10) > 100 Then .InvQuantityOwned(10) = 100
ElseIf .PlayerSprite.rDef.Name = "PlayerRocketBoots" Then .InvQuantityOwned(10) = .InvQuantityOwned(10) - 1
If .InvQuantityOwned(10) < 0 Then
.InvQuantityOwned(10) = 0
.ActivateFunction .rMap.Specials("Normal")
If bFirstTime_RocketBootsEmpty = True Then
bFirstTime_RocketBootsEmpty = False
.ActivateFunction .rMap.Specials("ItsAllGone!")
End If
End If
End If
End If
End If
End With
End Sub

HostObj.SinkObjectEvents CurrentDisplay, "Display"
HostObj.SinkObjectEvents ProjectObj.GamePlayer, "Player"
HostObj.ConnectEventsNow()
ProjectObj.GamePlayer.Play 16

the updates needs preious versions to work

what is supposed to happen is whenever i press "P" the game pauses. what's wrong ???
Title: Re: Codename: IDK
Post by: durnurd on 2008-03-24, 08:22:37 PM
Well, first of all, "B" is not "P".  Is the problem that nothing happens when you press P?  Or does it crash?  Or what?
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-03-25, 06:55:10 AM
Well, first of all, "B" is not "P".  Is the problem that nothing happens when you press P?  Or does it crash?  Or what?

*slaps self* that might help
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-03-26, 06:56:21 AM
Well, first of all, "B" is not "P".  Is the problem that nothing happens when you press P?  Or does it crash?  Or what?

pretty much what happens is nothing
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-04-10, 07:03:39 AM
what is the thing you type in when a function is raising an event? ???
Title: RANAT Story
Post by: SmartBoy16 on 2008-04-16, 11:02:14 PM
here's a quick peek at the story for this game

The whole thing starts because a member of the RANAT (Red Arrow Native Archer Tribe) Foundation died when eating a GreaseBurger from FASTFoods (Fun Always So That's Fast). RANAT led an investigation and FASTFoods closed. The owner, known only as Midnite and had no other home, sought revenge on RANAT by founding GATOGS (Green Arrow Tribe of Green Smilies). Days later, Fifteen RANAT Members, including the founders, mysteriously disappear. The only evidence points to a little-known boy named Bob Lee (thats you!). He gets kidnapped by GATOGS followers and sent to a jail cell where he eventually escapes. The GATOGS eventually found out and security tightened. Bob narrowly escapes and, after carefully searching, finds one of the missing RANAT Members. The only way out of GATOGS was a long and annoying maze. Bob finds a pair of Rocket Boots that he uses to go through the maze. He finds yet another RANAT Member. When Bob finally finds the end of the maze, he meets with Midnite, in his FASTFoods Mascot uniform. though he could take Bob out in one hit, the suit dameges himself and cannot defeat him. he runs off saying that he will seek his revenge on him soon enough. Bob knew that he needs to get out of town right away, so he ifnds a protal to the roof and finds a glider that will help him get out of the city unnoticed...


more to come as the game progresses. right now im settling for a release date of November 2008 for the Full version.
a comfirmed eight levels will be in the game (two halves of a level and one boss, excluding the last level) and one RANAT Member is hidden in each level.
if there is anyway you would like to help, do so! i'm open to level and story ideas! (not the ending! i've got that down)

 :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :crazy: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian:
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-04-21, 09:45:57 PM
BTW, a GreaseBurger is like a Quarter Pounder you get at McDs with an extra slab of Reg Meat and cheese on it. You should try it sometime  ;D :yes: :hungry: :canadian:;D :yes: :hungry: :canadian:;D :yes: :hungry: :canadian:
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-04-23, 07:10:25 AM
BTW, a GreaseBurger is like a Quarter Pounder you get at McDs with an extra slab of Reg Meat and cheese on it. You should try it sometime  ;D :yes: :hungry: :canadian:;D :yes: :hungry: :canadian:;D :yes: :hungry: :canadian:

(http://smartboy16swebsite.freeservers.com/greaseburger.png)

stupid website... >:(
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-04-29, 06:59:20 AM
BTW, a GreaseBurger is like a Quarter Pounder you get at McDs with an extra slab of Reg Meat and cheese on it. You should try it sometime  ;D :yes: :hungry: :canadian:;D :yes: :hungry: :canadian:;D :yes: :hungry: :canadian:

(http://smartboy16swebsite.freeservers.com/greaseburger.png)

stupid website... >:(

i completely forgot i can do this...
Title: 0.4 is finally here
Post by: SmartBoy16 on 2008-04-30, 07:04:27 AM
i have version 0.4 ready (almost, just need to fing time to upload)
this will be the last version i'll post online, but i am still open to any suggestions. you can post them here or now you can e-mail me (see readme)

who's the guy who made Bob the Unlikely? that game was cool (i finished it last night). how did you do the flying?
Title: Re: Codename: IDK
Post by: bluemonkmn on 2008-05-01, 06:26:51 AM
I think that was one of the GuildHall projects.  Those folks don't generally visit these forums.
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-05-01, 07:02:04 AM
how do i post something using ftp (box is being stupid to me (maybe because of my dialup) :ugly: and my website will only load a mixium size of .25MB (i found that out yesterday :whatever:))
Title: Re: Codename: IDK
Post by: bluemonkmn on 2008-05-01, 07:18:19 AM
I'd recommend using WinSCP, which now supports FTP, SFTP and SCP.  SFTP and SCP are both secure/encrypted protocols, and FTP, of course, is the regular protocol you're trying to use.  I use WinSCP for all 3 protocols these days because I deal with servers that use all 3.
http://winscp.net/eng/index.php (http://winscp.net/eng/index.php)
Title: Final RANAT Demo
Post by: SmartBoy16 on 2008-05-12, 03:25:04 PM
here it is (finally) on my box. http://www.box.net/shared/9fkd48fsw4

if it's not a bother, can i still get this posted on the GameDev Website, bluemonk?
Title: Re: Codename: IDK
Post by: bluemonkmn on 2008-05-14, 05:06:54 AM
I'll consider it if you post a GDP version of your project (Zip the GDP and all the related project files instead of creating an executable).
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-05-14, 10:27:38 AM
I'll consider it if you post a GDP version of your project (Zip the GDP and all the related project files instead of creating an executable).

can i keep it in 7-zip, it saves a megabyte and 15 minutes of uploading
Title: Re: Codename: IDK
Post by: bluemonkmn on 2008-05-14, 04:28:00 PM
Yes, 7-zip is fine.
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-05-14, 10:02:52 PM
Yes, 7-zip is fine.

actually i just deleted some files that i NEVER used in the project, it cuts down to 2MB in Zip, I'll post that one (after about a half hour uploading...)

Edit: some major updates in this version

*new buttons, X involving rockets, C for Rolling, Z to return to normal, SPACE to clear messages (it bugs out sometimes when you use Z)

*you now only need to face the direction to roll or use a rocket (you still need to press up or down for rocket boots)

*new music for level1-1 1-2 (made it myself)

*reduced number of smoke sprites in boss battle (on slow computers, its slowest is now about 15 fps)

*frame rate is limited to 40fps, on slower computers, there's a lot of jerking when its on 60

*Less health (start with 100/500 compared to 1000/5000) STAY OUT OF ACID AND OFF ROCKETS!!!

*start with 10 rockets (unintentionaly done)

*and many more! (too lazy to remember)

Future plans

*FINISH GAME BY NOVEMBER THIS YEAR!!!

*Game will be set up as:
     -Two half-levels and one boss except for final level (one level one boss)
     -Eight different levels
                1. GATOGS Hideout
                2. Sewer's Line (City escape)
                3. Desert Ed Lake
                4. Rage-in River
                5. Sev's 'N' See's
                6. Bored Walk
                7. Mount Ann
                8. Last RANAT Safe Place
*Fifteen RANAT Members are missing and you need to find them (in the final one, they will not be just red arrows from Basic 3D)

*Some power ups include:
Rocket
Rocket Boots
Dux Boots
Glider
Sukx Boots

*still looking for story ideas! ;)

*button control is 99% scrpiting (it seems a lot easier that way)

*and that's all im going to tell you for now...before i get ahead of myself (stupid upload wont finish)

Edit2: Finished! http://www.box.net/shared/v0e0uuhogo this will be in Zip
Title: Re: Codename: IDK
Post by: bluemonkmn on 2008-05-17, 10:50:34 AM
I think it would be better to wait until the game is more finished/polished before posting it in the listing.  I would rather not go back and have to update it later (and you want the rating to be based off the finished game, not this, I assume).  Also, people will have trouble playing it in its current state.  The biggest problems I see are:
1) The instructions are out of sync.  It tells you to use many key combinations that don't work since you seem to have updated the controls.
2) Starting the project causes an error (because you're trying to handle events from the display the wrong way... and you don't even need to because you don't have any display event handling code).
3) Touching an enemy displays an endless series of messages instead of resetting your location or destroying the enemy.
4) The Acid doesn't seem to be deadly.

The project listing is intended primarily for finished projects now so I think I'll wait until the game is finished.
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-05-18, 12:34:36 PM
I think it would be better to wait until the game is more finished/polished before posting it in the listing.  I would rather not go back and have to update it later (and you want the rating to be based off the finished game, not this, I assume).  Also, people will have trouble playing it in its current state.  The biggest problems I see are:
1) The instructions are out of sync.  It tells you to use many key combinations that don't work since you seem to have updated the controls.
2) Starting the project causes an error (because you're trying to handle events from the display the wrong way... and you don't even need to because you don't have any display event handling code).
3) Touching an enemy displays an endless series of messages instead of resetting your location or destroying the enemy.
4) The Acid doesn't seem to be deadly.

The project listing is intended primarily for finished projects now so I think I'll wait until the game is finished.

i think youre right...and another error i discovered is the DING sound is (mysteriouly) missing. i think ill wait for the full version to be done be done first (luckily summer is now here! :D)

1) The instructions are out of sync.  It tells you to use many key combinations that don't work since you seem to have updated the controls.
   update button, i keep forgetting to push it...

2) Starting the project causes an error (because you're trying to handle events from the display the wrong way... and you don't even need to because you don't have any display event handling code).
   i know, how do i get rid of that?

3) Touching an enemy displays an endless series of messages instead of resetting your location or destroying the enemy.
   originally, the health is supposed to decrease by 10 when hit and an error appears when i have it set to delete when used the first time

4) The Acid doesn't seem to be deadly.
   as in its not killing you or that it doesn't look deadly (my sister made the acid)


Title: Re: Codename: IDK
Post by: bluemonkmn on 2008-05-19, 05:30:48 AM
2) Starting the project causes an error (because you're trying to handle events from the display the wrong way... and you don't even need to because you don't have any display event handling code).
   i know, how do i get rid of that?

Delete the line of script that calls SinkObjectEvents for Display

4) The Acid doesn't seem to be deadly.
   as in its not killing you or that it doesn't look deadly (my sister made the acid)

It's not killing me
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-05-19, 07:20:31 AM
2) Starting the project causes an error (because you're trying to handle events from the display the wrong way... and you don't even need to because you don't have any display event handling code).
   i know, how do i get rid of that?

Delete the line of script that calls SinkObjectEvents for Display

4) The Acid doesn't seem to be deadly.
   as in its not killing you or that it doesn't look deadly (my sister made the acid)

It's not killing me

fixed everything here!

to remove the ding sond error, go to collisions for the Boss 1 map and go through all the collisions and make sure all sound events are selected to none (even if it still says none)

instructions are up to date


fixed enemy message problem (now i die instantly when i only want 10 health off)

fixed acid (didn't update script on last post :( )
 
Title: copy functions
Post by: SmartBoy16 on 2008-05-23, 10:23:44 AM
since i am very lazy, is there a "quick and easy" way to copy functions from one map to another? (namely the Move Left and Move Right Functions)
Title: Re: Codename: IDK
Post by: Jam0864 on 2008-05-24, 05:58:07 AM
yet another reason why SGDK2 is superior SmartBoy16. :)
Title: Re: Codename: IDK
Post by: bluemonkmn on 2008-05-28, 04:58:29 AM
The easiest way I can think of to copy functions from one map to another is export the project to XML and copy them in the XML file.  Not very quick and easy.
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-06-07, 08:49:45 PM
The easiest way I can think of to copy functions from one map to another is export the project to XML and copy them in the XML file.  Not very quick and easy.
with a huge history of ruining projects by trying XML, i probably wont try that. :ugly:

It been weeks since i been here last! i ve got a lot more questions...

1. My game inculdes a Font named "Walker" (based on Codename: Walker) and, for those whove mastered that windows regestry, how could i make an install program (in c++) to place registry info to automatically install the font.

2. should my game include high quality WAV or MP3 music files, or should i keep them as midis (my sound card is sound blaster live! 5.1)

3. how can i , using scripting , temporarly make a tile non-solid (in level 2-1, solid tiles to act liek top solids)

4. anybody that can animate well in 3-d, you're wanted!!!

5. and...until i can remember what i was going to put here, that's it
Title: The RANAT Foundation...is progressing very slow...
Post by: SmartBoy16 on 2008-06-15, 06:18:43 PM
If anyone has or made original music and dont know what to do with it, i'm open for music ideas. if anyone here can also combine all of the music files (in the end) to play for the credits (like in Chameleon man)
Title: again...another demo with a huge problem
Post by: SmartBoy16 on 2008-06-28, 10:42:06 AM
heres my next (i know the last one was my last, but i had to post this one) demo. the only huge problem right now is when you are switching from the boss map to the save map, an "infinite" error appears (message box comes up and wont close) (can anyone fix it?)

new feature, to get somewhere quickly, at the start screen, hold up, down, and space to go to the level selector (only some work right now)

new enemies, level 1-2 now has lilblu propeller guys (finally figured out truespaces animation program, somewhat)

if you want to shorten the boss battle, press space on that level
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-07-11, 10:02:48 AM
heres my next (i know the last one was my last, but i had to post this one) demo. the only huge problem right now is when you are switching from the boss map to the save map, an "infinite" error appears (message box comes up and wont close) (can anyone fix it?)

i fixed it! when i am running a map edit script an error appears when im switching maps, or else, during the game it's ok.

i also updated the Mini GATOGS Drones so they look way cooler

and i also made steps for my B3D tileset (makes walking up slopes more "realistic")

and right now with too many summer activites for me to handle right now and extremely slow development, im most likely to delay this game for next feb. ill hopefilly get the game at least 1/2 done at the end of august


Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-08-14, 09:02:09 AM

and right now with too many summer activites for me to handle right now and extremely slow development, im most likely to delay this game for next feb. ill hopefilly get the game at least 1/2 done at the end of august




i lied...maybe by the end of the year it will be 1/2 done
Title: RANAT...still stuck... :(
Post by: SmartBoy16 on 2008-08-28, 01:11:32 PM
hi, im back, finaly...i kind of ran out of ideas so i (unintentionally) dedicated myself to playing some great games (mainly Banjo-tooie and Conker's bad fur day) for some more ideas, and and got some, but i need some help with scrpiting problems


level 2-1, city theme, how can i temporarly make a tile not solid like as long as i am moving up vertically or gliding and solid again when i am falling or stopping

Level 3-1, 3-2, river theme, how can i have one direction move faster than another, such as when i am swimming with or against the current

level 4 boss, BORING boardwalk theme (any ideas?)


as for the game itself, its almost dome with the first level (im actually using 3d rendered graphics, goes perfectly with B3d style)

other than that, its getting there..soon
Title: Re: Codename: IDK
Post by: tprime on 2008-08-29, 10:50:41 PM
Quote
level 2-1, city theme, how can i temporarly make a tile not solid like as long as i am moving up vertically or gliding and solid again when i am falling or stopping

You can make a global function that is activated when the player pushes up and the player is switched to a tileset category solid witout the ones you don't want solid.

Quote
level 4 boss, BORING boardwalk theme (any ideas?)

Try a new idea, like making it a skateboard level (there will be one featured in my demo [the player basically has 100% inertia and has fast speed]) or you can use one of the ideas in the "clever ideas" topic in the SGDK section of the forum.
Title: Re: RANAT...still stuck... :(
Post by: Tanja on 2008-09-01, 02:34:54 AM
Level 3-1, 3-2, river theme, how can i have one direction move faster than another, such as when i am swimming with or against the current
you could try the reactToStreams demo, maybe that'll help you.
http://sgdk2.enigmadream.com/index.php?option=com_remository&Itemid=26&func=fileinfo&id=20 (http://sgdk2.enigmadream.com/index.php?option=com_remository&Itemid=26&func=fileinfo&id=20)
Title: Re: Codename: IDK
Post by: Jam0864 on 2008-09-01, 03:38:33 AM
this is sgdk1 tanja. :P
Title: Re: Codename: IDK
Post by: Tanja on 2008-09-01, 06:10:00 AM
oh, my fault. a good reason to change anyway  :P
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-09-02, 06:59:52 AM
Quote
level 2-1, city theme, how can i temporarly make a tile not solid like as long as i am moving up vertically or gliding and solid again when i am falling or stopping

You can make a global function that is activated when the player pushes up and the player is switched to a tileset category solid witout the ones you don't want solid. [/qoute]

why didn't i think of that!


Quote
Quote
level 4 boss, BORING boardwalk theme (any ideas?)

Try a new idea, like making it a skateboard level (there will be one featured in my demo [the player basically has 100% inertia and has fast speed]) or you can use one of the ideas in the "clever ideas" topic in the SGDK section of the forum.

actually the skateboard idea is not bad, thanks! :D
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-09-02, 07:05:36 AM
i think i rely too much on scripting :-[
Title: Re: Codename: IDK
Post by: tprime on 2008-09-02, 03:04:12 PM
Quote
level 2-1, city theme, how can i temporarly make a tile not solid like as long as i am moving up vertically or gliding and solid again when i am falling or stopping

You can make a global function that is activated when the player pushes up and the player is switched to a tileset category solid witout the ones you don't want solid. [/qoute]

why didn't i think of that!


Quote
Quote
level 4 boss, BORING boardwalk theme (any ideas?)

Try a new idea, like making it a skateboard level (there will be one featured in my demo [the player basically has 100% inertia and has fast speed]) or you can use one of the ideas in the "clever ideas" topic in the SGDK section of the forum.

actually the skateboard idea is not bad, thanks! :D


(regarding solidity idea) Ideas don't come often. They often come too late.  :educated:  :laugh:
(regarding skateboard) No problem. Feel free to use it anytime.  ;)

(I always wanted to do a quote in a quote in a quote)
Title: Bad backup
Post by: SmartBoy16 on 2008-09-05, 07:11:11 AM
Hey guess what! I updated my computer to Windows Me (even though the OS is bad itself, it supports more graphics cards than 98 does, SGDK is working faster already) in the process though, I had to get rid of one of my hard drives in order to fit it inside the computer, so i decided to move all of the RANAT files from one hard drive to another, only problem was that the Zip program that i was using renamed EVERYTHING into 8.3 format, so the project doesn't work anymore (and worse i already reformatted the other drive) so now i have to get to renaming EVERY SINGLE FILE in the gdp file so i can open the project up again.
Title: Re: Codename: IDK
Post by: durnurd on 2008-09-05, 07:53:39 AM
If you want to try something, you could apply a regular expression search and replace to the GDP file which would find all instances of filenames and replace them with with 8.3-formatted files.  This would only work if none of the files had the same name (essentially filena~1.bmp and filena~2.bmp).

Something like: ([^.]{9,})\.(...)
which you would replace with: \1~1.\2

I gotta go now, and haven't tested it... but it might work...
Title: Level 7
Post by: SmartBoy16 on 2008-09-09, 08:31:11 PM
im kinda working backwards right now and working on the last level, there is one point where you get to upgrade your rockets go as far as you want to. is there a way to keep the rocket turned on while still holding X (for this game). if there isnt ill still use the "Spacebar Cancel" method like all of the other moves.


and i finally fixed my old project! it turnes out that the harddrive was not formatted, but the io.sys file was missing so the disk could not load by itself, and i can still get all of the original files with their long filenames!  :-[


im thinking of posting (yet :crazy:) another Update. this time i redesigned the title screen (not working yet though) and for now im leaving out saving options and using a level selector (Hold Left, right and Space). ill try to remember to put them back on when its done (if they are not, REMIND ME!!!)


and i am going to sell this game for only $1 on a cd. im planning to place a two-level free download online. the game's making better progres now! (apparantly, summers seem to slow things down)
Title: Re: Codename: IDK
Post by: Jam0864 on 2008-09-10, 03:11:52 AM
it's gonna cost you 1 dollar to make a disc and cover for the game.
Title: Re: Codename: IDK
Post by: bluemonkmn on 2008-09-10, 05:39:19 AM
Maybe that's the point -- give away the game, charge only for the cost of the materials, and see how people like it?
Title: Re: Codename: IDK
Post by: Jam0864 on 2008-09-10, 03:48:31 PM
Then why only offer a trial on the site? D:
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-09-11, 03:58:14 PM
Then why only offer a trial on the site? D:

actually i kind of never thought that thouroly.  :-[ would two dolars sound beter, or just give the whole thing away?
Title: Re: Codename: IDK
Post by: durnurd on 2008-09-11, 04:55:30 PM
You'd very likely get more people playing it if it is free, and more people giving you feedback.  Anything free automatically has the reward of more downloads than even if you're just charging $.01.  The step from $0 to $.01 is an extreme one, while the step from $59.99 to $69.95 is less so.  Especially if it's an unknown quantity: Why spend a dollar on something I know little or nothing about when I could just as easily spend it on candy that I know I'll enjoy?
Title: Re: Codename: IDK
Post by: Jam0864 on 2008-09-11, 11:44:55 PM
i think offer it for a free download on the site, or a dollar or two on a disc. (to cover the cost of making the disc, and cover)
but you made the game, it's your choice.
Title: Re: Codename: IDK
Post by: Tanja on 2008-09-12, 05:22:12 AM
i agree with durnurd, your chances to sell the game are not very high. you can get hundreds and thousands players more with a free game. and - if they like it, they know you and your games better next time - if you want to sell your next game.
Title: Re: Codename: IDK
Post by: bluemonkmn on 2008-09-12, 05:30:37 AM
From personal experience I can tell you that I've gotten a lot more satisfaction out of the products I've given away than those that I tried to make money from.  I'm no marketing guru, but I don't think I would have enjoyed even the meager audience that SGDK has if I had only given it to paying customers.  The community / discussion for SGDK has been much more rewarding than the ~$100 I got from TechnoVenture registrations over a span of about a decade.  The thrill of seeing a review of your game on another web site where you didn't even submit it means more than a $10 registration fee... at least to me.

Things may be different if you have some keen sense and somehow know that your game will be wildly popular, but that's never been the case for me.  In order for a game to be wildly popular these days it seems like you have to start at the customer end and figure out what's wildly popular and specifically target that rather than creating a game that seems good.  (These days, wildly popular seems like some easily playable and enjoyable game on portable devices like phones.)
Title: Re: Codename: IDK
Post by: tprime on 2008-09-13, 02:57:27 PM
If you do plan to sell, I've came across this site: https://secure.plimus.com/

It probally is better than PayPal, I still have to check it. I plan to use it soon.  :whistle:
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-09-14, 05:21:24 PM
ive decided to have the first two levels avalable online and sell the full game for $2.50. First, the dollar for the CD, another for the CD Label, and the rest for other programs i may/have/will use to make it (may go up more if it turns out that good). most likely, i will probably ask for check or money order. shipping is free (unless you live in AK or HI or another country).



and i hate allergy season >:( :( :'(
Title: Re: Codename: IDK
Post by: tprime on 2008-09-18, 09:07:10 PM
Cool, can't wait to buy it! 8)
Title: roll
Post by: SmartBoy16 on 2008-09-20, 08:17:24 AM
hows this for a roll?
Title: Re: Codename: IDK
Post by: tprime on 2008-09-20, 02:02:04 PM
If I knew how to make a rolling guy like you did I would have never taken the roll function off my new version of my game.  :(   It is actually a really good roll though. It looks realistic. ;D
Title: Level 2-1 and Level 7
Post by: SmartBoy16 on 2008-10-07, 07:05:15 AM
another quick update (somewhat) featuring level 2-1 and 7

Level 2-1 is a motorbike level that you are running away from police (using a motorbike) in a desert (formerly Lake Plentyful)
        i plan on putting a "Consistonator" (see readme) on that level so the collisions dont make you launch in random places

Level 2-2 will be featured under the desert and uses a random map (still in progress)

Level 7 features, obviously, Level 7. right now you can moon jump (NOT happening in final game) and press X for IMPROVED Barrel Roll and C to reset to standing position
        a consitonator is used on the player when you are pushing the bloulder and it creates a cool effect.

no music is on there yet (actually it was, but nobody wants to download a 75MB FILE, especially uploading it!) but it is done



with that, just leave comments  :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian:

SmartBoy16

ps: stupid dial-up (you should know why by now)
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-10-07, 09:33:14 PM
20 years later...

http://www.box.net/shared/yi35tgkpvh
Title: Scripting Problem
Post by: SmartBoy16 on 2008-10-19, 11:12:49 AM
each level that i am using uses a different script, so i tried switching the scrpit, but i don;t know if i made this right

Code: [Select]


Sub Switch(MapName)
If MapName = "Level 1-1" OR MapName = "Level 1-2" OR MapName = "Boss 1" Then
HostObj.StartScript=1
ElseIf MapName = "Level 2-1" OR MapName = "Level 2-2" OR MapName = "Boss 2" Then
HostObj.StartScript=2
ElseIf MapName = "Level 3-1" OR MapName = "Level 3-2" OR MapName = "Boss 3" Then
HostObj.StartScript=3
ElseIf MapName = "Level 4-1" OR MapName = "Level 4-2" OR MapName = "Boss 4" Then
HostObj.StartScript=4
ElseIf MapName = "Level 5-1" OR MapName = "Level 5-2" OR MapName = "Boss 5" Then
HostObj.StartScript=5
ElseIf MapName = "Level 6-1" OR MapName = "Level 6-2" OR MapName = "Boss 6" Then
HostObj.StartScript=6
ElseIf MapName = "Level 7" OR MapName = "Boss 7" Then
HostObj.StartScript=7
Else
HostObj.StartScript=8
End If
End Sub


Sub Player_OnBeforeMoveSprites()
With ProjectObj.GamePlayer.rMap
Switch(.Name)
End With
End Sub


this is at the beginning of each scrpit segment
Title: Re: Codename: IDK
Post by: bluemonkmn on 2008-10-20, 03:46:44 AM
I think you need to make sure you don't set HostObj.StartScript if the correct script is already running, otherwise it will re-start the script every time it is called (every frame).  So you need to remember which script is running and not set StartScript if it's the same one.
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-10-21, 06:45:29 PM
this helps so much! Thanks again!:)

and i was going to say something...but i forgot what it was so ill tell you later... :-[
Title: Re: Codename: IDK
Post by: bluemonkmn on 2008-10-22, 05:01:52 AM
Now that I think about it, all you need to do is exclude one segment from each copy.  For example, in the script for level 2, don't include the code that sets StartScript = 2.
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-10-28, 12:36:27 PM
speaking about level2, whenever i try to switch to level 2 from the start screen, it switches Right back to the start screen (music plays) and many errors appear (depending on how many times i attempt it). i haven't added anything that goes back to the start screen on the map of the script ( its the same scrpit as before, but with the line under Level2 as "Exit Sub")
Title: Re: Codename: IDK
Post by: bluemonkmn on 2008-10-28, 04:49:45 PM
OnBeforeMoveSprites executes all the time.  What prevents it from trying to switch maps again after it's already done?
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-11-04, 12:51:59 PM
I'm not really sure, this only happens when the script is turned on. ill update the project later this week (along with the redesigned Level1)
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-11-09, 10:29:06 AM
Update: http://www.box.net/shared/ygk1m710a6

Level 7 works just fine, only the other levels need to be run without the script in order to work.
Title: Re: Codename: IDK
Post by: bluemonkmn on 2008-11-10, 05:34:02 AM
I don't have GameDev 1.x running in this environment, so I can't trial run your project.  But you should be able to debug this to some extent yourself.  Just start removing script a bit at a time until you get different behavior.  Then you'll know what script is related to the problem.  Maybe start by removing the entire block of script for level 2 and see if that prevents level 2 from switching back to the start screen.  If so, add the level 2 script back and remove smaller pieces of it.
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-11-11, 11:11:44 AM
it works just fine now, i took off a line in each block (i forgot what it said exactly, but it ended with ???.Play 16) . i kept it in the first block, because it doesn' run without it
Title: Re: Codename: IDK
Post by: bluemonkmn on 2008-11-11, 09:29:56 PM
I almost suggested that you remove the block at the end of each piece of script, but then I though to myself, no you need that to connect the events.  I forgot that the "Play" line was also part of that and shouldn't be called more than once because the game is already playing.
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-11-12, 07:54:35 AM
the funny thing is that the Level7 block didn't have the "Play" line  :-[, which explanes why only that level worked
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-11-13, 01:05:20 PM
how can i make a player's jump height greater than 10, i was thinking more like 20-25
Title: Re: Codename: IDK
Post by: Jam0864 on 2008-11-13, 11:40:57 PM
lower gravity?
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-11-14, 07:47:17 AM
lower gravity?


gravity is already at one.
Title: Re: Codename: IDK
Post by: Jam0864 on 2008-11-14, 02:07:08 PM
you might be able to manually do it with a script.
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-11-16, 11:54:15 AM
i figured it out! what i did is made a funtion that only activates when you press up that raises an event and requires a Jump inventory item. then i made a tile reaction for when i touch a top or slope tile it adds one to the jump invenotry. then in the script, i set it to set my players DY to -25 whenever that function is activated.
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-11-21, 09:26:40 AM
expect 1/4 way done demo sometime next week.

and does anybody know where i can get Paint Shop Pro?
Title: Re: Codename: IDK
Post by: Jam0864 on 2008-11-21, 03:24:48 PM
Well you could go to "The Pirate Bay" But that's kinda illegal. Your choice.
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-11-21, 03:47:14 PM
Well you could go to "The Pirate Bay" But that's kinda illegal. Your choice.

if i plan on selling this game, i think i might want to find someplace LEGAL
Title: Re: Codename: IDK
Post by: Jam0864 on 2008-11-21, 06:56:55 PM
Paint Shop Pro purchase page (http://www.corel.com/servlet/Satellite/us/en/Product/1184951547051#versionTabview=tab0&tabview=tab0)
Being a Photoshop Designer myself, (not professional, it's a hobby of mine) I wouldn't recommend you buy it, it's a pretty crappy program.
Use this free alternative. The G.I.M.P (GNU Image Manipulation Program) (http://www.gimp.org/)
Or, if you have seemingly unlimited money, Photoshop (http://www.adobe.com/products/photoshop/compare/)
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-11-22, 09:21:52 AM
Paint Shop Pro purchase page (http://www.corel.com/servlet/Satellite/us/en/Product/1184951547051#versionTabview=tab0&tabview=tab0)
Being a Photoshop Designer myself, (not professional, it's a hobby of mine) I wouldn't recommend you buy it, it's a pretty crappy program.
Use this free alternative. The G.I.M.P (GNU Image Manipulation Program) (http://www.gimp.org/)
Or, if you have seemingly unlimited money, Photoshop (http://www.adobe.com/products/photoshop/compare/)

one reason i asked for PSP because i cant afford Photoshop

*visits page* i think ill wait until i get Xp, apparently, PSP7 isn't avalable anymore, they even changed companies!
Title: Re: Codename: IDK
Post by: bluemonkmn on 2008-11-22, 11:02:39 AM
I'd like to refresh the idea of using the GIMP.  It's relatively good and free... did you catch that? :)
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-11-23, 02:34:27 PM
I'd like to refresh the idea of using the GIMP.  It's relatively good and free... did you catch that? :)

i did, but it requires win2k or newer (note to self, save money from Mcds for new computer!!!!!!!!!)
Title: Re: Codename: IDK
Post by: durnurd on 2008-11-23, 06:41:40 PM
While we're on the subject, Ubuntu Linux is also free, and comes with The GIMP pre-installed.
Title: Re: Codename: IDK
Post by: Jam0864 on 2008-11-23, 11:24:33 PM
just dual boot that with your ME os and you're set.
It also comes with open office and some other good programs.

Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-11-24, 12:50:50 PM
just dual boot that with your ME os and you're set.
It also comes with open office and some other good programs.



where/how do i get it

and how do i dual boot (i would of done that with 3.1 and 95 once, but ended up reformatting hard drive... :(
Title: RANAT update...soon
Post by: SmartBoy16 on 2008-11-25, 10:36:40 AM
on my next update, ill post two files. the first one, called "RANAT_qtr_Demo_nomusic.exe" will be the game without the music. if you want the music, download both the first one, and "RANAT_qtr_Demo_Musicfiles.exe". extract the first one first and then the second one TO THE EXACT SAME FOLDER!!! just note that with the music, it is about a 10 min download for dial-up (and a few hours to upload)

enjoy!

SmartBoy16

now able to buy lottery tickets :)

PS: i don't have the link yet..still uploading
Title: Re: Codename: IDK
Post by: Jam0864 on 2008-11-26, 03:04:27 AM
Click here (http://www.google.com.au/search?q=dual+boot+ubuntu+and+windows&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a)
If you have a small hard disc and cannot afford to partition it then you could just download ubuntu, burn to disc, boot off it, and click live cd. You will effectively be using ubuntu and the preinstalled programs without having to install ubuntu. Although it will be slower to use than if you installed it.
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-12-04, 10:38:46 AM
on my next update, ill post two files. the first one, called "RANAT_qtr_Demo_nomusic.exe" will be the game without the music. if you want the music, download both the first one, and "RANAT_qtr_Demo_Musicfiles.exe". extract the first one first and then the second one TO THE EXACT SAME FOLDER!!! just note that with the music, it is about a 10 min download for dial-up (and a few hours to upload)

enjoy!

SmartBoy16

now able to buy lottery tickets :)

PS: i don't have the link yet..still uploading

if it is not up by friday somebody send me SPAM so i remember!
Title: finally qtr demo
Post by: SmartBoy16 on 2008-12-05, 08:05:32 AM
the links (finaly)

no music 1.18MB: http://delivery-102.vipeers.com/file_sharing?message_hash=524d616d2b4153784b4c4c674a6f73666a64553171513d3d&locale=en

music files (must be downloaded with previous) 3.14MB (pi!): http://delivery-100.vipeers.com/file_sharing?message_hash=4c4f615a596b4d38774d64794e4379573167473261513d3d&locale=en

get these soon, it up for only two weeks (until Dec 19, 08)


and thanks to Jam0864 for suggesting VIPeers
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-12-05, 10:17:42 PM
if you download the no sound only, you need to replace the gdp file with this one. if you get the sound, you don't need to replace it
Title: Re: Codename: IDK
Post by: tprime on 2008-12-06, 12:22:52 PM
I played it. Its cool!  ;D I got stuck a lot on the maze part. Out of curiosity, did
you design your character to have zero gravity? I supposed you did because
that is the best way to get through the maze.

What is the text to the right? I noticed what "safe" was, but was was desert point
and that other one.

Thanks.
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-12-06, 10:37:22 PM
I played it. Its cool!  ;D I got stuck a lot on the maze part. Out of curiosity, did
you design your character to have zero gravity? I supposed you did because
that is the best way to get through the maze.

What is the text to the right? I noticed what "safe" was, but was was desert point
and that other one.

Thanks.


i have zero gravity for testing purposes, eventually i get rid of it and replace it with the rocket/rocket boots when i finish the level.

on the first maze you can just go right over the whole thing until i put the rocket boots in.

on the second maze, which has gravity, i forgot to mention that you press x when standing to super jump (spring boots). it will make more sense when i update the sprite

to clarify: <- is LEFT  and -> is right. the text on the left side is for testing purposes, and because of my short term memory loss, i forgot to hide them before releasing this. the desert point is for the deset bike level, which creates a small dot right behind you after about 50 frames. the jump one was originally for the desert cave, but i found out a way that would work without it.

did you get the music version? i made all those myself. and did you try the boss level yet? you need to go to the edit map screen to see it for now, but when i finish it i will have it go right after maze 1

and if you want to try level7, at the title screen press ZXC and down to go to the Levl selector and choose level7. it not quite finished, but i finshed the boulder part and the ladder part. eventually i will put the Super rocket in there.
Title: Great Mighty Poo!
Post by: SmartBoy16 on 2008-12-11, 10:30:42 PM
anybody here played Conker's bad fur day/Live and Reloaded? i plan to make the third boss similar to the Great Mighty Poo (without the swearing).
Title: Re: Codename: IDK
Post by: Jam0864 on 2008-12-12, 12:48:18 AM
dooooooooooooooooood.

Bad fur day was AWESOME, but Live and Reloaded was just awful. :(
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-12-13, 03:08:38 PM
dooooooooooooooooood.

Bad fur day was AWESOME, but Live and Reloaded was just awful. :(

in my opinion, i liked BFD because of the effects used on the 64 that no one has even tried yet. then L&R uses updated graphics, sound, and effects (you almost want to pet your TV) only problem with L&R is that GMP is censored, but i still like the music update. i also like that way that Rare tries to use everything possilbe from a game system.
Title: Re: Codename: IDK
Post by: Jam0864 on 2008-12-13, 06:04:20 PM
it's not the graphics or sound I care about. The whole game was reinvented to take place in the future with lazers and spaceships and crap. It was like Star Wars all over again. It was one of the most awful games I had played in my life.
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-12-15, 01:49:57 PM
at least the new banjo game looks promising (that's the first game im getting when i get a 360)
Title: Re: Codename: IDK
Post by: Jam0864 on 2008-12-15, 06:07:10 PM
I've never liked 3d platform games, so I don't plan on purchasing it.
I believe they were more entertaining in 2d.


You know, the same thing happened to the "worms" franchise. Was awesome in 2d, 3d was mediocre.
Title: LAVAL"_|_|_| UBDAT (Level3 Update)
Post by: SmartBoy16 on 2008-12-18, 12:52:18 PM
the readme explains everything

http://delivery-100.vipeers.com/file_sharing?message_hash=6f6d514c65385a393838327457576846742f4d6233513d3d&locale=en
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-12-18, 03:29:21 PM
for the update above to work you need to get the sound version too. its up for only till tomorrow (Dec 19)
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-12-21, 09:31:53 PM
i just looked up some random words in japanese, and i got this for toilet paper

トイレットペーパー ( if you can't see, tell me)
toirettopeepaa! it just sounds sooooooooo funny

:P ;D :) :P ;D :) :P ;D :) :P ;D :) :P ;D :) :P ;D :) :P ;D :) :P ;D :) :P ;D :) :P ;D :) :P ;D :)

i had to do that! :)
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-12-22, 01:05:12 PM
i piqueno problema !  i tried to add this scrpit but it doenst quite work how i want it to

Code: [Select]
Sub Player_OnBeforeMoveSprites()
With ProjectObj.GamePlayer.rMap
Switch(.Name)
End With
With ProjectObj.GamePlayer
If .PlayerSprite.DX = 0 AND .PlayerSprite.DY = 0 Then
If .PlayerSprite.rDef.Name <> "Player" Then
.ActivateFunction .rMap.Specials("Normal")
End If
End If
If IsEmpty(.PlayerSprite) Then .ActivateFunction .rMap.Specials("Normal")
End With
BX = ProjectObj.GamePlayer.PlayerSprite.X
BY = ProjectObj.GamePlayer.PlayerSprite.Y
End Sub

Sub Player_OnAfterMoveSprites()
With ProjectObj.GamePlayer
If BX < .PlayerSprite.X Then
.InvQuantityOwned(19) = 1
.InvQuantityOwned(20) = 0
ElseIf BX > .PlayerSprite.X Then
.InvQuantityOwned(19) = 0
.InvQuantityOwned(20) = 1
Else
.InvQuantityOwned(19) = .InvQuantityOwned(19)
.InvQuantityOwned(20) = .InvQuantityOwned(20)
End If
End With
With ProjectObj.GamePlayer
If .PlayerSprite.DX = 0 AND .PlayerSprite.DY = 0 Then
If .PlayerSprite.rDef.Name <> "Player" Then
.ActivateFunction .rMap.Specials("Normal")
End If
End If
If .PlayerSprite.rDef.Name = "PlayerRollRight"  OR .PlayerSprite.rDef.Name = "PlayerRollLeft" Then
If .PlayerSprite.CurFrame = 15 Then
.ActivateFunction .rMap.Specials("Normal")
If BX < .PlayerSprite.X Then .PlayerSprite.CurState = 1
ElseIf .PlayerSprite.DX = 0 Then
.ActivateFunction .rMap.Specials("Normal")
If BX < .PlayerSprite.X Then .PlayerSprite.CurState = 1
End If
End If
End With
End Sub


Sub Player_OnSpecialFunction(Func)
Select Case Func.Name
Case "Normal"
If ProjectObj.GamePlayer.PlayerSprite.rDef.Name <> "Player" Then
.ActivateFunction ProjectObj.GamePlayer.rMap.Specials("SwitchtoPlayer")
End If
End Select
End Sub


originally whenever you press C to return to normal and you are alreday the player sprite, you dissappear. when i tried adding this code, it worked, but now when you roll and tries the function again, it says something about an argument error type thingy... the function "Normal" is activated on Pressing C and the function "SwitchtoPlayer" changes the playersprite to "Player" ....wait! i see the problem! never mind!  :-[ ".ActivateFunction" should be "ProjectObj.GamePlayer.ActivateFunction" ... one reason why i dont like VB much. >:(


oh, and i am finally putting rockets back in! Levels 1-1, 6-1, 6-2, and 7 will have it
Title: Re: Codename: IDK
Post by: bluemonkmn on 2008-12-22, 06:33:41 PM
You don't like VB because you can use With blocks to allow you to sometimes skip the object, but sometimes you don't and get an error?  Just don't use "With" if you don't like it. ;)
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-12-23, 05:32:39 PM
i guess that's true  :-[ i think ill think twice before posting errors now.

btw. Next Update by end of Jan. if there's anyone out there that want's to modify my Basic3D tiles to look like snow, that would be great! (first is because i cannot draw snow very well, second, im tired of seeing only my name in the credits! :() the original B3D should be at the sgdk1.4.6 website, or else any of my recent updates should have some form of it too. Thanks!  ;)

im still looking for suggestions. im thinking about adding cutscenes between levels. and...um...i forgot. i knew just before typing the word "Cutscenes"
 :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian: :canadian:
Title: Random RANAT update
Post by: SmartBoy16 on 2008-12-25, 09:16:44 PM
certain boxes containing certain items will now be placed at certain points in certain levels, im certain they will add a certain value to my game.

some rescued RANAT members will reveal upcoming cheat codes.

Level1-1 is just about done! just need to fix some rocket issues and fix a few platforms and we should be good.

i like shoes

Level3-1 uses a revolutionary-and-extraordinary way of making platforms that makes the trees act like topsolids

Boss 3 music is based on Beethoven's 5th Symphony!!! any suggestions for lyrics?

Merry Christmas!!!  :pray:
Title: Re: Codename: IDK
Post by: bluemonkmn on 2008-12-26, 08:10:03 AM
i just looked up some random words in japanese, and i got this for toilet paper

 ( if you can't see, tell me)
toirettopeepaa! it just sounds sooooooooo funny
My computer at home can't display it, but my PSP shows it just fine. Funny... but not unexpected. PSP started in Japan, right?
Title: Re: Codename: IDK
Post by: tprime on 2008-12-26, 06:38:51 PM
Boss 3 music is based on Beethoven's 5th Symphony!!! any suggestions for lyrics?

I noticed some boss music in video games throw in random things, or things that go with the plot.

Title: Re: Codename: IDK
Post by: Jam0864 on 2008-12-26, 07:03:43 PM
Sony is Japanese I believe, so I'd assume the PSP would start in Japan.
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-12-28, 12:48:45 PM
i just looked up some random words in japanese, and i got this for toilet paper

 ( if you can't see, tell me)
toirettopeepaa! it just sounds sooooooooo funny
My computer at home can't display it, but my PSP shows it just fine. Funny... but not unexpected. PSP started in Japan, right?


here's a screenshot. its sooo funny sounding!

actually, i was bored one day, so i decided to translate some of the terms found in RANAT in case this game becomes THAT sucessful (that would be awesome if it did...:) )
Title: BAS"_|_|_|"LIRIKS"VARS"_|"
Post by: SmartBoy16 on 2008-12-29, 11:27:01 PM
Boss3 Lyrics verse1

IM"DE"HED"|
DEH"HED"A"DIS"TIWS"|
EF"U"KAN"TINK"U"KAN"JAS"ENVAD"I"BASE"
DEN"U"M"VARY"SUPIDO"
U"MAS"GET"AWI"
BIFAR"I"KIL"U"
AN"U"FM"DIY"
U"FM"DIY"
U"FM"DIY"
U"FM"DIY"|
U"
FM"
DIIIIIIIIIIIIIIIIIIIIIIY"|||

(translation coming soon...on next update)
Title: Re: Codename: IDK
Post by: tprime on 2008-12-30, 12:08:09 AM
Nice, I understood most of it. Except the last part. But the rest was nice. Something I would have never came up with.  ;)
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2008-12-31, 06:28:39 PM
technically, FM stands for "will be" in Hsilgne, a "P" symbol is placed before a Past tense verb, and an "F" symbol is placed before a future tense verb.
and since the Hsilgne cannot pronounce F or P for reasons unknown, the F is pronounced as "naw" and the P is "woo" (strange, i know, i plan to make millions off this :) $$$ ) worst of all, O doesn't exist in their alphabet, instead usually an "A" or and "U" are used. V sometimes replaces the F sound and B replaces the P sound. kinda similar to how "ru" is used to replace "L" in Japan.

technically the last lines of the song are translated as "You will be Dead"

on my 1/2 demo, the majority of Hsilgne translations will be included (i hope)

typo on song, TIWS should be TWIS
Title: Re: Codename: IDK
Post by: tprime on 2008-12-31, 07:06:38 PM
Oh, I get it. And I also had trouble with the Tiws, but I forgot to ask about it. But you ended up clearing it for me. Thanks.


PS~ Happy New Year!!! ;D
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2009-01-02, 11:43:41 AM
one more thing, " <- this is used to separate words in Hsilgne while a space or enter separates sentences. special symbols, untypable on a normal keyboard, separate exclamations and questions.
Title: The RANAT Foundatin Updates (for now)
Post by: SmartBoy16 on 2009-01-04, 04:11:06 PM
some updates!

1-1 After adding one more flying drone, it will be completely done.

1-2 same

Boss1 Working on animations and revising sequence

2-1, 2-2, Boss2 same

3-1 Used top part of tile to create temporary "topsolid tiles" and still making river tiles

3-2 using river tiles when finished

Boss3 Updated Lyrics and finializing design.(pic coming soon!)



get ready for 1/2way demo end of this month...hopefully


SmartBoy16
Title: Re: Codename: IDK
Post by: tprime on 2009-01-04, 04:31:42 PM
That's good progress.  :)
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2009-01-05, 10:37:52 AM
DEN"U"M"VARY"SUPIDO"

another typo, SUPIDO, which is "unpronounceable" in hsilgne, should be "SUBIDA"
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2009-01-07, 01:08:57 PM
BIFAR is supposed to be BIVAR...sorry.
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2009-01-14, 10:10:29 AM
im trying to add some more "uniqueness" to some of my levels, so if anyone would like to contribute any background sets that would work well for this game, that would be great. you can just post them here or e-mail me.

also, 1-2 level is just about done, all i need is to finish the B3D effect (time consuming)

Level 4 music done except for boss

for Level 5 music, im "recycling" a song i made earlier (its, hopefully, still on my website)
and i am still looking for any who wants to make a snow based Tileset.


update comes 1st (or second) week of February
Title: Re: Codename: IDK
Post by: tprime on 2009-01-14, 11:46:34 PM
I am willing, to do that. Just send me what you want, like the name, size, tilesize, etc. I can alter some of my snow level, so it is unique.
Title: Re: Codename: IDK
Post by: daryy on 2009-01-17, 08:59:14 PM
very well Order Subaru AC Compressor (http://www.discountacparts.com/Subaru/A-C_Compressor.html) Direct, Save up to 60% off Dealer Prices! The discountacparts.com offers Exclusive Deals on Subaru A/C Compressor.We offer original Mercedes parts! Find best prices for Mercedes Benz 280 Parts (http://www.carpartswarehouse.com/carmodels/CP19/Mercedes_Benz/280.html) by browsing our complete catalog of discount Mercedes auto parts.

Title: Re: Codename: IDK
Post by: tprime on 2009-01-18, 08:36:06 PM
very well

??? What do you mean?
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2009-01-25, 06:00:34 PM
im also adding to every level "random colletables" for points. there are 250 in each level for 5 points each for a total of 1250 points per level and a grand total of 18075 points (unless SGDK has a maximum). if you can get them all, you will find out about...let's wait until I release the game. :D


as for the game itself, it's coming good. end of Jan - early Feb is next demo.
Title: Re: Codename: IDK
Post by: tprime on 2009-01-25, 07:02:38 PM
SGDK inventory maximum is around 30,000. So your'e good.
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2009-01-28, 08:09:54 AM
change, 300 collectables per level

Grease Burger for Level1
Water Capslue for Level2
Bananas for Level3
??? (literally) for Level4
Snowballs for Level5
CellPhones for Level6 (lots of service)
and ... something else for Level7 (haven't decided yet)

be careful, because some will be hidden.

and if anyone out there want's to make "random objects" let me know. ;)
Title: (finally) basic3D scrpit
Post by: SmartBoy16 on 2009-02-07, 03:11:28 PM
i tried making a Map edit script so the B3D tiles are automatically made when needed (specifically the Top and side tiles) Here's what i got so far

Code: [Select]

'fired when press "T"
Sub TopTile()
   Dim TileWid, TileHgt
   Dim Tmr, TmOut
   Dim MainLyr, BackLyr, FrontLyr
   On Error Resume Next

   If MpEd.EditMode >=9 Then Exit Sub

   TmOut=8
   HostObj.ScriptTimeOutSeconds = TmOut + .5

   TileHgt = MpEd.theMap.MapLayer("Main").TSDef.TileHeight
   TileWid = MpEd.theMap.MapLayer("Main").TSDef.TileWidth
   Set MainLyr = MpEd.theMap.MapLayer("Main").Data
   Set BackLyr = MpEd.theMap.MapLayer("Back").Data
   Set FrontLyr = MpEd.theMap.MapLayer("Front").Data

      For Y=Int(MpEd.YOff / TileHgt) To Int((MpEd.YOff+MpEd.theMap.ViewHeight) / TileHgt)
         For X = Int(MpEd.XOff / TileWid) To Int((MpEd.XOff+MpEd.theMap.ViewWidth) / TileWid)
            Select Case MainLyr.TileValue(X,Y)
               Case 10
                  BackLyr.TileValue(X,Y-1) = 2
               Case 9
                  BackLyr.TileValue(X,Y-1) = 1
               Case 11
                  BackLyr.TileValue(X,Y-1) = 2
                  BackLyr.TileValue(X+1,Y-1) = 3
                  BackLyr.TileValue(X+1,Y) = 12
            If Err.Number <>0 Then Exit For
         Next
         If Err.Number <>0 Then Exit For
      Next
   If Err.Number <> 0 Then MpEd.DisplayMessage = Err.Description
   End If
End Sub

'"borrowed" from wizard project

the only problem i get is some error message about the For loops (ive always hated those...>:( ) can anyone (hopefully) help?
Title: Re: Codename: IDK
Post by: bluemonkmn on 2009-02-08, 09:13:44 AM
It would probably help if you were more specific about the error message.
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2009-02-08, 11:26:10 AM
at line 80 char 10
unexpected Next
Title: Re: Codename: IDK
Post by: bluemonkmn on 2009-02-08, 01:51:19 PM
That helps.  You forgot an "End Select" for the "Select Case".
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2009-02-08, 10:04:11 PM
...yes, that helps a lot. Thanks! :-[
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2009-02-12, 08:36:00 AM
"Official" (for now) release date is set for late May to mid June. Next demo (my favorite word, HOPEFULLY) this week.
Title: 1/2 way demo released!!!
Post by: SmartBoy16 on 2009-02-15, 08:57:43 PM
here it is! the biggest difference is level 1-1 and 1-2. ive updated a few levels and i changed the Level Select code to Left right down and space.

box.net link: http://www.box.net/shared/gfhb4axl2c

its in 7-zip so you may need to search google for a 7-zip program
Title: RANAT back in production
Post by: SmartBoy16 on 2009-06-04, 07:28:47 PM
hey its been a long time. with all of this graduation stuff and moving going on, i almost forgot about my game. well, i am starting on it again. mainly i got the whole story line done and level designs, so pretty much all i need now are some volunteer artists. if you've seen my drawings, they, admiditly, suck. so if anyone out there can contribute, that would be great.
Title: Re: Codename: IDK
Post by: tprime on 2009-06-07, 09:43:28 PM
I will be here most of the time, so I'm happy to help out with art.  8)
Title: few changes
Post by: SmartBoy16 on 2009-06-18, 06:35:09 PM
ive made a few changes to the game.  first,"power" is now called "fyuel"  .    everything runs on fyuel  .    you can collect cans to refill the fyuel  .    expect an update next week, i hope to finish this before i start school next month
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2009-06-28, 10:13:54 PM
Last big change. This game is now called "The RANAT Foundation: Before the Truth"

basically, its a "demo" of my full version, for SGDK2/XBLA/WiiWare

It has four levels and one final boss.

The story takes place before the next game, "The RANAT Foundation: When Truths are Revealed"

In the end, it's all a dream.

This game will be free, downloadable on Box.net on July 12.
Title: Re: Codename: IDK
Post by: tprime on 2009-06-29, 04:44:27 PM
Quote
Last big change. This game is now called "The RANAT Foundation: Before the Truth"

Has a nice sound to it.  :)
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2009-07-05, 06:38:52 PM
im afraid i have some bad news, the computer i use to make this game broke down, so i cannot continue on it. once i get my new laptop in august ill see if i can transfer the files onto there, or else, i may start working on 2wenty Dungeons.
Title: Re: Codename: IDK
Post by: Tanja on 2009-07-06, 03:53:19 AM
oh no, what happened? are your hard discs ok?
Title: Re: Codename: IDK
Post by: Vincent on 2009-07-06, 07:10:04 AM
Oh!!!  Don't tell me you had no backups!!! :o
Title: Re: Codename: IDK
Post by: tprime on 2009-07-06, 07:16:37 AM
That's tough. Hopefully you don't have to start from scratch. That is how Tony the Speeder became delayed. Originally planned for Holiday '07, I had to make a whole new thing and became lazy, making it '08.
Fortunately, my graphics were from another game. So I don't have to worry.

I might work on Chaotic Hero again. Just to finish what I started. Maybe...
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2009-07-06, 08:21:40 AM
oh no, what happened? are your hard discs ok?

they're ok, just the OS doesn't work very well. IIIIIIIITTTTTTTTTTSSSSSSSSS SSSSSSSSLLLLLLLLLLOOOOOOOOOOWWWWWWWWW!!! and it's Windows ME.

Oh!!!  Don't tell me you had no backups!!! :o

i had backups, but they are on the hard drives

now that i think of it, i have another version on my Box, ill see if i can get that link still.


That's tough. Hopefully you don't have to start from scratch. That is how Tony the Speeder became delayed. Originally planned for Holiday '07, I had to make a whole new thing and became lazy, making it '08.
Fortunately, my graphics were from another game. So I don't have to worry.

I might work on Chaotic Hero again. Just to finish what I started. Maybe...


actually, i was just thinking that my game is also a little too advanced for SGDK1, so i may transfer it to SGDK2 once i get my new computer. i'll soo if i can get my stuff onto a flash drive and have ti backed up on there when i attempt to turn it on next time.
Title: The RANAT Foundation video uploaded
Post by: SmartBoy16 on 2010-01-18, 03:52:22 PM
just for kicks and giggles, i uploaded a video for this game on my YouTube. if you want to see it, its on my channel, http://youtube.com/SmartBoy16

edit: i checked my box and discovered it got 23 downloads (surprisingly ;D )
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2010-10-19, 12:19:12 AM
After about a year and a 1/2 hiatus, I'm finally starting back on this project....again! This time, however, I will be using XNA rather than SGDK 1 or 2. (Although, I'm thinking of porting it once I finish.) I'll continue the rest of this thread on the "Game Development Artistry" thread and I may also start a blogspot to post updates on rather than bugging you guys every week with only one or 2 minor changes (I was just looking back at all the previous posts and gosh was I so stupid then...).

I've shown this game and/or story to other students and teachers at my college and have gotten many positive results back from them. I really think this game just might succeed in the industry sometime in the future. I hope this game will be available for download on major consoles like WiiWare, XBLA, or PSN (Of course, I'll have better graphics by then).

I just wanted to say thanks for all the help over the years and for supporting me the whole time. :D I probably would have never gotten into game design without SGDK instead of continuing my writing of Mario fan fiction (no joke...). This isn't goodbye, however, I still will drop by every once in a while to see how everything's coming.

With love, hatred, and respect,
Joel Green
aka SmartBoy16
Title: Re: Codename: IDK
Post by: Jam0864 on 2010-10-19, 12:59:26 AM
Good luck with your future endeavours.
Title: Re: Codename: IDK
Post by: Vincent on 2010-10-19, 08:03:25 AM
Good luck and have fun with your projects!
Title: Re: Codename: IDK
Post by: SmartBoy16 on 2014-09-10, 07:16:58 PM
Deep apologies for reviving this old thread, but I kinda wanted to give a small update on my situation for those that did miss me.

Since the last time I was here, I finished college and got my degree in Bachelor's of Science in Video Game Design & Development (and yes, I was told the ampersand was important). However, I got myself sucked into a major year and a half long deep hole of a depression that basically prevented me from being productive at all. In the most cliche way possible, I've found myself a mate who also has an interest in game design which has been slowly getting me out of this depression hole I dug myself into. I can say that I've never been happier in my life!

But yeah, about this project. Reading back through all the posts (and head-desking at just about every small mistake my 16 year old self made) I enjoyed working on this project and I've learned so much about game design, even if the project itself kind of flopped. Recently, I've been re-teaching myself C++ and working more with DirectX and am having loads of fun with it, mostly because I actually fell like I have so much more control over the type of games that I, myself, want to make (as opposed to, for example, using Unity3D as a 2D engine which I feel is a huge waste of resources). So yeah...

As for this project, I want to thank all of you for the support you've given me over the years. All the help I received, all the times I had one annoying small problem, those times where I would change one line and it was considered a full update. I cannot thank you all enough for showing me support over these years. As for the future of this game, I'm not 100% certain. I want to come back and finish this game (after giving it a much needed overhaul and a bit better of a direction), although the exact time I will begin once again, I'm not certain. When that happens, I will make sure that you all will be the first to know (even if I somehow have this game made with the help of a professional studio and I would have to give you all NDAs and all of that fun stuff).

Once again, thank you all for the support over the years. I don't think I could get as far as I did without you.

-SmaryBoy16
Wow, this name is old.....