Scrolling Game Development Kit Forum

SGDK Version 2 => Projects => Topic started by: bluemonkmn on 2014-04-06, 08:10:03 AM

Title: Treasure Chaser
Post by: bluemonkmn on 2014-04-06, 08:10:03 AM
Hey all. Proving SGDK2 isn't dead, here's a new game I made in the past couple weeks: :)
http://treasurechaser.enigmadream.com (http://treasurechaser.enigmadream.com)

I'm not publicizing the address of the source code (SGDK2 file) too widely yet, but keep your eyes open and respond here with any inspirations you have on how contributions to this project should work. I could try the iotaBuildIt model again (see http://iotabuildit.sf.net (http://iotabuildit.sf.net)), but I'm open to suggestions. I'm planning on making it possible for people to share their single-level customizations via an alphanumeric string added to the URL, but I haven't implemented that yet.
Title: Re: Treasure Chaser
Post by: Vincent on 2014-04-07, 06:08:05 AM
Nice!  I'm going to try this when I get the time. :)
Title: Re: Treasure Chaser
Post by: Vincent on 2014-04-08, 06:21:05 AM
Wow, this game gets hard pretty quickly.  I got to the fourth or fifth level maybe?  Where you have to dig a whole bunch of layers to get the coins.  I like it! :)  I don't know how contributions could work since I don't have much time to contribute anyway.  :(  How many levels did you make?
Title: Re: Treasure Chaser
Post by: bluemonkmn on 2014-04-08, 09:34:53 AM
Well, you got to the last level. The only thing after that is a "you're done for now" level. Oh, there's also a secret somewhere that nobody has mentioned yet. It's not so much a "level" though.
Title: Re: Treasure Chaser
Post by: bluemonkmn on 2014-04-13, 09:56:27 AM
I updated this game (playable online or offline) to support sharing custom levels you create in the online level editor. When you finish playing your edited level by winning (getting all the gold and reaching the top of the screen) you will be presented with the "Level Code" for that level. I think the Level Code is pretty nifty if I do say so myself. It analyzes the level and compresses it as best it can down to a mostly-alphanumeric code that represents all the content in the level. And it usually turns out to be on the order of just 100 characters. That's short enough to comfortably include on the URL after the "#" delimiter, then have the page automatically jump to your custom level directly from a link, which I also implemented. I included a new "Custom Level List" page with a couple samples you can click on to try the new features. http://treasurechaser.enigmadream.com/ (http://treasurechaser.enigmadream.com/)
Title: Re: Treasure Chaser
Post by: Vincent on 2014-04-22, 12:02:51 PM
Hey, I tried the game again and I completed the last level (got to the "tada"), but I didn't see any level code...  Where is it supposed to appear?
Title: Re: Treasure Chaser
Post by: bluemonkmn on 2014-04-24, 09:23:04 AM
The level code only appears for levels created in the level editor accessed from the menu (Esc).
Title: Re: Treasure Chaser
Post by: bluemonkmn on 2014-05-04, 11:42:54 AM
You can now play and even edit Treasure Chaser levels on mobile devices!

http://treasurechaser.enigmadream.com/ (http://treasurechaser.enigmadream.com/)

If you can't fit the game on your screen, you can try the small version, but I warn you, it's probably not very playable unless you have a stylus or small fingers. :) http://treasurechaser.enigmadream.com/small.html (http://treasurechaser.enigmadream.com/small.html)