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General => Game Development Artistry => Topic started by: sam on 2006-03-24, 08:22:01 PM

Title: Are these graphics any good.
Post by: sam on 2006-03-24, 08:22:01 PM
Just want opinions. This is pretty much the best graphics I can do.
Title: Re: Are these graphics any good.
Post by: eric22222 on 2006-03-24, 08:40:47 PM
Good attention to detail! Though I don't see anything that strikes me as... um... backgroundy. I'm not sure if you just didn't post everything, but backgrounds can make a world of difference.
Title: Re: Are these graphics any good.
Post by: sam on 2006-03-24, 08:49:13 PM
No I didn't post everything, I have 21 tilesets in this game altogether. Here are the bgs.
Title: Re: Are these graphics any good.
Post by: sam on 2006-03-24, 08:58:57 PM
so far I've got 4 levels and 1 boss (a giant porcupine) the first 2 levels use the normal ground tiles and the tree background. The third level uses the factory graphics and the "yellow X" bg. The boss uses normal ground tiles with dark tree bg. The fifth level uses the pyramid graphics (which I haven't posted yet) and the "yellow brick " BG.
Here are the pyrmaid tiles:
Title: Re: Are these graphics any good.
Post by: sam on 2006-03-24, 09:02:23 PM
you can't see the spiders very good in that tileset so here they are with a white BG. (They look really cool in the game.)
Title: Re: Are these graphics any good.
Post by: hebedaymun on 2006-03-25, 10:10:25 AM
These graphics look bland!  You should be able to do better then this!  I could do better at the age of 12.  (don't give me that crap about 'everyones different')

If that's the best you can do, then....well....I don't know...keep trying!

*waits for excuse/flame from sam(or anyone else)*
Title: Re: Are these graphics any good.
Post by: bluemonkmn on 2006-03-25, 10:16:54 AM
I could do better at the age of 12.
Title: Re: Are these graphics any good.
Post by: hebedaymun on 2006-03-25, 10:19:49 AM
Awww, F***, do I have to!?

Fine, I'll get some graphics from one of my games up here pretty soon, just wait for it.  Sheesh.
Title: Re: Are these graphics any good.
Post by: hebedaymun on 2006-03-25, 10:22:53 AM
Hold on, I'm getting them right now.
Title: Re: Are these graphics any good.
Post by: sam on 2006-03-25, 11:52:05 AM
These graphics look bland!
Title: Re: Are these graphics any good.
Post by: hebedaymun on 2006-03-29, 05:24:47 PM
Okay, I got some pics of my game!!

The first one is my tileset and the second one is a screenshot of my game running.  It plays a lot like Metroid.  I gotta pay homage to one of my favorite games, ya know?  I guess this at least 'proves' myself.  So rip it up, critisize, hate, love, whatever, here it is:

(Damn .JPEG, it makes my game look like sh*t!!)

Title: Re: Are these graphics any good.
Post by: hebedaymun on 2006-03-29, 05:39:07 PM
So....uhhh...are they good, or did I hi-jack this thread?
Title: Re: Are these graphics any good.
Post by: bluemonkmn on 2006-03-29, 05:43:08 PM
They're good.  I don't know if they're any less "bland" than the first set presented in this thread.  Do you have plans to share the whole project/game at any point?
Title: Re: Are these graphics any good.
Post by: hebedaymun on 2006-03-29, 05:44:19 PM
They're good.  I don't know if they're any less "bland" than the first set presented in this thread.  Do you have plans to share the whole project/game at any point?

As for you first comment,I almost laughed my ass off at it, and I have to say: it is much more detailed then Sam's(opinion!).

As for your second: Nope.
Title: Re: Are these graphics any good.
Post by: sam on 2006-03-29, 06:36:28 PM
Quote
(Damn .JPEG, it makes my game look like sh*t!!)
Save them as .png, then upload them
Title: Re: Are these graphics any good.
Post by: sam on 2006-03-29, 06:39:50 PM
The graphics are good, they don't look bland but I don't think they look that much better than mine, but then again my graphics are a more of a cartoony style which makes it hard to compare.
Title: Re: Are these graphics any good.
Post by: hebedaymun on 2006-03-29, 06:46:18 PM
(censored by BlueMonkMN), that made me laugh out loud.
Title: Re: Are these graphics any good.
Post by: sam on 2006-03-29, 07:53:31 PM
Quote
I think you're doing just fine for being a 12 year old!
Quote
I would say it looks more like a complete replica of a kid's (maybe...10?) drawing on paper using crayons
What?
Quote
P.S:  I know why all of you are saying his looks better, don't worry I'm not trying to make him feel bad, but sometimes it's better to tell him the truth so he may try harder to reach a better skill level.
What do you think I'm a 3 year old!? The reason I started this topic was to get opinions, if I thought they were going to make me feel bad I wouldn't of started this topic. If any of the stuff in this topic would of make you feel bad when you were 12 then you had some problems. 12 year olds aren't little kids, you were 12 once.
 
Quote
I have much more detail in my graphics.
A few of your tiles are just a couple scratches in a wall.
Title: Re: Are these graphics any good.
Post by: hebedaymun on 2006-03-29, 08:19:33 PM
Uhhhhhh...I don't know where to start, your last post was just all over the place.
Title: Re: Are these graphics any good.
Post by: hebedaymun on 2006-03-29, 08:27:56 PM
Here is a game that is (I guess) more like the graphic style of yours you posted.  yeah....well, here it is!  Notice, grasshopper, the Depth, the DEPTH!
Title: Re: Are these graphics any good.
Post by: sam on 2006-03-29, 08:36:34 PM
I know what depth is.
Title: Re: Are these graphics any good.
Post by: hebedaymun on 2006-03-29, 08:38:12 PM
No, no, you numb-skull, I CALLED you a grasshopper.  You know, the old kinda chinese master and his g--...oh, never mind, you're probably even to young for THAT!

EDIT: Whoa, holy crap, did you just realise what I meant by grasshopper?  You just deleted it from your above post!  HA HA HA HA HA!!!

...sorry ;)
Title: Re: Are these graphics any good.
Post by: gwal on 2006-03-30, 12:40:03 AM
Well sam, i think that I agree with hebedaymun; your graphics could use some more detail/depth. Adding a few shadows or gradients can really improve the visual look of a game. Recently with my own game, I threw out the graphics on the first two levels because I didn't think they had enough detail. I'll post a screenshot tommorrow.
Title: Re: Are these graphics any good.
Post by: bluemonkmn on 2006-03-30, 07:13:00 AM
Next, I never said you were a 3 year old, and I never thought it.
Title: Re: Are these graphics any good.
Post by: hebedaymun on 2006-03-30, 09:48:45 AM
Blah blah.  I didn't read any of the above post - too much text, sheesh, it's almost like I'm in college again.

*laughs*

Well, anyway, just fix up the few little faults I mentioned about your graphics Sam, and your sure to please at least me, for what it's worth.

See ya.
Title: Re: Are these graphics any good.
Post by: durnurd on 2006-03-30, 10:30:16 AM
Just because you can post something, doesn't mean that you should post the first thing that you can think of, especially if it's degrading.  I had a great urge to post "Perhaps you need to go back to college, buddy.  Looks like you missed quite a bit" as a retort, in kind with what you have been posting, but I didn't, except for now, in explanation.

As for your graphics, they're okay.  The trees could use a bit more detail, and you might want to think about making the mountains more like mountain ranges rather than triangles of a different color sticking up out of the ground.  Generally, there's not such a stark contrast between ground color and mountain color, at least not immediately.

For Sam: I like some of the graphics, if cartoony is indeed what you're going for.  They have greatly contrasting colors, and very vibrant tones and outlines.  Then there are other graphics that look like they are less cartoony, and more... I can't think of a word right now.  But it seems that you have two distinct tile sets that I would not expect to see in the same game.
Title: Re: Are these graphics any good.
Post by: hebedaymun on 2006-03-30, 11:44:37 AM
Yeah, whatever Durnurd.  You're just downplaying me because I'm older, and he is some young kid, I guess.  That's cool.  Besides, I wouldn't want to go back to college, man, even if I need to!

Besides, there is no way I can go back, it took to much damn money in the first place.

See ya.

P.S:  You can't see the damn detail in the trees because the .jpg image makes it look all blurry!
Title: Re: Are these graphics any good.
Post by: sam on 2006-03-30, 08:28:00 PM
Quote
For Sam: I like some of the graphics, if cartoony is indeed what you're going for.  They have greatly contrasting colors, and very vibrant tones and outlines.  Then there are other graphics that look like they are less cartoony, and more... I can't think of a word right now.  But it seems that you have two distinct tile sets that I would not expect to see in the same game.
I didn't put a whole lot of effort into the factory tileset (especially the flaming barrel) by the time I got to the third level I had some good ideas but not much ambition  :). As for the second tileset (normal ground) the only thing that took me a whole lot of time was the waves....... :o I can't remember, it's either 54 or 55 frames. I guess it was worth it, (That's why 90% of the second level takes place over a river  :) )
Title: Re: Are these graphics any good.
Post by: sam on 2006-03-30, 08:34:06 PM
Here's a couple of screenshots of some of the levels put together:
EDIT: In the first screenshot Fergus is jumping not flying ???
Title: Re: Are these graphics any good.
Post by: hebedaymun on 2006-03-30, 08:37:40 PM
*Throws up*

(Censored by BlueMonkMN), please everyone, be realistic and admit this in NO WAY looks even on par or better with my game.
Title: Re: Are these graphics any good.
Post by: sam on 2006-03-30, 08:40:14 PM
All these things you're saying that look bad (except for the whole depth thing) is (in my mind) what makes some of the graphics cartoony.
Title: Re: Are these graphics any good.
Post by: hebedaymun on 2006-03-30, 08:41:18 PM
Hmmm...not really, it just feels like you're burning these colors into the veiwers eyes.  Seriously, try a darker blue background, trust me, it will look much better!
Title: Re: Are these graphics any good.
Post by: sam on 2006-03-30, 08:42:56 PM
The Mario games use a light bg, they dont burn your eyes. Anyways I gotta go.
Title: Re: Are these graphics any good.
Post by: hebedaymun on 2006-03-30, 08:45:01 PM
Dude, look -----> (http://www.nesretro.com/wallpaper/download/Super_Mario_Bros_Thump.jpg)
                -----> (http://gamedev.comdel.net/index.php?action=dlattach;topic=758.0;attach=129;image)

Super Mario uses good contrast between the green, brown, AND blue.  It looks good, but yours don't contrast very well.  I'm SERIOUS.
Title: Re: Are these graphics any good.
Post by: Dr Obvious on 2006-03-31, 03:00:51 AM
Sadly, heybedaymun is right about the depth and contrast.  I know you're going for cartoony, but you do need to think about color and form when you're making your tilesets. 

The first thing is that if your game hurts my eyes, I'm not going to play it.  The background shouldn't have such bright colors unless you really need those colors.  Try making the background Mario blue with maybe some simple little clouds in there, that might help. 

The second thing I noticed is that you're using a lot of lines that run off the edge of the screen and objects.  That is making your scene look very flat.  Once again, I know you're going for cartoon style, but try removing the lines and that will give your picture a little more depth to it.

For the first two picture, the ground looks fine except maybe the grass.  Use the tutorial level with SGDK that eaches you how to use gradient and that would make the grass look better.  For the trees, bring the lighter things forward and the darker ones back, that will help add a little more depth to the area.  Also, figure out where the light might come from and add a little bit of very simple shading.  Even cartoons have some shading and shadow to make things at least believable.  You might also want to darken the trees.  I'm assuming you're not using MS Paint so you have quite a few colors to play with so take advantage of that.  Your lizard blends in with your trees and can easily get lost in them.  The last thing that really needs to be looked at for now is the water.  I would either take away a lot of the spikes or even better yet just not use them.  I'm guessing you're making them move, but you can get away with that effect pretty easily without the spikes.

For the third picture. the first thing would probably be get rid of those yellow lines.  Diagonal + yellow really makes them stand out more than anything in the scene and you don't usually want your background being the focus.

All in all, I can tell you put some time and detail into this and it's a good start, but it all looks pretty much like programmer art (and I can say that because I use to be a programmer :-p) and/or placeholder art because it is just so flat.  Even looking at the Mario pictures, the background, characters, and foreground are all seperate because of minor little details and proper use of color.  Yes, hebedaymun is a jerk, but he is at least making some sense.
Title: Re: Are these graphics any good.
Post by: Orion Pax on 2006-03-31, 07:02:22 AM
wow... just wow. This thread makes me ill. I planned a longer post, with crits but this is all I can muster at the moment.
Title: Re: Are these graphics any good.
Post by: Bulbaboy on 2006-03-31, 04:04:27 PM
IMO, something that would help is to ditch the "mottled" texture, like in the tree leaves or the water, stop trying to look "realistic", and EMBRACE your 2D roots.  You know, stuff like Super Mario World, or NES-era if that's too tough.  I mean, does Mario need fancy texturing on his trees that looks more appropriate for 3D?  No!  He embraces the fact that it's 2D and doesn't have to look realistic, and creates a game that's still beautiful, in its own flat little way.
Title: Re: Are these graphics any good.
Post by: sam on 2006-03-31, 05:47:58 PM
 better?
(all I changed was bg color, not sure if I like it ,but post comments)
Title: Re: Are these graphics any good.
Post by: sam on 2006-03-31, 06:37:19 PM
Quote
The second thing I noticed is that you're using a lot of lines that run off the edge of the screen and objects.

What do you mean?
Title: Re: Are these graphics any good.
Post by: Orion Pax on 2006-03-31, 07:24:45 PM
The problem with your background color involves understanding some color theory. To be honest its one of my weaker subjects but it is so very important. Anyway... I'm just going to copy paste a bit on a document I was writing for this section. I've been slacking around here but this is a small peice of my framework document from which to expand into specifics.

paste:
__________________________
This is by no means a complete explanation as color theory is a complex subject. However I will list a few basics and related topics to consider when employing color theory in your game art.


Warm (yellow-red) colors & more saturated colors will naturally come to the foreground while cool (blue-green) colors & less saturated colors will recede into the background. The same is true of contrast. More contrast comes forward while less recedes. Keep this in mind while designing your foreground, background layers and also elements that require the players attention.



Typically your background layers should have less saturation, less contrast, less detail and often times, but not necessarily use cooler colors than your foreground layer. With these factors we are creating a sense of depth while putting our attention on the player and what he/she needs to see & do. Combined with parallax scrolling the illusion of depth can be quite powerful. You should study some 2d existing games to get a feel for this. Plenty of screen shots can be found through google images.



Note: If the end user is constantly straining their eyes to find elements of focus from the background or surroundings it will become a frustrating, unpleasant experience. If a game's graphics make the goals unclear or worse causes eye fatigue how long would you keep playing it?
___________________________
http://poynterextra.org/cp/colorproject/color.html - Flash tutorial, probably the best I've seen.
http://en.wikipedia.org/wiki/Color_theory - It's a bit dry ad technical but still full of usefull information.


Looking at your last screen shot... the vines, which are in front of the trees are very hard to see against the tree line. Try using a brighter or warmer green on vines. You could also add some blue into the tree green.

You have an issue with your objects appearing flat. This is because you know no defined light source. Typically in platformers you will find that the light source comes in at a 45 degree angle from the top left. For the tree trucks that means a spotlight close to the left side and a shadow on the right. You may want to cheat in a secondary lightsource to highlight the far side of the tree trucks. Getting the lighting right is more important than adding detail. It may be a 2d game but dont think 2-dimensionally... even in cartoons there is a simplified light source.. light and shadow give form.

You've added a lot of texture to your trees (leafy part) in order to mak them more interesting. However they are still flat. Again this is because you need a defined light source. If you are going for a realistic approach this will be kinda tough however with simplified lighting (think of the green areas as somewhat sphereical) the light would spotlight in top left with shadow on the farside.

While not perfect by any means you can look at the forset tileset demo. Even there, like you, I applied a texture to make them less bland. However, there are 3 shades of green in the leafy trees... spotlight, ambient, shadow so to speak.

In beginner art classes/school among the first things you do is build a color wheel and draw/shade cones,boxes and spheres. As boring as that can be these fundementals really effects everything you create.

Your animation on your lizard, the walk cycle could use some work. While I'm tempted to get deep into that its not the most pressing matter and not even a bad attempt. There was a thread I would link to on the old exboard forums but I think those got damaged? Anyway hope this was useful. =]
Title: Re: Are these graphics any good.
Post by: sam on 2006-03-31, 07:58:08 PM
Thanks man, helps a lot. I've got both your graphics sets on my comp, they're amazing.
Title: Re: Are these graphics any good.
Post by: Dr Obvious on 2006-03-31, 08:44:57 PM
Quote
The second thing I noticed is that you're using a lot of lines that run off the edge of the screen and objects.

What do you mean?

I understand color theory and lines and making things look...the way you want them, but I am horrible at explaining them so please forgive me.  >_<

When you have a line that runs off the edge of a picture, it makes it look flat.  You have a lot of lines running onto your edges (on the background and the foreground pieces) and it's just making everything looking really flat.  I understand that lines are necessary so maybe just cut down on the number of lines there.  With the front lines on your foreground pieces, making them a thin black line that fades to the gray of the rest of the texture could help that.  It won't be that solid line anymore and maybe that will make it not so flat (or maybe just not have so many lines there).  With your background, change it from yellow and I'm not sure what else to add at the moment because I'm not sure what they're supposed to be. 

As for the color of your sky, that helped.  It's not so bright anymore and I actually believe there's a sky back there and not some white background.  Now we just need to work on your other colors there.  First off, I didn't even notice that the vines went over the trees until someone else said something.  Like I said earlier, you have a lot of colors and try to take advantage of them.  This same concept applies to your characters.  You have a little hedgehog looking guy that blends in to the tree trunks and your main character blends into the trees.  Try changing their shades to make them stand out more.  I imagine them moving would help some, but unless you want these guys hidden, I would change their colors up a little.

-edit-
Was going to show some good/bad contrast images, but they're too big and don't feel like messing with them at the moment...
Title: Re: Are these graphics any good.
Post by: sam on 2006-03-31, 09:16:55 PM
I went through about half of the flash color tutorial thing, I'll finish it tomorrow.
I think the reason I don't like that (BG) color too much is because it looks almost like water. I can't remember who said it before but I think if I could do some good clouds they would really look good and stand out.
In reply to Dr Obvious's post:
Okay...I get it now. (lines)
In the grey/yellow BG I'd like to keep the yellow because I'm using that BG for my factory level and I wanted it to kind of look....radioactive/nuclear kind of thing, I spent a lot of time trying to make the three triangles in a circle thing but it looked like crap (it's hard because you need to draw a triangle with a curved back on about a 30
Title: Re: Are these graphics any good.
Post by: Bulbaboy on 2006-03-31, 09:29:11 PM
You could probably make the yellow less eye-catching if you made it darker, then.
Title: Re: Are these graphics any good.
Post by: sam on 2006-03-31, 09:33:53 PM
Okay, thanks.
Now I must go draw this penguin.
*Trys to restrain himself from evily laughing*
MUAHAHAHA
Title: Re: Are these graphics any good.
Post by: sam on 2006-03-31, 10:48:22 PM
Okay... so it turns out I can't draw a penguin....
So, I'm going to do a tucan instead.
it's nowhere near being finished yet but I've got the basic shape/body done.
for this I first drew the hard parts on graph paper (marking each square as B for blue, or O for orange, ect.)
The only part of the tucan that I would say is finished is the beak.
Title: Re: Are these graphics any good.
Post by: sam on 2006-03-31, 10:53:04 PM
I know I said I would do these graphics for a 800x600 playback resolution but I think because it's so small I'm going to have to do 640x480.
Title: Re: Are these graphics any good.
Post by: sam on 2006-04-01, 07:53:49 AM
gheez...every time I look at my tucan it looks worse and worse....
Title: Re: Are these graphics any good.
Post by: sam on 2006-04-01, 11:35:37 AM
I did some "rolling hills" does the main layer (brightest one) stand out of enough?
EDIT: Changed it a bit
Title: Re: Are these graphics any good.
Post by: Dr Obvious on 2006-04-01, 02:41:03 PM
The textures themselves don't look too bad, but they still blend togather.  Now, that might look different when the game is actually being played and you add the various decorations, but right now, it looks like they're all the same hill.

My advice for that scene is to bring down the background hills some.  That will make them look a little further away (I think) and hopefully that's what you want.  Are you having them parrallax at all?  If so, have them parrallax in the x and y direction (only a little bit in the up and down direction), that would help too after bringing them down.  The other thing that might help would be to make the ground on the frontmost layer stand out somehow.  Add flowers, dirt, rocks, whatever, to let the player know where they are stepping.

-edit-

Just looked at the scenes again and noticed something: you have a lot of detail in the hills behind the player.  I'm assuming those hills are far away (if not, ignore this) and they don't need a lot of detail.  You don't need those separate little blades of grass sticking up, just try to make it look fairly rounded and you should be good.  You can of course keep the grass, just this might save you some work later on when adding more detail.
Title: Re: Are these graphics any good.
Post by: sam on 2006-04-01, 03:46:58 PM
Thanks a lot.
One question, what exactly is parallax scrolling?
Title: Re: Are these graphics any good.
Post by: sam on 2006-04-01, 04:19:01 PM
Okay, I didn't do anything to the front layer yet.
Title: Re: Are these graphics any good.
Post by: sam on 2006-04-01, 04:48:03 PM
I added some flowers but the stems blend in with the background but it still looks okay. I don't really want to do dirt or rocks, but what else could I add?
Title: Re: Are these graphics any good.
Post by: Dr Obvious on 2006-04-01, 05:16:28 PM
Parallaxing is where things that are closer appear to move faster than things behind it.  I don't have gamdev on this coputer, but there should be an x and y scroll speed box below the layer selection box.  On the layer your player sprite interacts with, the scroll speed for that one should be 1.  Anything in front of that layer should be greater than 1 and anything behind it should be less than 1.  It takes a little bit of work to get them just right, but it looks good when you get it right.  One game that actually shows this off pretty well is Sonic.  Try to find a Rom of it and watch how the background and foreground moves as you move. 

Title: Re: Are these graphics any good.
Post by: sam on 2006-04-01, 07:10:46 PM
I figured it had something to do with the scrolling speeds.
I don't have anything infront of the main layer but the second set of hills scrolls at a speed of .75 and the set of hills behind that scrolls at a speed of .65
I think the Forest Graphics by Orion Pax shows parallaxing pretty good.
Title: Re: Are these graphics any good.
Post by: sam on 2006-04-01, 09:45:30 PM
There, I made a player sprite and made the map 4096 pixels wide instead of 1024 and filled in all of the hills and it looks pretty good.
Wow....I just used "and" four times in one sentence...
Title: Re: Are these graphics any good.
Post by: sam on 2006-04-02, 05:30:18 PM
I tried some clouds, they're pretty miserable, any tips?

EDIT: gheez I am off today..forgot to include the pic...
EDIT #2 : Note: three clouds beside each other not one.
Title: Re: Are these graphics any good.
Post by: bluemonkmn on 2006-04-02, 08:18:38 PM
I'm no visual artist, but I might suggest making your clouds more that one tile big.  I think the forest tileset demonstrates some clouds too.  They can get pretty sophisticated, if I recall, but the simplest step to take would be to make some cirrus (light elongated) cloud graphics.  Have one for the left end, a few for the middle and one for the right end.  Then you can easily make different looking clouds of differing lengths.  I can't say how well this will work our or if it will fit the cartoony theme you might be after, so I leave it to the experts to comment on what the best idea would be.
Title: Re: Are these graphics any good.
Post by: sam on 2006-04-03, 02:23:45 PM
Thanks,
I'm not really going for a cartoony theme in this game so it doesn't really matter.
I planned on doing big clouds (like four tiles wide) but failed. I noticed the clouds are one tile wide in Rolly but look good anyway so I figured I'd try to do something like that. Guess I'll try again tonight.
Title: Re: Are these graphics any good.
Post by: Eastfist on 2006-04-06, 05:44:51 PM
I like the textures.
Title: Re: Are these graphics any good.
Post by: sam on 2006-05-12, 08:09:30 PM
More graphics. This time in 3D. Looking for crits, there on my site. And please ignore the horse, I know it sucks. I redid it but haven't uploaded it yet.
My site:http://www.geocities.com/sam_2d_online/3dgallery.html (http://www.geocities.com/sam_2d_online/3dgallery.html)
Title: Re: Are these graphics any good.
Post by: bat on 2006-07-28, 06:50:12 PM
those r frickin' sweet! i can't draw pixel art worth dog poo
Title: Re: Are these graphics any good.
Post by: sam on 2006-07-28, 07:02:56 PM
ugh..which ones...? :)
Title: Re: Are these graphics any good.
Post by: bat on 2006-08-05, 04:33:16 PM
scrat's cool! wut r u making those in?? i currently use "Anim8or"
Title: Re: Are these graphics any good.
Post by: sam on 2006-08-05, 06:10:59 PM
lol thx. I used Anim8or.
Notice how they are all actually spheres, well, atleast started as spheres. Then I extruded and textured faces and subdivided when I was finally done.
Title: Re: Are these graphics any good.
Post by: Jam0864 on 2006-08-05, 08:07:36 PM
They are really cool i like the mutant pea best is anim8or free? if so where can you get it
Title: Re: Are these graphics any good.
Post by: Jam0864 on 2006-08-05, 08:26:35 PM
i was looking through other topics when i realized Anim8or is free and i know where to get it sorry for the useless question ;D
Title: Re: Are these graphics any good.
Post by: sam on 2006-08-05, 08:48:34 PM
hehe, anim8or.com
Title: Re: Are these graphics any good.
Post by: Jam0864 on 2006-08-06, 01:45:37 AM
i just made these using anim8or you like em?
Title: Re: Are these graphics any good.
Post by: Jam0864 on 2006-08-06, 02:05:36 AM
i just made these using anim8or you like em?
Hey the attachment didnt work anyone know why
Title: Re: Are these graphics any good.
Post by: sam on 2006-08-06, 11:37:42 AM
attachments no longer work for some reason...
upload it on photobucket or something.
im surprised you actually got it to say that the image was attached, it usually just says, 'took to long to post or something' like that.
Title: Re: Are these graphics any good.
Post by: Jam0864 on 2006-08-07, 01:17:04 AM
i tried 3 times 1 times it had a broken link when you click on it and the other 2 just came up with some ERROR
Title: Re: Are these graphics any good.
Post by: Jam0864 on 2006-08-07, 01:18:43 AM
whats photobucket
Title: Re: Are these graphics any good.
Post by: sam on 2006-08-07, 10:03:09 AM
PhotoBucket.com (http://www.photobucket.com)
ImageShack.com (http://www.imageshack.com)
Free hosting. (For pictures)
If you want free file hosting, I have geocities. And it's good. you get 15 megs and a website. GeoCities.com (http://www.geocities.com)
Title: Re: Are these graphics any good.
Post by: bat on 2006-08-07, 11:42:42 AM
geocities is one of the best free servers for putting stuff on that i have found. freewebs comes in second.
Title: Re: Are these graphics any good.
Post by: sam on 2006-08-07, 12:30:12 PM
hehe, as far as Im concerned: Freewebs = viruses.
Title: Re: Are these graphics any good.
Post by: bat on 2006-08-09, 10:00:39 PM
huh? it is a little slow on dial-up...
Title: Re: Are these graphics any good.
Post by: sam on 2006-08-10, 11:39:27 AM
One time I had a freewebs website and I got viruses. Thats it.
Title: Re: Are these graphics any good.
Post by: sam on 2007-12-15, 03:54:05 PM
Oh my god. I quadruple posted in this topic numerous times...
*feels very ashamed of self* :-[
I was such a little idiot internet noob when I was 12...those were good days though, I learned a lot, mainly thanks to this forum.
Title: Re: Are these graphics any good.
Post by: Jam0864 on 2007-12-16, 06:41:29 AM
lmfao I sound like a noob too. :(
Title: Re: Are these graphics any good.
Post by: sam on 2009-01-31, 11:48:32 PM
I thought I should share this.
http://www.fishbones99.com/ferguz.7z (http://www.fishbones99.com/ferguz.7z)

edit: and remove that ugly signature I've been plaguing all the old threads with.
editedit:
(1) LOL I thought freewebs gave me viruses.
(2) memories... (http://www.fishbones99.com/oldgames.png)
Title: Re: Are these graphics any good.
Post by: Jam0864 on 2009-02-01, 02:36:05 PM
broken link mate. :p
Title: Re: Are these graphics any good.
Post by: sam on 2009-02-01, 07:25:45 PM
whoops...fergus should be spelled with an s.
http://www.fishbones99.com/fergus.7z