Scrolling Game Development Kit Forum

General => Off-Topic => Topic started by: hebedaymun on 2006-03-30, 10:08:11 PM

Title: Well, duh.
Post by: hebedaymun on 2006-03-30, 10:08:11 PM
hEY, GUYS.  tRANSLATE THIS, OKAY?

---------------------------------------------VVV hERE VVV-------------------------------------------------

01001001 01001101 00100000 01001111 01010101 01010100 01010100 01000001 00100000 01001000 01000101 01010010 01000101 00100000 01000111 01010101 01011001 01010011 00101100 00100000 01000100 01010101 01010010 01001110 01010101 01010010 01000100 00100000 01001001 01010011 00100000 01000001 00100000 01000110 01010101 01000011 01001011 01001001 01001110 01000111 00100000 01010000 01000001 01001110 01010011 01011001 00101100 00100000 01000001 01001110 01000100 00100000 01001000 01000101 00100000 01001100 01001111 01001111 01001011 01010011 00100000 01001100 01001001 01001011 01000101 00100000 01000001 00100000 01010011 01010100 01000101 01000001 01001101 01011001 00100000 01010000 01001001 01001100 01000101 00100000 01001111 01000110 00100000 01010011 01001000 01001001 01010100 00100000 01001000 01000001 00100001
Title: Re: Well, duh.
Post by: durnurd on 2006-03-30, 11:33:23 PM
Here's one for you then:

Title: Re: Well, duh.
Post by: cbass on 2006-03-31, 06:49:07 PM
that wasn't very nice to say about durnurd.  I can't translate his reply since I am not familar with what cipher he used, but I bet its funny  ;D
Title: Re: Well, duh.
Post by: sam on 2006-03-31, 06:53:43 PM
how do you translate it?
Title: Re: Well, duh.
Post by: billybob884 on 2006-03-31, 08:53:43 PM
yea, dont worry bout him durnurd, hes just a 'tard
Title: Re: Well, duh.
Post by: Bulbaboy on 2006-03-31, 11:42:16 PM
Personally, I'm gonna go with "drunk", since I don't see any reason for him to have suddenly... exploded like that.
Title: Re: Well, duh.
Post by: durnurd on 2006-04-01, 02:24:26 AM
Or perhaps just bi-polar.

As for my encryption, I could give you a hint, or I could just tell you exactly what I did.  Either way, I don't think anybody would be motivated enough to decrypt it.  The first section is a list of coordinates.  Each coordinate is made of two bytes.  The first byte represents the low-byte of the x-coordinate, while the second represents the high byte.  Same with the third and fourth for the y-coordinate.  It translates into an unsigned integer, so any numbers above MAX_INT should be turned into their respective negative values.  After all of the coordinates are found, use these as verticies, and the second part tells which verticies to connect by a line segment.  It spells out the message.
Title: Re: Well, duh.
Post by: billybob884 on 2006-04-02, 09:37:48 PM
now THAT's what i call free-time.
Title: Re: Well, duh.
Post by: durnurd on 2006-04-02, 10:39:24 PM
Hmm... maybe.  Actually, all I did was write out the message in a Doom map editor and then export the VERTEX lump and the SIDEDEF lump.  Since I knew how those were stored, I could explain how to decrypt it, but I never encrypted it that way.  At least, not directly.
Title: Re: Well, duh.
Post by: cbass on 2006-04-03, 10:01:56 PM
now THAT's what i call free-time.
I think "free time" would be if someone other than Durnurd decrypted it successfully.