Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Goowolgo

Pages: [1] 2
1
General Discussion / Re: Web page
« on: 2008-05-16, 09:25:23 PM »
School is finally out! Sorry I lost touch for a bit, I had quite a few things going on with school. I had finished the project a few weeks ago. You can catch it here: thecaseyadams.com/beta/sgdk2

and I know its not what you want, but I do plan on working on something more fitting to the SGDK2 enviroment.

2
General Discussion / Re: Web page
« on: 2008-04-18, 01:28:57 PM »
I still haven't got to the banner yet, but it's still rolling.


3
General Discussion / Re: Web page
« on: 2008-04-18, 07:44:50 AM »
Thank you for the suggestions. Sadly in most of my work I have this boxy feel with my web work and it's hard to break that habit. I definitely like the idea of having various scrolling going on in the page. I'll have to play around a lot in the Golive program to get it just right though. I also have to incorporate the icons in SGDK2 (the rocket-ship and the paintbrush) and I'll see how it looks on the right side of the body. I am hoping to get some kind of animation going on the header/banner showing multiple types of a game that you could possibly make with SGDK. I'll try and post my progression as I go along.

4
General Discussion / Web page
« on: 2008-04-16, 11:51:03 AM »
In one of my classes I have to pick out a webpage and redesign. So I have been working on a rough version for a re-vamp of the SGDK2 webpage, I haven't put together a header or anything yet so far I have just blocked it out in yellow, but it's getting there. I'm sure the design will change a bunch until it's due on the 30th. Tell me what you think. 



http://img.photobucket.com/albums/v601/blankasday/sgdk/v1rough.png

5
Would you happen to know where a nice database of tilesets for level designs would be?

6
Help, Errors, FAQ / Re: Slow and kludgy keyboard response
« on: 2008-02-01, 08:33:14 PM »
It must be something local on your machine because it never had any hiccups on mine.

7
Help, Errors, FAQ / Re: Slow and kludgy keyboard response
« on: 2008-02-01, 04:08:50 PM »
Im at school now, but when I get home I will check if your tetris clone plays funny to me.

8
General Discussion / Re: OpenGL Conversion
« on: 2008-01-29, 07:55:16 PM »
I'm not sure yet.  Ideally, there will be two project templates.  One will be for DirectX and the other will be for OpenGL, and both will be available in SGDK2.1.  The SGDK2 IDE will be pure OpenGL, but the projects could use either technology.  But I'm not sure yet if that will work out the way I plan.

So like when we go to file and to create a new project there would just be another choice around that point to choose a DirectX project or OpenGL?

9
Help, Errors, FAQ / Re: Fullscreen Mode Problems
« on: 2008-01-28, 03:46:59 PM »
I also have some quick questions about the Windowed vs. Fullscreen mode. When I have my game in a window my graphic all have the tiled looking effect, but when I have them in fullsccreen there is no grid atifacts anymore. Would anyone know why?

10
Help, Errors, FAQ / Re: Sprite Help
« on: 2008-01-28, 08:55:14 AM »
I like your suggestion but the hands of the character change placement...rocket launcher has my hands propping it up on my shoulder, but would I use the match sprite position for the torso to legs part?

11
Help, Errors, FAQ / Sprite Help
« on: 2008-01-27, 01:43:08 PM »
So in my project my sprite has a few states:
Walking Left
Walking Right
Jump Right
Jump Left
Stand right
Stand Left
Crouch Left
Crouch Right
Crouch Walk Left
Crouch Walk Right

As of right now I haven't added the picking up guns, but eventually I would like to get to that point. I see this big bottleneck of work coming up though. Right now my sprite is just carrying a rifle, but eventually he will be able to pick up a shotgun, pistol, etc. What would be the easiest way to go about this? The only way I know how to do this is maybe making a new sprite for each weapon carried. I also recently took a look at that fighting game remake and I saw that the foot of the guy was a separate sprite. How could I make my character be two sprites like that? Torso and legs. My torso wouldn't have animations really, but when I pick up a gun I could switch to a frame in that sprite? That way I could only have one sprite of legs, and then the top sprite with the guns. Or maybe there is an even easier way I can't see. I'm all ears.

12
General Discussion / OpenGL Conversion
« on: 2008-01-27, 01:25:27 PM »
I'm aware that the creator of SGDK is working on converting the inner working of SGDK2 to opengl. I've looked into what opengl is and from what I understand is that bluemonk willl be replacing all the DirectX functions/calls/whatever with the opengl. If I am not understanding that part correctly...please fill me in.

What I am really trying to get at is when all is converted and so forth, how will this affect the project I am working on now? and what new features would I expect to see?

13
Help, Errors, FAQ / Keeping sprite in view
« on: 2008-01-21, 11:47:06 AM »
How would I keep the sprite relatively in the center of the screen? I think this is pretty much necessary when you make a platform/jumping game. I know the scroll sprite into view, but that still lets the player get to the edge of the window, and I can't see where I want to jump to.

14
Projects / Re: Calling for a name
« on: 2008-01-15, 02:29:27 PM »
Omg. I still can't believe it, when I see it. When I have the time (school started back up) I am going to attempt to do this! Do you use the graphics editor that is built in SGDK2?

15
Projects / Re: Calling for a name
« on: 2008-01-15, 11:54:03 AM »
Very pretty picture!! How in the world do you make your tiles so nice looking? I can't quite get mine to ever line up correctly...at all.

Name suggestion: The Skyway Delivery: Rain or Shine
I dunno.  :ugly:

Pages: [1] 2