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Messages - AjVback

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1
Script / Auto-Sprite generating
« on: 2005-05-24, 04:40:01 AM »
Hi,
I was wondering,

Would it be possible, NOT would someone plase do this for me, Would it be possible to write a script which automaticly generates sprites. I was thinking of doing this for my racing game so you dont have to define hundreds of civillian cars and slow the game down. The idea is to randomly generate them and delete them when they pass out of view so you only ever have about 5-10 sprites on the map. They would need to apperar on a certain tyile, though so they didnt apperar on a house.

2
Off-Topic / 3D
« on: 2005-05-24, 04:30:28 AM »
Hi all.
Personally, I think Gamedev is awesome considering it wasn't set a by a mega-software company. You rarley find good software avalible for free like that. Anyway, has anyone tried out that 3D game development studio? I forgot its name but its designed by some french company. Apparently they use it to create games like splinter-cell. You can get a free trial somwhere, I'll try to find the link.

3
Projects / Apostraphe's
« on: 2005-05-22, 07:16:34 PM »
Another problem I have found when trying to compile games into .exe's is if the file name has an apostraphe(  '  ) in it. This causes an error in the actual installing of the game; it trys to put a shourtcut in the start menu and cant because of the '. You could check a computer manual for a list of other illegal filenames.

4
Script / Cool
« on: 2005-05-22, 07:08:27 PM »
Thankyou, ill download the project and have a look, also thankyou for that tip Mike.

5
Script / Reply
« on: 2005-05-21, 08:42:18 PM »
I see. so the map/layer which it fades throught would have lots of semi transparent tiles? Interesting idea. Is it possible to make the player swich to a new sprite on a different layer?

6
Projects / Yeah, i see what you mean
« on: 2005-05-17, 04:55:45 AM »
Sorry if it sounded a bit jumbled, I was at an internet cafe and only had a few minutes. Yes, i figured out how to do it. I have the enemy sprites coliding with an almost invisible sprite to add enemy laps on. And there is a whole lot of special functions around the finish line. Basically, you cannot revrse over the finish line, it is solid. You have to do half a lap to a special function which adds an invisible invntory item. Once you have this item you keep going to the finish line but before you reach it you get swiched to a new (but identicall) sprite. This sprite can cross the finish line and receive the lap.  


I hope that was a bit easier to understand.

7
Script / Transitions
« on: 2005-05-17, 04:43:32 AM »
Would it be possible to create a script which fades in and out of different maps every time you use the "Swich map" function? Its just that sometimes the flat, 1 screen to another is a bit abrupt. A transition would look cool too. it would have to have something to do with accesing the screen/moniter propeties. (im still learning VB)

8
Script / Scripting
« on: 2005-05-13, 04:36:09 AM »
Hey all. Im wondering, for my street racin game, (see the projects forum) Would it b possible to use the scripting wizard to create a bu rnout mark behind the player as they take off. It could be like a bullet but with o inertia, but it needs to appear behind the player. Any ideas?

9
Projects / Los Santos Street Racin
« on: 2005-05-13, 04:29:07 AM »
Hi All, Im creatin a complete ripp off of San andreas. Its an overhead view street racin game. Basicly, u drive around a city findin races as they are on, and race. Each race location is on a seperate map but you can also race in the city. Im wonderin, how would you get it so the player has to do laps. And even harder, how do you get it so the  enemys have to beat you in laps to win. It would be possible to do it with the player by messing around with the sprite swiching to another just before the finish line so you can cross( the finish line would be a solid ) And only the other player sprite could pass it. Then youd have to fiddle with inventoy items. Any ideas how to make it simpler???

10
Help/FAQ / reply
« on: 2005-05-13, 04:10:35 AM »
A problem I have often found is that if you enter numbers which are too lage into the boxes which accept data about how close to let the player get to the edge of the screen. If they are too high (eg. over half the width of the screen) It comes up with an error.

11
Help/FAQ / War
« on: 2005-05-04, 03:08:10 AM »
I see. Thankyou.

12
Help/FAQ / War
« on: 2005-05-01, 06:34:08 PM »
How do you get a picture behind the inventory space? eg in the project TAC-B they have a picture behind the inventory. This is a cool look and i was wondering how to get it.

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