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Messages - Fabrice

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1
Help, Errors, FAQ / Re: Bullet rules
« on: 2012-04-18, 09:26:51 AM »
Great !!!

Thanks for the demo.

2
Help, Errors, FAQ / Re: Bullet rules
« on: 2012-04-18, 05:26:00 AM »
Thanks a lot! Ben  :)

I tried your code and it's works fine. I thought all the sprites parameters were available in the GUI of SGDK2. I'm not an expert for coding scripts.

Thanks again. 

3
Help, Errors, FAQ / Bullet rules
« on: 2012-04-18, 01:10:52 AM »
Hi Everyone, I begin to learn SGDK2, it's the greatest application for making game I've tried. The scrolling are fast and very smooth.  :)

I want make a simple game to begin like a shooter game with an horizontal scrolling (something like R-type). I've a starship who must fire some bullets. What is the rules for making that ? When I press button all the bullets starts but I don't know when I must desactivate them. I've a message that indicate the limite of number of sprites is exceed.
Is there a rule to know if a sprite is out of the screen ?

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