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Messages - Vincent

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1
Off-Topic / Re: What I've been doing since LoK:Revival
« on: 2017-04-13, 05:05:14 PM »
Well my home computer is not super-powered now but it was a couple of years ago and it definitely has a hard time with your project.  If I look at the castle, it gets very laggy.  If I look at the ground it's okay but as soon as the castle gets in view: ouch.  The maze is also pretty laggy.  The collisions in the stairs are a little painful too.

I agree with you, it seems slower than it was.

2
Off-Topic / Re: What I've been doing since LoK:Revival
« on: 2017-04-13, 05:55:43 AM »
I'll try it tonight at home.  My work computer has a very bad graphic card so I won't even try here.  ;)

3
Off-Topic / Re: What I've been doing since LoK:Revival
« on: 2017-04-12, 05:47:42 AM »
Hey!  My Dungeon Master asset was accepted and is available on the Unity Asset Store!!!   ;D
Here is the link!  http://u3d.as/Gmb

4
Off-Topic / Re: What I've been doing since LoK:Revival
« on: 2017-04-10, 06:11:36 AM »
Oh, the project has a hard time in my browser.  I managed to find the magenta box and enter it.  It looks like an "ice palace" (that's a literal translation from French "Palais des glaces"... you know the attraction in carnivals where you enter a maze full of mirrors and windows? I don't know the extract translation in English).  I think I got lost in the second or third room...  The fact that my browser is having a hard time didn't help.  Everything in this project seems really big!

How is it that Unity couldn't manage it anymore?  You were getting error messages?

5
Off-Topic / Re: What I've been doing since LoK:Revival
« on: 2017-04-03, 06:21:10 AM »
Oh, is that the project you talked about in the thread "Unity" that you started in 2012?

6
Off-Topic / Re: What I've been doing since LoK:Revival
« on: 2017-04-03, 06:10:49 AM »
Really?  Haha!  You're right, that's funny!  ;D  What happened to your dungeon generator?  Did you finish it?

7
Off-Topic / What I've been doing since LoK:Revival
« on: 2017-03-29, 06:36:53 AM »
Hi everyone!

I've been pretty silent these last years in the SGDK2 forums.  After the LoK:Revival release, I took a little break from game development projects for a couple of months.  But, eventually, I could hear the siren's song again and I knew I had to start out a new project.

With the 2D games realm already conquered *cough cough* (no modesty here!), I decided to get started on a 3D project.  For 2 years I worked with the jMonkeyEngine to learn Java and 3D game development at the same time.  The end result was: I learned a lot but completed no project whatsoever.  It was a lot of work, almost everything had to be done.  In those 2 years, I made a fully dynamic sky system, with a day/night cycle, moving clouds, sun and moon.  The sky took around 6 months to do...  So nowhere near a new game.  Then I started to make a vegetation system to distribute grass, flowers and trees based on a height map and with impersonators when the camera was far enough.  That took more than 6 months.  Finally, I made a dynamic weather system, with wind, rain and snow which interact with the vegetation system to blow on trees, grass, create waves of water, etc.  That took more than 6 months too.

And then I looked at what I did and stopped.  I mean, it was cool!  I was proud of myself.  But I didn't have a game at all.  Not even the base of a new game.  Two years is the time it took to do LoK:Revival from start to finish.  With jMonkeyEngine, I spent two years and I wasn't even started.

Conclusion: SGDK2 rocks!

But I still want to create a 3D game.  It lives inside my head, I want to get it out of there!

So I moved on to Unity where I discovered that the whole sky system I did with matching sunlight in 6 months with jMonkeyEngine was pretty much a checkbox in Unity.   :o
I'm about 2 years down the road with Unity now, and although I don't have a game (not even started yet), I developed a very cool asset to create 3D levels procedurally.  It's called the Dungeon Master.  If you want to know more about it, you can see the thread in the Unity forums right here:
https://forum.unity3d.com/threads/unreleased-dungeon-master-level-generator.458178/#post-3011333
There is also a ton of information on my website:
https://chivalrousgames.com
Although this is not a game, it was a lot of fun to create!  With it, I created a small demo game under 50 hours.  This demo game is available on my website, right here:
https://chivalrousgames.com/products/dungeonmaster/demo/

I still have some work to do on my asset, but very soon I will begin a game based on my asset.  I can't wait to get to it.  ;D

So that's what I've been doing these last years.  By the way, I still think fondly of SGDK2.  I really loved my experience with it when I was creating LoK: Revival.  SGDK2 is a great tool for 2D games.  If I was planning to create another 2D game, I would have done it with SGDK2.

Come around and say hello on my website or the Dungeon Master thread in the Unity forum.  It would help me a lot to raise interest in my asset and eventually would bring me some money for all my work.  (Which I will all reinvest in making more projects, let's be honest!)

I wish you guys all the best and thank you for taking the time to read this post!

8
News and Announcements / Re: Version 2.3.0 Released
« on: 2017-02-21, 07:07:34 AM »
Very cool!  It looks terrific and I really like the fact that it opens up new possibilities for exploration games. 

9
Ohh!  That's pretty cool!  I hope you get someone to do a flashy demo.  I'm not much of an artist myself, so...  Can't help you unfortunately.

10
Projects / Re: Game Submission: Cummador's Game 1
« on: 2016-07-06, 07:38:21 AM »
The installer works well, all the files are installed on my computer.  But the exe won't launch the game, double clicking it crashes with the message "unexpected error. Quitting".  I haven't tried it the right-click on the gdp file, but I'm sure it won't work without SGDK1.  gdp file is not a recognized file extension on my computer.

11
Projects / Re: Game Submission: Cummador's Game 1
« on: 2016-06-30, 05:25:28 PM »
I tried the installer but I can't get the game to play.  It keeps saying "unexpected error. Quitting".  Anybody else gets this message?  I don't have SGDK1, so I was hoping to be able to play the game without installing it. :)

12
Off-Topic / Re: Hello SGDK2 Community
« on: 2016-03-28, 06:08:21 AM »
Hi Chris!  It's good to hear from you.  I'm glad to see you're doing well.  Good luck with your degree. :)

13
News and Announcements / Re: SGDK2 Book Being Published
« on: 2015-10-09, 06:26:05 AM »
Wow, that's very generous of you!  I gladly accept.   :D
It looks the hyperlinks in your message are broken.
I will send you a private message.

14
News and Announcements / Re: SGDK2 Book Being Published
« on: 2015-09-24, 06:46:27 AM »
Well, I'm definitely no expert on the subject.  I think it depends who you are targeting with the book.

For someone who already played a bit with SGDK2 and wants to push to the next level or wants to implement some of the features you explain in the book, I think that 48$ is a totally acceptable price.

For complete newcomers who want to get started on SGDK2, I have the feeling 48$ is a bit much.  All the way up to 30$, I would have no problem paying that much to try something out.  Over than that, it seems to me that it may make the book a little less accessible.

Of course there is the fact that it's 260 pages with color and like I said, it's pure gold when you want to develop the features described in the book, which are common and very useful.

But, like I said, I have no idea what I talking about...  This is purely based on feeling, so I wouldn't put to much credit in that.
I'm aware that going from 48$ to 30$ is quite a price drop, it might not even be possible.

Personally, I'm also taking into account the exchange rate.  From USD to CAN, it raises the price quite a bit these times.  It used to be a 1-to-1 exchange, but since the oil price drop the CAN dropped quite a bit.  Today, the CAN stands at 1.34$ for 1 USD.  Which means I would pay 65$ for a 48$ book, which is a little painful.  But it's not a factor in the US of course...

15
News and Announcements / Re: SGDK2 Book Being Published
« on: 2015-09-21, 05:56:33 PM »
Hum, I guess the site was down for maintenance.  I have no problem reaching it right now (8:00 PM eastern time zone).  Do you have an idea of how much the book will be sold?  I definitely want a copy. :)

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