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Messages - PrinceOfBrains

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Help, Errors, FAQ / Re: Platforming game tutorial?
« on: 2012-05-13, 01:34:53 PM »
I just wanted to drop in and say thanks to both of you guys for the help; iotaBuildIt looks fascinating in a Little Big Planet-kind of way, and the other platformer tutorial should help quite a bit! As soon as I get the chance to explore them, I'll be sure to let you know if something else comes up. Thanks again, really!

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Help, Errors, FAQ / Platforming game tutorial?
« on: 2012-05-09, 05:45:16 PM »
So I've finally been able to get back into SGDK2 after some time away for finals and such, and a friend of mine and I want to get into making our own simple games. We've battled our way through the tutorials, and we're having a good time, but we need a little further assistance.

The first one we wanna make is a simple, single-screen, Super Meat Boy/Bounty Bob Strikes Again kind of platform/puzzle game. Real simple stuff; a lot of jumping and picking up keys and simple enemies and such. And I'll be the first to admit it, we're both...kinda stupid. Does anyone have a good sample game or a tutorial or anything for this kind of thing? I'm the kind of guy who learns better by reading examples than by doing, to be honest, and I've been sitting here for a few hours trying futilely to get started.

I feel bad for asking; I'm not trying to get anyone else to do my work here for me or anything, I just find myself a little overwhelmed by SGDK's options and I'm just looking for a better jumping-off point. Just some examples for simple player movement and platform behavior, maybe some better ideas on how to actually make levels (as I've just spent a few hours on trying to do one example map, and I'm not sure what I'm doing wrong!) would be forever appreciated.

Thanks in advance, and sorry again for being such a dumb noob.  :nerd:

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Help, Errors, FAQ / Re: Troubles with the Simple Tutorial
« on: 2012-04-05, 10:21:43 AM »
Naaah, that actually solved my problem! I didn't have 'Accelerate' nested under the 'pushing up' rule, and that did solve my problem. I was probably just mis-reading the directions. Thanks for the help!

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Help, Errors, FAQ / Re: Troubles with the Simple Tutorial
« on: 2012-04-04, 05:47:16 PM »
Okay - as soon as I'm back home I'll check that out. One question, though - should the Accelerate rule be nested within the 'pressing up' rule? I remember being kind of confused by that in the directions.

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Help, Errors, FAQ / Troubles with the Simple Tutorial
« on: 2012-04-04, 02:17:38 PM »
So...I'm a little embarassed to admit it, but I'm having some problems with the Simple Tutorial, included in the help file.

I'm almost positive I've done everything right. I followed the directions to the letter, up to when you're instructed to compile and run it for the first time. But when I do, my triangle's movement is all wonky. It just kind of...spins around the screen, without actually moving. I feel like it might have something to do with my placement of the sprite's rules; I have the hardest time keeping the 'if player is pressing up' rule from accidentally absorbing any of the rest of the rules, so my rules list is kinda funky looking, but that's the only thing I can think of. Did I program something wrong? Is this a known issue with the tutorial that I didn't catch before?

If you need more details about my program thus far, feel free to ask. Any and all help is appreciated, here.

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Help, Errors, FAQ / Re: Mouse input?
« on: 2012-03-29, 07:15:20 PM »
I really appreciate the help! As soon as I get a chance to study them in better detail, I'll let you know!

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Help, Errors, FAQ / Re: Mouse input?
« on: 2012-03-29, 03:38:58 PM »
Well, I suppose if it wasn't too much trouble...

Just somewhere to start from, you know? I don't intend on this being the first thing I make with SGDK, but I do hope to get to this sometime eventually. I really appreciate all the help, you guys.

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Help, Errors, FAQ / Re: Mouse input?
« on: 2012-03-28, 05:35:44 PM »
Much obliged for the swift reply! Yes, that should do exactly what I need it to, and I appreciate the help. Sorry if it it was kind of a "stupid newbie" question.  :baby:

I suppose while we're still here talking about it, does anyone have any tips for making that kind of game? Cool enemy behaviors, tips on making the weapons, etc?

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Help, Errors, FAQ / Mouse input?
« on: 2012-03-28, 04:25:51 PM »
Hey everyone - it's my first ever post here! I found this while looking around for any kind of freeware 2D game engine - I've tried learning Flash, Ruby, and what have you, but...frankly I'm too dumb for programming languages, and this seems to be a fine alternative.

I do have a question, though. I've had an idea in my head kicking around for a while for a 2D shooter, Gunstar Heroes/Contra kind of game, and I think I could pull it off with SGDK. My question is, can SGDK accept mouse input? My ideal control scheme for the game would have you moving around with the arrow keys or WASD, and aiming and firing by using the mouse to move a crosshair around the screen and firing with that. Is anything like that feasible with this engine?

Thanks for your time.

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