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Messages - Kamiyadori

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Projects / Re: Naruto Part 1
« on: 2006-09-05, 04:06:24 AM »
graphic palette ended... ouff 8)

Projects / Re: Naruto Part 1
« on: 2006-08-25, 09:02:47 AM »
Is taked from "Dune", Frank Herbert, 1965. Is something like that:"Good created Arrakis [the planet of Dune] to temper the faithfull"... I think...

I'm idiot... God... not good (sorry)

Projects / Re: Naruto Part 1
« on: 2006-08-25, 05:13:56 AM »
Is taked from "Dune", Frank Herbert, 1965. Is something like that:"Good created Arrakis [the planet of Dune] to temper the faithfull"... I think...

Off-Topic / Re: What's the best 2D game ever created
« on: 2006-08-25, 04:04:36 AM »
mmm... was first Larry a 2d game? Metroid was GREAT (specially the end, if you make a lot of score, Metroid put of dress and you have a big surprise -and probably you'll restart the game to make a better score).
Wonderboy (the first)... and Kid Icarus...
But I think the first Atari games are the best!!

Projects / Re: Naruto Part 1
« on: 2006-08-24, 08:09:26 AM »
Normally italian (i'm from the little italian-language Cantone Ticino in Switzerland), but i'm living in Lausanne so I speak french too... my mother speak german and so I speak a little german. Finally spanish is cute easy for an italian speaker and english is an obbligation at school ;)... ah, yes, now I try to learn japanese and is less complicated than i've thinked.
I've learned latin and greek at school but forgotted...  :-\
I think next language would be chinese or russian...  ???
A little precisation: I speak all this language very bad  ;D

Projects / Re: Naruto Part 1
« on: 2006-08-24, 01:23:11 AM »
I don't know, my girlfriend translate it to me from japanese (so i've readad tome 35! ;D )

Projects / Re: Naruto Part 1
« on: 2006-08-23, 04:48:36 AM »
Command: ctrl: hide Naruto (if is near a box or something); shift: cloning (another naruto appear near the original and it make the same things); space: shuriken.
The question is... can I make a clone (whit or whitout script... whit or whitoutyoyoyo) :-X

Projects / Naruto Part 1
« on: 2006-08-18, 03:33:58 AM »
Too many possibility whith this GreatGamedev... too many ideas... but after 8h spent on Gamedev i've realized that...
I thake my prefered manga and i'll make some funny game on it...
And the first is Naruto...
This night i've maked some Konoha tiles and I think that this idea is not bad: I can take the very particular attak from the history, so combat will never be the same...
...make level based upon the scenario and try to respect him...

...and after naruto, gunnm... and then Ken... or Evangelion...mmm I need holydays... :'(

Off-Topic / Re: Quality Games
« on: 2006-08-17, 06:52:53 AM »
Ah... magic boy... good job, good job.... ;D

Off-Topic / Re: Quality Games
« on: 2006-08-17, 04:26:14 AM »
Games that I've played, but can't find now:
Wonderboy (the first, not the blonde cavesman, for Commodore 64)
Gianna Sister (Commodore 64)
Millennium (Amiga 500)
North&South (Amiga 500)
Sensible Soccer (Mondial edition, for Amiga 500)
... long time ago i've finded a program called Scummbar: an emulator to play all the oldest Lucasarts-Games... but this program was in italian... does a similar programm exist in english or french or spanish or japanish (too!) version?
Please, help me! (... i'm hugry...)

Help/FAQ / Re: FF7
« on: 2006-08-16, 09:34:41 AM »
Wow... now your forum has a new Gamedev-dipendent... that is waiting for SGDK2 (I'm...hungry, said the giant-plant)

Help/FAQ / Re: FF7
« on: 2006-08-16, 12:38:01 AM »
A little explication: first program: 1989, BASIC; last program: 1998... VBASIC... I've spent some time on C++ ("Hello World" and other simple things) and now... after 4 h on Gamedev I have my little player, my map and a Nazi-enemy-flag that follow me... After 4 h! Wonderfull!
I've lots of ideas, but I don't know very much programmation to do wath I want...
... so I'm sorry for my stupid questions...
...mmmh, after that I think that I will try to make a little RPG, just for personal test...
Question: Use Gamedev (with scripts, sure) can help to better know C++?

Help/FAQ / Re: FF7
« on: 2006-08-15, 06:58:47 AM »
mmm... others ways? The final (limit of) population in my simulation would be ~10000...

Help/FAQ / Re: FF7
« on: 2006-08-15, 04:03:35 AM »
AI must eat, drink, make children, die. For now this is enough. But I don't want human player in my game... or just a player that can modify some parameter but can't control AI-sprite...

Help/FAQ / Re: FF7
« on: 2006-08-15, 02:42:43 AM »
Yes I mean that ; another question: I want create a game that is not a game... a program to look AI evolution (like the old SimLife, not like Creatures). But i've some problem to define AI for non-player sprites... (sorry for my english).

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