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Messages - lockepicke

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Help/FAQ / Re: Inventory Display Text: Can it be turned off?
« on: 2006-09-06, 10:32:10 PM »
I have something similar to that in there right now actually, I have the default font size of the display text set to 1 (you can still see it, but its realllllly tiny and just looks like a small imperfection in my HUD), but that should work a bit better (and should allow me to actually see my fps counter in the process).  Thanks for the help.

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Help/FAQ / Re: Inventory Display Text: Can it be turned off?
« on: 2006-09-05, 09:38:32 PM »
*smacks forehead*

 surprisingly yes; is there any other way to do basically the same thing without removing the name itself (so I don't have this seemingly empty inventory item lying around) or is it possible to put a descriptor in there somewhere so other people can tell what it is?

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Help/FAQ / Inventory Display Text: Can it be turned off?
« on: 2006-09-03, 05:26:09 PM »
I'm trying to make use of SGDK's Inventory Display so I can avoid using sprites.  Right now I'm using the Quantity Display option "Horizontal Bar Below" but I'd rather not have the text/ Item name displayed at all (I just want the display bar itself). is there anyway to remove that text or adjust it's location so I can use it the way I want to? thanks.

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Script / Re: Player Sprite "Bouncing" when holding jump key down
« on: 2006-08-18, 10:27:16 PM »
edit: never mind, figured it out. thanks

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Script / Player Sprite "Bouncing" when holding jump key down
« on: 2006-08-14, 06:18:38 PM »
Thought this would fit best in scripting since I'm guessing the answer will require some amount of scripting. 
I'm kind of nitpicking here, but is there anyway to make it so when the player holds down the jump key (UP), it doesn't make them bounce continually after landing from the first jump?  I'd like to implement a seperate jumping animation for my player sprite.  I managed to make it so the jumping animation plays whenever the player (initially) jumps off of solid ground, but if they continue to hold the up key, it switches back to the standard running sprite and continues to bounce.  I'm thinking it might be a little confusing to see the player sprite jumping once, then bounce every other time, in addition to the fact that the animations are pretty cool and I'd like to show them off. Is it possible to make it so pressing (and holding) up only makes the player jump one time? Or is there a way to ensure that the jump animation ALWAYS plays when the player presses up, even if they continue to hold the key down?

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