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Messages - blink3

Pages: [1] 2
1
Help, Errors, FAQ / Re: <- Nub Need Help
« on: 2008-08-26, 09:32:28 AM »
since im gonna try to learn as much as i can from this thread, how exactly do counters work in sprite rules.

2
Help, Errors, FAQ / Re: <- Nub Need Help
« on: 2008-08-25, 11:07:40 AM »
i dont understand, my save game rules are up at the top just under move by velocity and my load game rules are 6 rules down so how is it saving when i fall through the gap?

3
Help, Errors, FAQ / Re: <- Nub Need Help
« on: 2008-08-24, 03:33:43 PM »
Blue I cant get it to work,
The Transparent Tile is set in my Deadly Category,
Its On My map between  a gap
I'm able to fall into the gap and what i expected to happen ( teleport back to the beginning of the map) didnt, i fell through the gap and my sprite just sat there at the bottom of the map.

Now Im going to show you my Sprite Rules
Do - IncludeInSaveUnit - SaveUnitInclusion.AllMaps

Do - SaveGame - Slot = 1, InMemory = true

Do - TouchTiles - Category = TileCategoryName.Deadly

Do - LoadGame -Slot = 1, InMemory = True

Is there a tutorial on this? I know your busy so im sorry for asking you for so much.

4
Help, Errors, FAQ / Re: <- Nub Need Help
« on: 2008-08-22, 01:43:13 PM »
blue how do i make the player "die" do you mean when he touches the "touchable" transparent tile?

5
Help, Errors, FAQ / Re: <- Nub Need Help
« on: 2008-08-21, 08:27:53 PM »
in the recently stated rule would you think that it is a rule that would be able to work? If it should work its weird cuz mine doesn't

6
Help, Errors, FAQ / Re: <- Nub Need Help
« on: 2008-08-21, 07:51:59 PM »
ok and about the restart level transparent tile is that a good rule cuz its not working

7
Help, Errors, FAQ / Re: <- Nub Need Help
« on: 2008-08-21, 05:46:18 PM »
ok i set the transparent tile into Tile Category: Touchable,
In the PLayer rules it looks like:
Rule1 - IF IsOnTile
TileCategoryName.Touchable
RelativePosition.CenterMiddle

Rule 2- DO SwitchtoMap
typeof(Pococo_Map)
false

is that good? also when i set my gap my sprite doesnt fall into the gap if it looks like this ___    ___ The sprite will just move over it like it was a
                                                                                                                              |   |      Solid.


8
Help, Errors, FAQ / Re: <- Nub Need Help
« on: 2008-08-21, 03:33:03 PM »
oh maybe ill try that

9
Help, Errors, FAQ / Re: <- Nub Need Help
« on: 2008-08-21, 02:38:47 PM »
ok, well i hope he does that then :P

10
Help, Errors, FAQ / Re: <- Nub Need Help
« on: 2008-08-21, 02:26:00 PM »
yeah i sent a PM to blue hopefully he'll get it and pm me!

11
Help, Errors, FAQ / Re: <- Nub Need Help
« on: 2008-08-21, 10:58:31 AM »
yeah, do u know a rule to restart level? cuz i've been looking and couldnt find one

12
Help, Errors, FAQ / Re: <- Nub Need Help
« on: 2008-08-20, 12:49:39 PM »
im sorry but i dont understand "they need their own category and needs a sprite rule?

13
Help, Errors, FAQ / Re: <- Nub Need Help
« on: 2008-08-20, 12:03:10 PM »
so would i make the death gap "tile category : touchable" or would i make it a sprite? if it was a tile category would i have to edit the rules in the map?

14
Help, Errors, FAQ / Re: <- Nub Need Help
« on: 2008-08-20, 11:30:43 AM »
do you mind if i ask 1 more thing? ok well how do you make it so you die if say Example ->   ____     ____  say there is 2 pieces of land and a gap between them, how would you make it so that when they fall through they would Die like in      |   |              Super Mario? Also, nvm i ask you too much questions
                                                                                                                                      |    |

15
Help, Errors, FAQ / Re: <- Nub Need Help
« on: 2008-08-20, 10:59:40 AM »
i dont really understand it either, but thanks anyways

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