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Help/FAQ / Re: Keyboard/Joystick...etc.
« on: 2006-01-15, 12:08:46 PM »
etc...

Thanks I'll start looking into the scripting portion of the forum...

Like you said it should be easy enough. Just was curious if there was something built in.

Thanks again. you've been a great help...hope to be posting a project soon.

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Help/FAQ / Re: Keyboard/Joystick...etc.
« on: 2006-01-14, 02:49:43 PM »

B) Is there a way to bipass the need to press a key to continue from one phrase to the next? I.e. Lee says "Go Home" <key stroke> Juniper says "I will not" <key stroke> etc. to Lee says "Go Home" < 1 sec delay> Juniper says "I will not"...something along those lines?


Well thats it for questions...

I would appreciate any help at all.

Hey thanks for answering those questions I had from earlier...I was wondering if this one was left out or missed...or maybe you answered and I didn't see?

Either way you have helped a great deal: I had one more question that I thought of...is there a way to limit overall inventory size...meaning that I can only carry 32767 items and nothing more...it doesn't matter what size the items themselves are but the inventory can only have that much?

I'm looking into that multiplayer bit for a multi inventory system...

again I appreciate the point in the right direction. Have a good one.

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Help/FAQ / Keyboard/Joystick...etc.
« on: 2006-01-08, 12:09:59 PM »
Well...I just woke up one morning and desided...it would be nice to finally make all those games I've always wanted. So I jumped online and found the Scrolling Game Dev.

I've read the tutorial, I've modified a few aspects of some existing games...to kinda test what I can do and I think I'll grasp the hang of this pretty quick.

I had a couple questions though.

Before I list them though I wanted to say that if you don't have time to type and type and type somemore I am fine with that...by all means if you know a link to a project or thread that implimented it...I am fine with researching my own answers....Its just sometimes you don't exactly know where the card file is or how to use it.

With that said:

1) I see where you define WHAT the keys ARE, but I can't seem to locate WHERE you define what they DO...?

2) I was reading a recent thread on adding additional buttons and I was quite please to note that you can add additional buttons...that will make using a gamepad that much easier...with that said...it seems that it would be possible to make a two player game...is that correct?

3) I was also wondering where do I go to look at the code that I am creating by using the Dev Kit?

4) Also I noticed a few discouraging things about the talking script, and I was hoping that there might be an easy fix (not involving script......I'm not against scripting but if there is an easier way I'll take it):
A) All the pictures and text were centered on the screen...I figure you could just adjust the size of the picture used to create the illusion that it was right justified at the bottom...but is there something already done to justify the text/image to where I want?
 
B) Is there a way to bipass the need to press a key to continue from one phrase to the next? I.e. Lee says "Go Home" <key stroke> Juniper says "I will not" <key stroke> etc. to Lee says "Go Home" < 1 sec delay> Juniper says "I will not"...something along those lines?

C) The timing is kinda sluggish... When I hit a key for a fight sequence the animation is immediate. If I hit the key to run the next line of text...its hit or miss on wether the computer is ready to recieve the key stroke...I end up hitting the darn key like 3 or 4 times before the next line of text loads. I was curious as to why, and how to fix it?


Well thats it for questions...

I would appreciate any help at all.

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