Scrolling Game Development Kit Forum

SGDK Version 2 => General Discussion => Topic started by: v6v on 2012-06-08, 06:12:57 PM

Title: Idea for SGDK2
Post by: v6v on 2012-06-08, 06:12:57 PM
http://blogs.unity3d.com/2012/04/01/semantic-game-builder-interface-to-be-integrated-into-unity/

Could you possibly do that for SGDK2?

Title: Re: Idea for SGDK2
Post by: bluemonkmn on 2012-06-09, 05:42:21 AM
After reading 1/2 of the first real paragraph I thought "this is my lifelong goal, and I think where game development and programming in general is eventually headed, and I wish I could help figure out how to get it there." But after reading the whole real paragraph, my thought was, "yeah, but this isn't realistic *now* -- IBM needs to develop their AI technologies a great deal before this kind of thing is possible." So I grew suspicious and looked for the date of the article. And indeed the date confirmed my suspicions. So yeah, I think this could be done by next year on that date :).
Title: Re: Idea for SGDK2
Post by: v6v on 2012-06-09, 09:54:10 AM
It'd be nice though, but it would kill the game development industry. :(

But at least we can dream!
Title: Re: Idea for SGDK2
Post by: bluemonkmn on 2012-06-09, 11:44:08 AM
I don't think it would kill the industry, I think it would revolutionize it. Right now the industry is all about technical wizardry; how many polys you can push to the screen, but everyone's making the same kind of game. Maybe if they stopped focusing on what they *can* do, people will start focusing on what they *should* do and what's actually fun. If anybody can whip on an MMORPG or an FPS, then the gaming industry leaders will have to really do something different to make their games stand out.  Technology like this would probably be limited (to start) to making games similar to existing games. It would be great to make that pointless so that people who are making and selling new games really have to do something different if they don't want people to be able to describe it and "get" it for free. It might also make people appreciate fine game design, if they can have any game they want, they will maybe start to care more about what makes games better than automatically cranked out content similar to everything else that's already available.
Title: Re: Idea for SGDK2
Post by: v6v on 2012-06-09, 01:25:53 PM
I don't think it would kill the industry, I think it would revolutionize it. Right now the industry is all about technical wizardry; how many polys you can push to the screen, but everyone's making the same kind of game. Maybe if they stopped focusing on what they *can* do, people will start focusing on what they *should* do and what's actually fun. If anybody can whip on an MMORPG or an FPS, then the gaming industry leaders will have to really do something different to make their games stand out.  Technology like this would probably be limited (to start) to making games similar to existing games. It would be great to make that pointless so that people who are making and selling new games really have to do something different if they don't want people to be able to describe it and "get" it for free. It might also make people appreciate fine game design, if they can have any game they want, they will maybe start to care more about what makes games better than automatically cranked out content similar to everything else that's already available.

It might finally force game companies to step up the technology aspect towards virtual reality. We've dreamed about that almost as long as mankind has dreamed about the power of flight.
Title: Re: Idea for SGDK2
Post by: cello95 on 2012-08-23, 03:35:35 PM
Holy crap! I'd lose all my prestige at school if that became real! NO!!!!!!!  :death:  :o :( >:( :nerd: :hurt:  :educated: :vomit: :tired: :no:
Title: Re: Idea for SGDK2
Post by: tprime on 2012-08-24, 05:41:04 PM
Mixed feelings regarding this.   :yes:  :no: