Scrolling Game Development Kit Forum

SGDK Version 1 => General Discussion => Topic started by: tprime on 2008-04-07, 08:38:01 PM

Title: Xbox 360
Post by: tprime on 2008-04-07, 08:38:01 PM
Hi! I return. I want to know by any chance, can the sgdk be used to make any Xbox 360 games. Even if you had to be a real, hardcore programmer, can it be done? Thanks.  ;)
Title: Re: Xbox 360
Post by: Jam0864 on 2008-04-07, 11:33:13 PM
i'd say u'd need a chip to play any games you made anyway.
Title: Re: Xbox 360
Post by: durnurd on 2008-04-09, 06:59:01 AM
I wouldn't advertise the fact, because yes, you would have to be a real "hardcore" programmer.  With v2.1 it's even less likely, because it's moved away from DirectX.  The thing is, it doesn't use XNA, which would be the optimal technology to port it to the XBox 360.  However, I believe the built-in code objects could be rewritten to use it, and any changes in code not possible in the IDE are still possible after code generation, so for that matter, you could port it to an Apple ][ e, if you were a "real hardcore" programmer and wanted to write a .NET compiler for the Apple ][ e or port the code to whatever language it used.

What I'm getting at is that you have the generated source code, so you can put it on <i>any</i> platform with enough time and knowledge.  In some cases, it would be easier to write a game from scratch, but any source code written in a Turing-complete language can be "ported" to any other Turing-complete language.  Most if not all programming languages these days are.  In fact, my new job that I start in June is going to be porting games to PDAs, cell phones, and Blackberrys.
Title: Re: Xbox 360
Post by: Tanja on 2008-04-09, 08:28:43 AM
congratulations, although i believe this job can sometimes be very frustrating.