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Script / Re: Getting text input from the keyboard - couple little snags
« on: 2006-07-14, 08:50:16 PM »
It seems odd that it would work that way, but it's cool none-the-less.
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I'm not sure what you're saying about the comments about the outline of the fire. Please expand on that.
The only thing I have to say is that if anybody actually do want to do some editing/redoing , the fires have to stay the same shape, since the gameplay depends on the shape of the actual outline of those sprites.
HostObj.SinkObjectEvents ProjectObj.GamePlayer, "Player"
HostObj.ConnectEventsNow()
ProjectObj.GamePlayer.Play 16