Scrolling Game Development Kit Forum

SGDK Version 2 => News and Announcements => Topic started by: bluemonkmn on 2005-11-02, 10:30:33 PM

Title: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2005-11-02, 10:30:33 PM
I have packaged up a demo of what's currently working for SGDK 2.0 for anyone interested in trying it our for a sneak preview: http://sgdk2.sourceforge.net/

(screenshot is also available at that URL.)

I welcome your reactions in the General Discussion forum.  Let me know if anybody else can get this to compile and/or run on their machine.  You shouldn't need Visual Studio to compile or run this project, just the .NET framework and DirectX 9.0.
Title: SGDK 2.0 Pre-Alpha Demo Available
Post by: cbass on 2005-11-03, 12:02:06 AM
I ran the batch file that i suppose compiles program, and it didn't work.  (XP, .net framework 1.1 installed)  Tried running it in windows and using cmd

here is what I got:
Code: [Select]

C:\Documents and Settings\ty\Desktop\unzipped\sgdk2>makesgdk2
[ Scrolling Game Development Kit 2.0                            ]
[                                                               ]
[ Copyright (c) 2000-2004 Benjamin Marty (BlueMonkMN@email.com) ]
[                                                               ]
[ Distributed under the GNU General Public License (GPL)        ]
[  - see included file COPYING.txt for details, or visit:       ]
[    http://www.fsf.org/copyleft/gpl.html                       ]
Microsoft (R) Visual C# .NET Compiler version 7.10.3052.4
for Microsoft (R) .NET Framework version 1.1.4322
Copyright (C) Microsoft Corporation 2001-2002. All rights reserved.

Microsoft (R) Visual C# .NET Compiler version 7.10.3052.4
for Microsoft (R) .NET Framework version 1.1.4322
Copyright (C) Microsoft Corporation 2001-2002. All rights reserved.

error CS0006: Metadata file 'Microsoft.DirectX.dll' could not be found
error CS0006: Metadata file 'Microsoft.DirectX.Direct3D.dll' could not be found
error CS0006: Metadata file 'Microsoft.DirectX.Direct3DX.dll' could not be found
Errors occurred while compiling SGDK2IDE.exe.

C:\Documents and Settings\ty\Desktop\unzipped\sgdk2>


luckily you included a precompiled version, so i reunzipped it and tried it out, but I didnt do much but scribble in the graphics editor and check around

Saw that you could export graphics, but couldnt find an obvious way to import any yet.

The graphics editor looks very powerful but will take a lot of getting used to.  This will probably be the first thing I have to learn.

Navigating around, I felt like a complete noob again because I didn't know how anything worked, and it kept giving me those foolproof msgboxes whatever I tried.

I will probably wait for a few more sections to be added before Trying to do anything with it (lay groundwork for a game :) )

Looks good, good job.
Title: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2005-11-03, 06:10:34 AM
Do you have DirectX 9.0 installed?  If so, you should have those 3 DirectX DLLs on your system somewhere.  I'd be interested to know where so I can see if the BAT file can be improved.  I think the current code expects the DirectX DLLs to be in "%windir%\Microsoft.NET\Managed DirectX\v9.00.1126"

Maybe you have a different release level of DirectX and you have different directories under the "Managed DirectX" path?
Title: SGDK 2.0 Pre-Alpha Demo Available
Post by: durnurd on 2005-11-03, 08:47:26 AM
I've got the latest version of DirectX and the same thing happened to me. I noticed there was already an exe file in there, so I ran that, and it worked fine until I tried to open the layer editor, when it crashed on a Direct3D error.
Title: SGDK 2.0 Pre-Alpha Demo Available
Post by: durnurd on 2005-11-03, 03:20:27 PM
After doing a full system search, I cannot find Direct3D.dll anywhere in the system.  The only folder in windows\Microsoft.Net\ is Framework\ and nothing in there exists about DirectX.  All of my DirectX dll files are either in windows\System32 or windows\System32\DirectX\
Title: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2005-11-04, 06:25:32 AM
Are you sure you have DirectX 9?  Hm... maybe you need the DirectX 9 SDK, not just DirectX 9.
Title: SGDK 2.0 Pre-Alpha Demo Available
Post by: billybob884 on 2005-11-04, 01:05:40 PM
wow, so this is like more isometric than regular 2d
Title: SGDK 2.0 Pre-Alpha Demo Available
Post by: durnurd on 2005-11-04, 01:18:14 PM
Okay, I figured out how to make it work.  You do in fact need the Managed version of Direct X 9, but not the SDK.

If you don't have Direct X 9 installed, install it (the managed version)

If you do, you'll have to go to some work.  Here's what I did:  Download the Redistributable version (not the web version) here:
DirectX Redistributable (http://www.microsoft.com/downloads/details.aspx?FamilyId=9226A611-62FE-4F61-ABA1-914185249413&displaylang=en)

Then, extract the files to a temporary location in a folder on your desktop.  Then, open that folder, and open the ManagedDX.CAB file.  If you have WinZip or a similar program this should be simple.  From there, unzip or run the only file in it.  These are the Managed Direct X files you need.  Now the exe file should run (and the makesgdk.bat file should work also, but since the exe is included, this is unneccessary).

I made it easier for you, if you want, by taking just the part you need and putting it up here: (Location moved;  See below)

Just unzip that and run the file inside.
Title: SGDK 2.0 Pre-Alpha Demo Available
Post by: durnurd on 2005-11-04, 01:19:55 PM
Oh, and maybe BlueMonk would be nice enough to put that file on the Sourceforge server, so people don't have to take up my bandwidth? ;D
Title: ???
Post by: GameDeveloper on 2005-11-04, 02:36:05 PM
I'm terribly sorry, I still can't figure out what I need.  I followed the directions you posted, downloaded it...

I'm not sure if this is the problem, but... it says I need 'Microsoft.DirectX.Direct3D'.  Is this irrelevent to the matter or is this the problem?  Also... if it isn't, then what the heck is wrong? :?
Title: SGDK 2.0 Pre-Alpha Demo Available
Post by: durnurd on 2005-11-04, 03:05:09 PM
Hmm...You had DirectX 9 installed already?  Well, that file should have been installed with the thing I posted...

On your computer, go to: "C:\WINDOWS\Microsoft.NET\Managed DirectX\v9.02.2904" and check to see if that file is in the directory.
Title: SGDK 2.0 Pre-Alpha Demo Available
Post by: GameDeveloper on 2005-11-04, 03:54:35 PM
I checked all the way to where you told me, and yes, I do have them.  All the ones I was talking about. Strange...

My question now is, why wont it detect/find that I have these files?...It's still not working...  Do they have to be located somewhere else?  I found them in exactly C:\WINDOWS\Microsoft.NET\Managed DirectX\v9.02.2904 Like you said...
Title: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2005-11-05, 08:57:55 AM
Looks like you might have to change the BAT file where it says v9.00.1126 to say v9.02.2904?
Title: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2005-11-05, 09:42:39 AM
Quote from: "durnurd"
Oh, and maybe BlueMonk would be nice enough to put that file on the Sourceforge server, so people don't have to take up my bandwidth? ;D

http://sgdk2.sourceforge.net/files/mdxredist.zip
Title: SGDK 2.0 Pre-Alpha Demo Available
Post by: bat on 2005-11-24, 01:54:07 PM
bandwidth? i hear that a lot, but what is it?  server space?
Title: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2005-11-25, 08:28:52 AM
Bandwidth generally refers to data transfer capacity of a network.  Some hosts limit how much data you are allowed to transfer in a month.  You might be limited to hosting 100 MB of data in your server space, but be limited to 1 GB of bandwidth per month.  So people visiting the site wouldn't be able to download more than 1 GB of content from the site per month.  If you had a 10 MB file on the site, and people were only downloading that file, then at most 100 people would be able to download that file in a month because after that, your 1 GB bandwidth limit would have been reached (100 * 10 MB ~= 1 GB).  There are much more technical and correct definitions of bandwidth (http://en.wikipedia.org/wiki/Bandwidth), but this is the meaning in this case.
Title: SGDK 2.0 Pre-Alpha Demo Available
Post by: bat on 2005-11-25, 11:27:56 AM
thanks.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: Zorb Burger on 2005-12-14, 07:18:16 PM
dat thing not ver good, it suc.  :)

everthin seemed brokn an out ta place.  hope dat anit final, man.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: billybob884 on 2005-12-14, 07:42:41 PM
the title says pre-alpha demo, he couldnt be more clear that its not final if he posted bgm on the forum of him screaming THIS IS JUST AN EARLY VERSION
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: Zorb Burger on 2005-12-14, 09:08:38 PM
wat ya be sayin?  what's pre-alpha or whatever...

Note: everone on dis board are mean ta me.  is it because I new to fourms, or cuz i'm ignorante? ???
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: billybob884 on 2005-12-14, 10:06:26 PM
have you ever heard of a beta version? if not, it means that its an early-stage version of the software. beta is also a greek letter, like alpha, and since alpha comes before beta in the greek alphabet, it signifies that it is an even earlier version. (on a side note, alpha + beta = alphabeta, look familiar?).

and as per your other statement, no one is trying to be mean to you here, maybe they're showing you the same level of respect your giving everyone else, but were/they're not doing anything uncalled for.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-01-09, 07:41:23 AM
A new pre-release demo is available with some of the newer features I have been working on.  Figured it was time to "back up" the project before I proceed with work on Sprite Definitions.  If you want to try it, you can get either of the pre-release demos from http://sgdk2.sf.net/ (http://sgdk2.sf.net/)
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: Orion Pax on 2006-01-15, 09:27:20 PM
I still can't get to the layer editor without it crashing, I have the lastest dx with managed code portion installed as well. I don't have service pack 2 for xp, perhaps that is the problem?

Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-01-16, 06:19:36 AM
Still?  I don't remember you having problems with it before... did you describe what was happening?  The older version had a problem where creating a layer without specifying a >=0 background tile would cause problems when you went to edit the layer.  But I thought that was fixed in the new one, so I'm guesssing you have some other problem.  Is there an error message?

Maybe I should have Visual Studio create a setup package and see if it can install this program better than these manual installations.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: Ydahs on 2006-01-16, 10:48:14 PM
Still?  I don't remember you having problems with it before... did you describe what was happening?  The older version had a problem where creating a layer without specifying a >=0 background tile would cause problems when you went to edit the layer.  But I thought that was fixed in the new one, so I'm guesssing you have some other problem.  Is there an error message?

Maybe I should have Visual Studio create a setup package and see if it can install this program better than these manual installations.

I had the same problem. I posted the error message on the GameHippo forums hoping that you might see it.
The link to the thread is: http://gamehippo.com/phpBB2/viewtopic.php?t=12662 (http://gamehippo.com/phpBB2/viewtopic.php?t=12662)
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-01-17, 07:10:33 AM
I just posted a new pre-alpha (binary-only) release (pre-alpha-03) to http://sgdk2.sourceforge.net/ (http://sgdk2.sourceforge.net/).  The reason it's binary-only is because there hasn't been much change since the last source code release and the intention is to provide an installer to find out if the installer will fix the problems of those who can't run the map/layer editor.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: Ydahs on 2006-01-17, 08:34:32 PM
I just posted a new pre-alpha (binary-only) release (pre-alpha-03) to http://sgdk2.sourceforge.net/ (http://sgdk2.sourceforge.net/).  The reason it's binary-only is because there hasn't been much change since the last source code release and the intention is to provide an installer to find out if the installer will fix the problems of those who can't run the map/layer editor.

I downloaded the pre-alpha 3 and it worked. So I decided I'll try to make something with the graphic and map editor. In no more than a couple of minutes, I learnt how to use the graphics editor and in around five minutes I made some pretty nice tiles. Here is a pic: http://i3.photobucket.com/albums/y74/raf4life/SGDK2.jpg (http://i3.photobucket.com/albums/y74/raf4life/SGDK2.jpg)

The graphics editor is one of the best tile editors I've used. It all looks nice and organised. Anyone can create nice quality tiles in no time at all ;).
All I can say that so far it is way easier to use than SGDK 1 and I know it will be great!
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-01-18, 06:03:49 AM
That's great to hear.  Orionpax deserves some of the credit for the quality of the graphics editor -- as an artist he offered some useful suggestions while I was developing it.  I haven't heard from Orionpax much lately, but judging from the post above, he hasn't completely vanished.  I hope to work more with him near the end of SGDK2 development to integrate some templates/libraries into the product.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: Orion Pax on 2006-01-19, 05:34:31 AM
Yea, I'm not dead yet =]

I get a message "Error while opening the display: Error in the application" after clicking ok to that the .net exception window pops up...

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at Microsoft.DirectX.Direct3D.Texture.CreateTextureFromBitmap(Device device, Bitmap image, Usage usage, Pool pool)
   at Microsoft.DirectX.Direct3D.Texture..ctor(Device device, Bitmap image, Usage usage, Pool pool)
   at Microsoft.DirectX.Direct3D.Texture.FromBitmap(Device device, Bitmap image, Usage usage, Pool pool)
   at SGDK2.Display.GetTexture(String Name, Boolean bForceReload)
   at SGDK2.FrameCache..ctor(FramesetRow Frameset, Display display)
   at SGDK2.Layer..ctor(LayerRow layer, Display display)
   at SGDK2.frmMapEditor..ctor(LayerRow Layer)
   at SGDK2.frmMain.EditObject()
   at SGDK2.frmMain.mnuEditProperties_Click(Object sender, EventArgs e)
   at SGDK2.frmMain.tvwMain_DoubleClick(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnDoubleClick(EventArgs e)
   at System.Windows.Forms.TreeView.WndProc(Message& m)
   at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
SGDK2IDE
    Assembly Version: 1.0.2207.11619
    Win32 Version: 1.0.2207.11619
    CodeBase: file:///C:/SGDK%202/new/SGDK2IDE.exe
----------------------------------------
System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Data
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.data/1.0.5000.0__b77a5c561934e089/system.data.dll
----------------------------------------
System.Xml
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------
Microsoft.DirectX.Direct3D
    Assembly Version: 1.0.1901.0
    Win32 Version: 5.3.0000001.1126 built by: DIRECTX
    CodeBase: file:///C:/SGDK%202/new/Microsoft.DirectX.Direct3D.DLL
----------------------------------------
Microsoft.DirectX
    Assembly Version: 1.0.1901.0
    Win32 Version: 5.3.0000001.1126 built by: DIRECTX
    CodeBase: file:///C:/SGDK%202/new/Microsoft.DirectX.DLL
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-01-19, 06:00:04 AM
Orionpax, did you try the installer to see if a properly installed SGDK2 works better?
Do you have managed DirectX 9.0 installed?
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: Orion Pax on 2006-01-19, 06:30:53 AM
Yes, I tried the installer
I have dx 9c installed including the mdxredist.msi portion (if i try to reinstall it again it asks if I want to remove it)
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-01-19, 06:55:08 AM
Did you try the sample SG2 file that came with the earlier release?  Or were you trying to create your own project?  If you were creating your own, maybe there's something wrong with the code elsewhere that your usage pattern has exposed problems with.  If you were using the sample project, then it's gotta be an installation/configuration problem because others have seen the layer editor working now.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: Orion Pax on 2006-01-19, 07:07:40 AM
Tried the sample project and creating my own with the same results. When my newegg order gets here I'll be reformating and getting windows up to date. Hopefully the problem will go away =]
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: Uhfgood on 2006-01-28, 01:49:34 PM
Curious can you guys make a game with it yet, or it just a set of related and not-completely-functional tools?

Keith
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: durnurd on 2006-01-28, 05:21:25 PM
being pre-alpha, it isn't even nearly a completed program yet.  There is yet to be a way to define players, sprites, paths and many many other things.  Also there's no engine to actually play the game yet either.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: sam on 2006-03-19, 06:36:50 PM
I downloaded and installed the Pre-Alpha Demo. I was able to get the graphics editor to work no problem but when I made a map and tried to edit it I kept getting an error message.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-03-19, 08:52:39 PM
Which pre-alpha release did you download?
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: hebedaymun on 2006-03-19, 09:06:27 PM
(Seriously off-topic)Hey, Sam, in your profile, it says that you're 12!!?? Isn't that agianst forum policy?  If it isn't, then it should be.  I think 13 should be the limit. (Seriously off-topic)
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-03-20, 06:05:55 AM
Hey, what's wrong with a 12-year old discussing game development?
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: hebedaymun on 2006-03-20, 08:30:59 AM
Oh cra--- I mean crude.  I thought it wasn't allowed, but heck, you're the boss there.  I would have made the limit 13...
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: durnurd on 2006-03-20, 11:38:47 AM
Most boards have a disclaimer when signing up that say if you are 13 or younger, you need to get your parent's permission before signing up for the board, but it's hardly ever just dissalowed entirely.

As for making an age limit, "kids" have a lot of good ideas about fun games, and haven't played as many, so they aren't confined to what's already out there as much.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: sam on 2006-03-22, 05:00:02 PM
Yah I'm 12. I'm one year younger than what you guys are all saying the age limit should be. What's so bad about that. I downloaded the Pre-Alpha Demo with the installer.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-03-22, 06:05:33 PM
What was the error message?
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: sam on 2006-03-22, 07:09:11 PM
The Message is:
Quote
An unhandled exception has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will be shut down immediately.
Object Reference not set to an instance of an object
Details:
Quote
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at SGDK2.ProjectData.GetTilesetOverlaps(TilesetRow row, Int32& nLeft, Int32& nTop, Int32& nRight, Int32& nBottom)
   at SGDK2.Layer..ctor(LayerRow layer, Display display)
   at SGDK2.frmMapEditor..ctor(LayerRow Layer)
   at SGDK2.frmMain.EditObject()
   at SGDK2.frmMain.mnuEditProperties_Click(Object sender, EventArgs e)
   at SGDK2.frmMain.tvwMain_DoubleClick(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnDoubleClick(EventArgs e)
   at System.Windows.Forms.TreeView.WndProc(Message& m)
   at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
SGDK2IDE
    Assembly Version: 1.0.2207.11619
    Win32 Version: 1.0.2207.11619
    CodeBase: file:///C:/Program%20Files/SGDK2/SGDK2IDE.exe
----------------------------------------
System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Data
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.data/1.0.5000.0__b77a5c561934e089/system.data.dll
----------------------------------------
System.Xml
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.2032
    CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------
System.Drawing.Design
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.drawing.design/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.design.dll
----------------------------------------
Accessibility
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
    Assembly Version: 1.0.1901.0
    Win32 Version: 5.3.0000001.1126 built by: DIRECTX
    CodeBase: file:///C:/Program%20Files/SGDK2/Microsoft.DirectX.Direct3D.DLL
----------------------------------------
Microsoft.DirectX
    Assembly Version: 1.0.1901.0
    Win32 Version: 5.3.0000001.1126 built by: DIRECTX
    CodeBase: file:///C:/Program%20Files/SGDK2/Microsoft.DirectX.DLL
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.

This is the message I get when I try to edit a map layer.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: sam on 2006-03-22, 07:12:58 PM
When I click "Continue" the message goes away and nothing happens. (When I click quit the program shuts down like the message said it would).
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-03-22, 08:46:34 PM
What did you specify for the tileset when you created the layer?
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: sam on 2006-03-23, 07:00:29 AM
I just used the tileset I created called "New Tileset 1".
 I went back into the Pre-alpha Demo And did a few things differently with the frameset editor and tileset editor and got the map editor to open but it would not let me place any tiles.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-03-23, 09:30:23 PM
Maybe you should stick to version 1.x until 2.0 is actually done and released.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: sam on 2006-03-24, 06:50:50 AM
Okay
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-04-19, 09:05:42 PM
Okay, there's a new pre-alpha demo available (4) at http://sgdk2.sf.net/ (http://sgdk2.sf.net/) and this one includes the test project that I've been working with all along.  You can define sprite definitions and sprite states and parameters, but don't try to get the rules to work.  That's not implemented right now.  You can place sprites and edit their properties in the map editor.  You can generate source code for your project (though it's not really runnable a this point).  That doesn't say nearly enough about what to look out for in this pre-alpha release, but I'll just let you play around with it and address questions as they arise.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: sam on 2006-04-21, 02:10:12 PM
I couldn't get the map editor to run in this release. When I opened the project in Pre-Alpha release 3 I got an error message but got the map editor to work. I haven't tried anything with sprites yet.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-04-22, 09:06:54 AM
What happens when you try to run the map editor in the latest release?  If you get an error message, what does it say?
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: sam on 2006-04-22, 09:30:44 AM
I get an error message that says "An unhandled exception has occurred in your application" Then it says if you click quit/continue blah blah blah and then it says "File or assembly name Microsoft.DirectX.Direct3D, or one of its dependencies, was not found."
It also gives the details. Want me to post them?
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-04-22, 06:56:06 PM
Oh, you have to put the pre-release 4 files in the directory created from the installer in pre-release 3.  Pre-release 3 is the only one that contains the DirectX files and installer.  I didn't think it was worthwhile creating a whole installer for every pre-release (and I didn't realize that the files would not be installed in a shared location, but I see now that they aren't).  So for now you will just have to copy the files into the same folder to get it to work.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: sam on 2006-04-22, 07:03:02 PM
alright thanks.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-04-27, 05:29:57 AM
Did that work?  Were you able to see how the isometric map worked?
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: sam on 2006-04-27, 04:02:13 PM
yes it did and I was able too see
Title: Pre-alpha release 5 available
Post by: bluemonkmn on 2006-06-29, 09:29:17 PM
http://sgdk2.sourceforge.net/ (http://sgdk2.sourceforge.net/)

The new pre-alpha demo release can actually compile and run projects now.  A sample project is included that uses a modified version of the super happy funland graphics to test various kinds of solidity features.  Managed DirectX files are included in this download because so many people seem to have problems getting the right versions in the right place.  Hopefully as long as you have .NET 1.1 and DirectX 9 installed, copying the files in the new release to a single directory is all that's necessary to run this SGDK2 pre-alpha release.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-08-27, 12:08:35 PM
Pre-alpha release 6 is now available at the usual place.
Tile interactions and platforms are working.  An updated sample project is included.  One tile interaction that's cool that you might miss if I don't mention it: when you touch the orange platforms (the tiles that you can jump up through and land on top of) at the right end of the map, there is a tile interaction that creates a bubble that floats up and disappears.

I included updated DirectX dll files -- not sure if this will improve anybody's ability to run SGDK2 without running an install, but I can hope.  I think there were still a couple people having problems with that.

BTW, I did finally change the extension to .SGDK2 instead of .SG2.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: Jam0864 on 2006-08-28, 01:43:29 AM
I downloaded pre-alpha release 6, you need pre-alpha release 3 for the direct x files dont you. Yeh well it doesn't come up in the list of files on sourceforge so i can't download it.  :(
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: Eastfist on 2006-08-29, 03:16:07 PM
I've only recently downloaded SGDK2 preA5, looks "powerful" so far, Ben.  I noticed the player sprite doesn't face left or right properly, or are those suppose to be 2 separate sprites?  Neat new implementation with the solid top-only tiles and the different slope solidity (not just 45 degrees).  Wonder if you can implement solidity using paths???  I think it could make the stage designs more organic.

I can already tell it's heading in a good direction, knowing how powerful the Visual Studio.Net apps are, but honestly, SGDK2 is kinda hard to use.  Waiting for the "Quick Tutorial" for this one... ;)
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: durnurd on 2006-08-29, 05:01:04 PM
If you want, you can implement solidity in any way you want.  That's the great thing about SGDK2.  It gives you access to all the sourcescode of the game.

As for ease of use, well, this is a pre-alpha version!  You can't expect that kind of thing when he's still working on the engine and making it work.  Once that's out of the way, he can get to making it work well.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-08-29, 07:05:25 PM
Still trying to re-package pre-alpha 06.  If anyone has any tips on how the heck I'm supposed to install an application based on Managed DirectX 9 on another system, please speak up!  For now I will just go back to the built-in installer thing and see if that improves the situation.  Expect an updated 06 soon (same code, new installer).
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-08-29, 07:59:51 PM
With durnurd's help I figured out which file was missing from the ZIP file so I just updated the ZIP file.  You should be able to download pre-alpha 6 and just extract the files to a folder now and see it work.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: Jam0864 on 2006-08-30, 12:37:08 AM
Yeh it works now and it is magnificent. ;D ;D ;D ;D ;D Great work Ben.  ;D ;D ;D ;D ;D
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-10-15, 05:42:05 PM
Pre-alpha demo release 7 is now available from http://sgdk2.sourceforge.net/ (http://sgdk2.sourceforge.net/).  This release includes support for FMOD.  There are no wizards or hard-coded support for FMOD yet -- it's just supported by the code in the demo project right now (and the fmodex.dll file included in the delivery).  This ought to be a good demonstration of how flexible SGDK2 is.  There's no support for sound built into SGDK2, and yet this sample project has a "customization" to implement a framework to support sounds.

Where are the sound data files you ask?  They are embedded in the project file.  If you open the "Source Code" folder and expand the fmodex.dll node all the way down to Music1.cs and OggSound1.cs, you can then double click on one of those 2 sounds and open the "Embedded Data" menu to see how embedded data works.  I think you can load almost any format that FMOD supports as an embedded sound here (MOD, MID, OGG, MP3, WAV, XM etc).
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: durnurd on 2006-10-15, 10:52:18 PM
Excuse me for alienating everybody here for a minute, but what made you import that song?  If you had just clicked up one more in the list (Ben3pB.mod) you would've gotten good ol' Metal Man ;D

But seriously, that's pretty nifty that Mod files work :)

On a side note:  In the second map, if you fly the cherry around the transparent space surrounding the door within the tile (i.e. the top left and right corners) the display doesn't refresh those areas and the cherry leaves streaks.  Presumably it has something to do with the fact that there's nothing behind it.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-10-16, 07:33:34 AM
Cool, at least one person got it to work :)

Oh, on the topic of selectiing a MOD file, I was going from bottom to top and I picked the first one that played at the right rate even after restarting (I got some strange behavior on my other MOD files).  Maybe it's good that I still have the "Metal Man" music to save for an even more 1337 purpose, like a secret Metal Man level in my first real SGDK2 game or something :).

Yeah, I think the door graphic has some transparent areas and there's nothing behind it.  I forgot about the second level.  Err... actually it's a quantum door through which you are supposed to see all kinds of wacky effects resulting from quantum uncertainty, cool, huh?  Yeah, that's the ticket :).
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: sam on 2006-10-16, 07:19:31 PM
Quote
Maybe it's good that I still have the "Metal Man" music to save for an even more 1337 purpose, like a secret Metal Man level in my first real SGDK2 game or something .

1337. Lol.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-11-23, 10:04:17 AM
Pre-alpha 8 is now available at http://sgdk2.sf.net/ (http://sgdk2.sf.net/).  I also added a bunch of screenshots to that page.
Main new features in pre-alpha 8:

Of course there are numerous other improvements and additions, but those are the main ones.
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: tprime on 2006-12-09, 07:19:39 PM
Does Direct X 9.0 come with Microsoft XP?
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: tprime on 2006-12-09, 07:32:47 PM
Can someone tell me how to activate the Pre Alpha demo 8 of SGDK 2. I need help!  :'(
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-12-10, 05:13:02 PM
What happens when you try to use pre-alpha 8?  (Did you run SGDK2IDE.exe?)
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: tprime on 2006-12-16, 10:17:51 PM
Everytime I run it, it says "The application failed to initialize properly (0xc0000135). Click on OK to terminate the application."
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: durnurd on 2006-12-16, 11:54:35 PM
Have previous versions of SGDK2 worked on your computer?

If not, make sure you have the .NET Framework 1.1 installed, as well as Managed DirectX 9.0c
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: tprime on 2006-12-17, 10:31:19 AM
How do we install those things? ???
Title: Re: SGDK 2.0 Pre-Alpha Demo Available
Post by: bluemonkmn on 2006-12-17, 05:15:42 PM
How do you install DirectX 9 and .NET Framework 1.1?  They're both available from http://download.microsoft.com (http://download.microsoft.com).