Scrolling Game Development Kit Forum

General => Off-Topic => Topic started by: dutch_619 on 2008-12-13, 08:14:34 PM

Title: New toy
Post by: dutch_619 on 2008-12-13, 08:14:34 PM
So, I received a Christmas present early from a guy at work. I think it's rather nifty at that. It does the same thing my hacked up wireless router does, but much much simpler.

Here's a link to it.

[url]http://blog.makezine.com/archive/2008/11/fuzebox_an_open_source_8b.html?CMP=OTC-0D6B48984890/url]


I've already loaded an old old game of mine from circa 1994 on it.
Title: Re: New toy
Post by: bluemonkmn on 2008-12-13, 11:16:42 PM
When you refer to an old game of yours, are you talking about one you owned or one you made?
Title: Re: New toy
Post by: dutch_619 on 2008-12-14, 11:55:43 AM
One I made in native C code that ran in (initially) Dos. Later iterations ran on Solaris using the X11/X86 graphics interface. It was basically the Red Baron game I unsuccesfully tried to remake in SGDK1. I did finish the game (sorta) in SGDK2, but got distracted by the new bells and whistles in SGDK2.

I have a few really old Dos games I wrote floating around, I just need to find a 5 1/4" inch drive to read them.
Title: Re: New toy
Post by: SmartBoy16 on 2008-12-18, 03:26:46 PM
so basically, youre making your own 8-bit console that reads almost any dos program that you may have made?
Title: Re: New toy
Post by: dutch_619 on 2008-12-22, 12:44:51 PM
Pretty much. The SDK is pretty slick as well as it will run in a kiosk mode, where the boot is silent and it drops you immediately into the game environment. Much like the arcade games of the 90's.